The Front 1.0.9 patch notes (10/25/2023)
In response to the feedback of The Front Early Access, we are sparing no effort to fix the problems and optimize the adjustments, and plan to perform a maintenance of version 1.0.9 update for all Official Servers on 07:00-08:00 October 25 UTC.
In order to provide a better gaming experience, we have made the following updates:
1. Increased the maximum distance allowed from the host when creating a solo/hosted games, the default parameters will be 600, and you can change it.
1. Squad leader's name will be moved to the top of the squad in the member list when the squad leader is transferred.
2. Ground vehicles can be started directly by W and D keys.
3. Optimized the default position order when entering the vehicle.
1. Increased the smoothness of vehicle’s handling under low frame rate.
1. Followers can no longer cause damages to steel and higher level constructions.
[h2]Game related[/h2]
1. Fixed the problem of wrong building ownership after beacon transfer (players who had this problem before the update need to perform the beacon transfer again after the update).
2. Fixed the problem of wrong level requirements of "Woodpecker" AA Rocket Launcher.
3. Fixed the problem that the "Woodpecker" AA Rocket Launcher cannot track the target correctly.
4. Fixed the problem that PVP server characters cannot be harmed under certain circumstances after going offline.
5. Fixed the problem that the Creature Lure may have an abnormal spawn location when receiving supplies.
6. Fixed the problem that the attack direction of helicopters rocket launchers may have a trajectory shift.
7. Fixed the problem that talent [Elite Lumberjack] and [Ore Analyst] might cause some resource gathering related abnormalities.
8. Fixed the some wrong translations of certain items.
[h2]Server/client related[/h2]
1. Fixed the problem that the special effects of vehicle bullets will remain in the scene and cause client lag.
2. Fixed the problem of server save data loss caused by closing the server when the server is not starting correctly.
3. Fixed some known issues that caused the server to crash.
In order to provide a better gaming experience, we have made the following updates:
Solo/Hosted Game Adjustment
1. Increased the maximum distance allowed from the host when creating a solo/hosted games, the default parameters will be 600, and you can change it.
Easy-to-use Optimization:
1. Squad leader's name will be moved to the top of the squad in the member list when the squad leader is transferred.
2. Ground vehicles can be started directly by W and D keys.
3. Optimized the default position order when entering the vehicle.
Vehicle Optimization:
1. Increased the smoothness of vehicle’s handling under low frame rate.
Game Balance Adjustment:
1. Followers can no longer cause damages to steel and higher level constructions.
Bugs fixed:
[h2]Game related[/h2]
1. Fixed the problem of wrong building ownership after beacon transfer (players who had this problem before the update need to perform the beacon transfer again after the update).
2. Fixed the problem of wrong level requirements of "Woodpecker" AA Rocket Launcher.
3. Fixed the problem that the "Woodpecker" AA Rocket Launcher cannot track the target correctly.
4. Fixed the problem that PVP server characters cannot be harmed under certain circumstances after going offline.
5. Fixed the problem that the Creature Lure may have an abnormal spawn location when receiving supplies.
6. Fixed the problem that the attack direction of helicopters rocket launchers may have a trajectory shift.
7. Fixed the problem that talent [Elite Lumberjack] and [Ore Analyst] might cause some resource gathering related abnormalities.
8. Fixed the some wrong translations of certain items.
[h2]Server/client related[/h2]
1. Fixed the problem that the special effects of vehicle bullets will remain in the scene and cause client lag.
2. Fixed the problem of server save data loss caused by closing the server when the server is not starting correctly.
3. Fixed some known issues that caused the server to crash.