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Christmas Events Are About to Begin!

The Front will launch a Christmas-themed event from UTC December 24, 0:00, to January 4, 0:00. Gift boxes, decorative items, sweet treats... numerous little gifts are prepared, and a world filled with festive atmosphere awaits everyone.



[h2]Dress up your home for Christmas![/h2]
With the crisp sound of jingling bells, Christmas stockings hanging at the foot of the bed, delicious food at the kitchen counter, Christmas trees adorned with ribbons, bells, and stars, and the Christmas spirit everywhere, everyone's hearts are filled with joy.

During the event, all loot boxes and supply crates in the map will have a "Christmas Gift Box" appearance change. Players can obtain Christmas hats, tops, and pants as additional rewards from the crates. In addition to these, there is also a chance to get a Christmas blanket with sleeping bag functionality, a Christmas tree blueprint, a Christmas-themed chainsaw appearance, as well as recipes for cakes and puddings.

Apart from the desert, the frequency of snowy weather in other regions will increase during the night, and you can also encounter new "snowman" on the roadside when it's snowing. After destroying them, you can get several snowballs.

[h2]Surprises from Santa Claus[/h2]
Of course, the most anticipated encounter is with Santa Claus. When searching for boxes in the wilderness, you may come across this pleasant surprise as Santa Claus randomly appears around you.

Playfully throw snowballs at Santa Claus as a way to express joy. After being hit by multiple snowballs, Santa Claus will faint on the ground. Take this opportunity to pick up the gift bag he drops, from which you can obtain Christmas recipes, Christmas tree blueprints, or decorative materials like Christmas stockings.

[h2]Let's make and enjoy desserts together[/h2]
There are two delicious Christmas desserts, Christmas cake, and Christmas pudding. After obtaining the food recipe, you can make them at the kitchen counter. Each recipe has a limited number of uses, and cakes and puddings also have their own unique buffs.

In addition to obtaining various Christmas event items from the crates and Santa Claus, you can also visit the Resistance camp's merchants to exchange snowballs, Christmas tree blueprints, Christmas cake recipes, and Christmas pudding recipes.

EAC Anti-Cheat System and Ban Notice

EAC Anti-Cheat system has now been launched, replacing the existing ACE Anti-Cheat system. Additionally, we will continuously update anti-cheat measures, including plans to implement the Valve’s Anti-Cheat protection in the future.

Combatting cheating and rule violations is one of our top priorities. Our official in-game moderation team will prioritize handling tickets related to cheating reports. After verification by our security technical staff, we will promptly ban cheating accounts and inform the players of the results.

Creating a healthy and fair gaming environment requires collective effort. If you observe cheating or the use of cheat software in and around the game, we encourage everyone to submit a ticket for reporting.

Cheat reporting link: https://thefront.zohodesk.com/portal/en/home

Thank you for your support!

Below is a recent list of violators, and the following accounts have been permanently banned on official servers:

The Front 1.0.19 patch notes (12/20/2023)

We will have an update for patch 1.0.19 on 07:00-08:00 Dec 20 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!



[h2]Christmas Event[/h2]
Event Time:
  • 00:00 Dec 24 - 00:00 Jan 4 UTC
Event Details:
  • All loot boxes in the map will appear as a special ‘Christmas gift’
  • Most of the region will have higher possibilities to snow
  • There will be snowman located besides the road in the map, and you can get throwable item snow ball from it.
  • Traders at the Rebel Camp will have Christmas event related items: snowballs, christmas trees, christmas cake recepies, christmas pudding recepies.
  • While looting in the map, Santa Clause will have a possibility to show up around your character. Use Snowball to hit him 5 times can stun him and he will drop the gift bag. Including: Christmas tree blue print, various Christmas recepiecs, Christmas bells, Christmas socks, Christmas ribbons and stars etc.
  • Open future supplies will have a possibility to give you Christmas clothes, Christmas sleeping bags etc. Higher supply runs will have higher possibilties to give you christmas items.
  • Christmas Tree Blue Print: use it in the construction bench
  • Christmas cake and pudding recepies: use them at the kitchen counter


[h2]New Content[/h2]
  • Switched Anti-Cheat system to EAC
  • Added ‘NEW’ lable in the server list, and optimized the default order of the servers
  • Added ‘Favourite/History’ in the server list
  • 15 new skins in the steam drop boxes


[h2]Optimizations[/h2]
  • Lowered the imperial helicopter and tank NPC’s detection range and attack range
  • While in the workbench’s interface, press B will not switch to inventory interface but close the workbench interface directly
  • Optimized some models and scenes to increase server performance
  • Deleted Bite RES and combined it to the Phy RES


[h2]Bugs Fixed[/h2]
  • Place or demolish signs will no longer give character exp.
  • "Woodpecker" AA Rocket Launcher can not have a lock on the imperial helicopter
  • "Infiltrator" Missile Launcher can not lock on the imperial tank
  • Imperial helicopters are hard to damage when they are close to walls
  • Abnormal interface when you set the resolution under 5120*1440 in full screen
  • Some wrong effects under DX12 mode
  • NPCs will get stuck in terrains and constructions during the supply receive
  • Tungsten AP Shell causing too low damage on constructions
  • Sprinklers do not function properly while attached to large water tank
  • Known stuck points on the map
  • Need to restart the client to use the skin acquired from the drop boxes in the lobby
  • Server list might show duplicated servers
  • Wrong gaps might appear in doors and windows under low graphic settings
  • Some wrong collision issues after demolish the constructions


[h2]Solo/hosted Games[/h2]
  • The owner of solo/hosted game might lose the character while enter the game second time

Previews on the Upcoming 15 New Skins!

We are about to add the second patch of new skins to the drop box!

After you play the game for a period of time, you will be able to acquire the steam drop boxes automatically in the game lobby. And you can open the drop box in the Account warehouse. These skins can be used in game's weapon bench or traded in the steam market.



"Bandit" Assault Rifle - Violet



"Bandit" Assault Rifle - Knighthood



"Dark Warrior" Assault Rifle - Nexus



"Dark Warrior" Assault Rifle - Pioneer



"Dark Warrior" Assault Rifle - Chromatic



"Cupid" Rifle - Golden Eagle



"Ronin" Semi-auto Rifle - Digital Ninja



"Infiltrator" Missle Launcher - Hot Rod



"Whisperer" SMG - Dreamland



"Tropp" SMG - Snow Leopard



"Ravager" LMG - Digital Ninja



"Stryker" Auto Shotgun - Kraken



"Vanguard" Semi-auto Pistol - Siren



"Python" Pistol - Golden Eagle



Steel Dagger - Iridescent

Dev Log 5: Genetic Planting, Vehicle Development, Anti-Cheat System, and More

In this dev log, we will provide updates on the latest developments in our ongoing content development, including progress on vehicle development, genetic planting gameplay, integration of a new anti-cheat system, Christmas events, new skins, and issues to be addressed in the next version.

Please note that the information and concept art mentioned in the dev log about genetic planting gameplay, vehicle customization, etc., are preliminary previews and may subject to change during the development process.

[h2]Genetic Planting Expansion Gameplay[/h2]
We are expanding the planting gameplay by introducing five characteristics to seeds (ultra-low, low, normal, high, ultra-high), in addition to the existing six genetic influencing factors (moisture, light, temperature, fertilization, growth, and yield). After experimentation, players can cultivate seeds with better adaptability and higher yields.

Seeds collected in the wild initially have no characteristics, but they will randomly receive six genetic points after planting. These points are determined by characteristics and genetic combinations, such as low moisture, ultra-low light, high light, high fertilization, low growth speed, and normal yield. The differences in these genetic points often determine the quality of the seeds, with lower-quality seeds possibly having higher requirements for moisture or light but resulting in low yields upon maturity. Not every seed will have all six genetic points simultaneously.

To cultivate seeds, players must meet the basic conditions, which involve planting four mature seeds of the same type in its four adjacent directions. The genetic points will undergo characteristic changes during the "breeding period," indicating the completion of the cultivation process.

The genetic planting gameplay will be introduced soon, and we welcome your feedback and suggestions for gradual improvement based on your experiences.

[h2]Vehicle Development and Customization[/h2]
In the previous dev log, we have outlined our plans for expanding vehicles. The first step, "Vehicle Development," is nearing completion, and the team will internally test the system functionality and validate numerical values in the coming weeks.

The second step will truly implement "Vehicle Customization," which will be a major focus of our work in the coming months. Rest assured, this will not disrupt the current update schedule, and we will continuously address feedback from various communities to improve the gaming experience.

Regarding vehicle customization, we'd like to mention the concept of a "multi-functional assembled vehicle." By connecting two or more vehicle bodies and equipping them with powerful engines and various components, players can create a versatile armed vehicle capable of resource collection, close combat, high defense, and heavy firepower output. The practical design may earn its popularity, but experimenting with unconventional ideas based on settings can also bring unique enjoyment.



[h2]New Anti-Cheat System[/h2]
The integration of the new anti-cheat system is in progress. After integration, we will need some time for testing to ensure a smooth application without issues. If all goes well, the update with the new anti-cheat system is expected to be released by the end of December.

[h2]Christmas Activities[/h2]
Next week, we will kick off the Christmas-themed events. Players can receive surprises from Santa Claus, decorate Christmas trees with various ornaments and more!

[h2]New Skins[/h2]
Similarly, after the version update next week, 15 sets of new weapon skins will be added to the decoration supply box. Players can craft and use these skins at the weapon crafting station, and they are also available for sale on the Steam market.

[h2]The following issues will also be addressed in the next patch:[/h2]

  • Woodpecker anti-aircraft missile launchers unable to lock onto Imperial armed helicopters NPCs and "Infiltrator" Missile Launcher unable to lock onto Imperial tank NPCs. Their perception and attack range will also be reduced.
  • Placing or destroying other players' bulletin boards grants experience points.
  • The host's character disappears when entering the game for the second time in Solo/host games.
  • Tungsten core armor-piercing rounds having too low damage against buildings.
  • Some scene models display abnormalities in DX12 mode.
  • Abnormal interface at 5120*1440 resolution in full-screen mode.
  • Adjustment of the monster siege NPC spawn mechanism to reduce instances of monsters being stuck underground. Also, fixing the issue where configured pathfinding navigation does not take effect, reducing instances of monsters getting stuck on terrain or buildings.
  • For more issue fixes and optimization improvements, please stay tuned for the patch notes of version 1.0.19.