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📢 Patch Notes — Update 1.5.1

[p][/p][p]We’ll be performing maintenance for Version 1.5.1 on November 6, 2025, between 7:00 AM and 8:00 AM UTC.
If the update takes longer than expected, servers will reopen as soon as everything is stable. Thanks for your patience and continued support.[/p][p]We’re also investigating several additional issues reported by players. Those fixes are already in progress and will be addressed in upcoming updates.[/p][p]To maintain stable server performance and deliver a smoother gameplay experience, the maximum player count on official servers will be capped at 40 after this maintenance.[/p][hr][/hr][h3]Optimizations[/h3][p]Standard Mode[/p]
  1. [p]Improved server performance: vehicles now enter a sleep state when no players are nearby, and character models of long-offline players will be hidden.[/p]
  2. [p]Modular vehicles will now be automatically attacked when entering the range of enemy defense structures.[/p]
  3. [p]Players logging in or out within enemy defense range will now be automatically targeted.[/p]
  4. [p]Added a warning prompt to help prevent accidental beacon dismantling.[/p]
  5. [p]Loot from destroyed vehicles will now persist for 30 minutes before disappearing.[/p]
  6. [p]Updated background music for the Horde instance.[/p]
[hr][/hr][h3]Bug Fixes[/h3][p]Standard Mode[/p]
  1. [p]Fixed an issue preventing storage from being placed on foundations.[/p]
  2. [p]Fixed several known bugs that could cause server crashes.[/p]
  3. [p]Fixed an issue where crafting recipes using materials stored in containers could fail.[/p]
  4. [p]Fixed an issue where closing the Skin Warehouse in the lobby with the ESC key caused interface errors.[/p]
  5. [p]Fixed incorrect teleport locations in certain instances.[/p]
  6. [p]Fixed a bug in Dedicated Server where vehicles would sink underground when placed.[/p]
  7. [p]Fixed an issue in Solo/Hosted Game where non-host players fell through the ground upon respawning after the host entered a Horde instance.[/p]
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