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  3. Build 2/6/2026 + demo updated

Build 2/6/2026 + demo updated

[p]* Building plans: Now show a transparent in-world representation when quest is active, making it easier to see where parts go! Also shows in red if an object has the wrong orientation.[/p][p]* Carpenter Tool: now supports windows with glass panes.[/p][p]* Inventory and hotbar now always use 9 slots for "pinned" items (slots with keybinds that are always visible).[/p][p]* New NPC designs.[/p][p]* Explosive improvements: larger radius; damage falloff; more damage to monsters; explode when dropped.[/p][p]* Monsters: Unaware monsters take critical damage; hitscan attacks damage environment.[/p][p]* Weapons: New throwable grenade weapon![/p][p]* Procedural Generation: Loot list refinement.[/p][p]* Survival Mode: Lots of new POIs spawn, including buried treasures, building quests, and challenging towers to climb.[/p][p]* New Enemy: The Gunbird fires powerful projectiles from afar![/p][p]* Crafting: Overhaul of some default crafting recipes, including greater differentiation of foods across food workbenches, easier crafting recipes for several workbenches, and stronger identities for each main workbench. New recipes for gloves and health packs better respect the power of the individual items.[/p][p]* Monsters: In addition to HP and damage, monsters also scale up attack and reload times with their levels, making them more challenging the higher their level.[/p][p]* Red barrels can now be mined for gunpowder -- Re-tuned ammunition crafting to match.[/p][p]* UI: All canonical materials now have hover tool tips that show you where to get them (these will be made more discoverable in future updates!)[/p][p]* Audio: New SFX for the cultist enemy, additional SFX for the ratman, new SFX for cooking food, new SFX for burning torches, new reload SFX for the sniper rifle and the crossbow,[/p][p]* ProcGen: added castle building quest.[/p][p][/p]