Weekly build 11-26-2025
[p]Gameplay:[/p][p]* Swimming: you swim slightly faster, takes less stamina.[/p][p]* Carpenter tool: Ladders! Better UI![/p][p]* Status bars blink if [/p][p]Procedural Survival:[/p][p]* New vendors with handsom shops and chatty shopkeepers replace some old debug shops[/p][p]* Locked chests are now sprinkled around Survival worlds. Find or purchase keys to get at the high-value loot inside.[/p][p]* Clay is now visibly pinker and spawns more often on beaches, as well as underwater.[/p][p]* Monsters, quests, chests, and many POIs now spawn a bit further from the player, allowing a bit more ease-in to the survival experience.[/p][p]* Eloise's snowman now repairs in the correct orientation.[/p][p]* Added berry bushes.[/p][p]
[/p][p]Enemies:[/p][p]* Brock Crab: The Brock Crab boss now fires massive, explosive harpoons![/p][p]* Undead Monsters: The Zombie and the Ghost have had visual overhauls to make them more thematic, more creepy, and sized similar to our NPCs. They've also had some gameplay tweaks as a result of the size change.[/p][p]* Skeleton Gunner: The skeleton gunner now has a reload animation and reloads after each blunderbuss shot. Their attacks also deal much more damage, and their HP has been adjusted for difficulty[/p][p]
[/p][p]Fixes:[/p][p]* Physics: Reset physics when dying.[/p][p]* NPC navigation: Better navigation in water, and fix NPCs repeating waypoints in multiplayer.[/p][p]* Multiplayer: Fix broken panning/scrolling map.[/p][p]
[/p][p]Audio:[/p][p]* New placement sounds for a bunch of materials including leather, bone, brick, and water.[/p][p]* Ratmen now have their own unique revolver sound effect[/p][p]* Mushroom monsters now have unique sound effects[/p][p]
[/p][p]UI:[/p][p]* HUD: Several HUD elements have had small visual upgrades, including the health/stamina/food bars, the minimap/compass, and the hotbar.[/p][p]* More consistent scaling regardless of resolution.[/p][p][/p][p]
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[/p][p]Enemies:[/p][p]* Brock Crab: The Brock Crab boss now fires massive, explosive harpoons![/p][p]* Undead Monsters: The Zombie and the Ghost have had visual overhauls to make them more thematic, more creepy, and sized similar to our NPCs. They've also had some gameplay tweaks as a result of the size change.[/p][p]* Skeleton Gunner: The skeleton gunner now has a reload animation and reloads after each blunderbuss shot. Their attacks also deal much more damage, and their HP has been adjusted for difficulty[/p][p]
[/p][p]Fixes:[/p][p]* Physics: Reset physics when dying.[/p][p]* NPC navigation: Better navigation in water, and fix NPCs repeating waypoints in multiplayer.[/p][p]* Multiplayer: Fix broken panning/scrolling map.[/p][p]
[/p][p]Audio:[/p][p]* New placement sounds for a bunch of materials including leather, bone, brick, and water.[/p][p]* Ratmen now have their own unique revolver sound effect[/p][p]* Mushroom monsters now have unique sound effects[/p][p]
[/p][p]UI:[/p][p]* HUD: Several HUD elements have had small visual upgrades, including the health/stamina/food bars, the minimap/compass, and the hotbar.[/p][p]* More consistent scaling regardless of resolution.[/p][p][/p][p]