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  3. Biweekly build 12/17/25

Biweekly build 12/17/25

[p]UI[/p][p]* Contextual tutorial: gives tips on what you may want to do next on the left side of your screen in any world.[/p][p]* Carpenter tool UI overhaul: now shows previews of what you're about to build.[/p][p]* General UI overhaul with better font and better uniform scaling.[/p][p]
[/p][p]Gameplay[/p][p]* Swimming now has its own "swimming stamina" stat, making it much more predictable how long you have until you start drowning in water. Diving helmets increase this time substantially.[/p][p]* Carpenter tool has new wood log material.[/p][p]* Randomize items will now auto-unwrap when you receive them.[/p][p]* Improved object placement.[/p][p]* Objects placement and gloves snap to build plan.[/p][p]* XP spawns on monster death, longer timeout.[/p][p]* Slow down lateral movement on ladders.[/p][p]
[/p][p]Worlds[/p][p]* Old Wayland Ruins: Updated Old Wayland Ruins to be less of a handholding tutorial and more of a mini-open world which should let players learn the basics of crafting, combat, and exploration.[/p][p]* Isle of Vox: Demo Version of Isle of Vox updated to feature the carpenter tool and various other gameplay improvements.[/p][p]
[/p][p]Procedural Survival[/p][p]* Camps with monsters are now separated from points of interest without monsters, so players can more easily adjust the monster quantities in their worlds.[/p][p]* A quest to activate World Cores is now active from the start.  Decker's admittedly long-winded tutorialization of various gameplay features has been toned down substantially in favor of the new context-aware tutorials.[/p][p]* New World Core Towers are available in several biomes for a more varied gameplay experience.[/p][p]* Craftables have been streamlined a bit for two reasons: one, so starting players have a bit more direction into what to do first, and two, so the Build Tool is more prominently useful to players.[/p][p]* Diving helmets and related blueprints and upgrades can now be found in various chests throughout the world to improve the swimming and underwater experience.[/p][p]* Bosses and Shops are now labeled on the map.[/p][p]* New quests include repairing a log cabin and lifting a tractor out of a deep hole.[/p][p]* Carpentry Workbench: Added new craftable log cabin pieces and decor items.[/p][p]
[/p][p]Monsters[/p][p]* The zombie model has been updated to a more ooze-y theme!  The Zombie corpse container and loot have been updated to match.[/p][p]* The ghost enemy has been made creepier with a new skeleton.  The ghost corpse container has been updated to match as well.[/p][p]
[/p][p]Sound[/p][p]* New placement SFX for crystals, metals, gems, gears, screws, springs, rubber, plastic, and bone.[/p][p]* XP baubles now make a small sound when scooped up by the player.[/p][p]* Crossbow bolts now make SFX on impact, and throwing stones make a whoosh when thrown.[/p][p]* New sound and visual effects for the Skeleton Gunner and Brock Crab, including firing, impact, and reload sounds, and adjusted VFX for tracers.[/p][p]
[/p][p]Rendering[/p][p]* Rendering: improved the look of water to be less transparent and overly reflective.[/p][p]
[/p][p]Fixes[/p][p]* Fix monster/NPC movement in water.[/p][p][/p][p][/p]