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Dev Log 4: Vehicle Customization and Progression (12/06/2023)

In our previous dev log, we mentioned our commitment to enhancing the depth of "vehicle gameplay." Specifically, we are making further efforts to introduce fresh experiences centered around vehicle customization and progression, aiming to uncover more surprises. Due to the extensive nature of the features involved in this development, we have planned a two-step implementation. The good news is that the expansion of vehicle gameplay is progressing smoothly, and this week, we have initiated testing for the first step, focusing on "vehicle progression."

Please note that the gameplay descriptions and concept images mentioned in this dev log are not final versions. There may be adjustments and changes before the final integration into the game. We encourage you to share your ideas and feedback to help us achieve the desired effects more effectively.

[h2]Vehicle Progression[/h2]
According to our current plan, the multidimensional attributes of vehicle components determine the vehicle's strength. These attributes are influenced by three factors: component upgrades, component forging, and reverse engineering. To upgrade a component, it must first be installed on the vehicle. Similar to character progression, components gain experience through various actions, automatically leveling up when enough experience is accumulated, resulting in changes to the component's attribute values.

Component forging involves using specific materials to forge designated attribute entries, increasing the corresponding attribute values. The number of forging attempts is closely related to component upgrades.

As for reverse engineering, it refers to creating new components by scanning and analyzing existing ones. The new components inherit the original attributes, with a chance of alteration, reduction, or enhancement based on probabilities.

[h2]Infinite Possibilities of Vehicle Customization[/h2]
The enjoyment of vehicle gameplay extends beyond progression. Vehicle customization should not be confined to fixed combinations of provided components. Our vision is that vehicle customization should inspire players to come up with imaginative ideas. Players can utilize various components such as chassis, engine, power systems, armor, weapons, and more to DIY their desired configurations and bring their ideas to life in the game. The unique and wonderful experiences derived from non-repetitive fun are what we envision for the vehicle customization gameplay.



(Note: The presented ideas are conceptual, and actual effects may vary in the game.)

Based on this concept, there will be numerous possibilities for vehicle appearances, such as a drill-equipped collection vehicle with melee capabilities, a spider-like mech with multiple mechanical legs, or a heavily armored tank that can take off with propulsion equipment. Customizing vehicles can be based on combat needs, amplifying specific strengths, or creating unconventional designs. Diverse component choices allow everyone to build their dream vehicles, and it's entirely up to the players.

In the future, the damage assessment of vehicle components will be independent. When components are damaged, they lose their intended functions, with varied impacts. For example, attacking outer armor does not damage the engine in the central position, a broken track does not affect turret rotation and barrel firing, and a blown tire may cause the vehicle to skid. These changes further increase the randomness of the combat process.

To reiterate, the above content is planned for gradual implementation in the second phase. With the opening of the creative workshop, we anticipate exploring additional vehicle gameplay possibilities. Even after the vehicle system matures, we plan to introduce diverse competitive game modes, such as racing events and skirmish events. For us, this goal will be long-term.

That concludes this development log. Remember not to miss out on more exciting information in the future. Please stay tuned!