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The Front 1.0.18 patch notes (12/12/2023)

We will have an update for patch 1.0.18 on 07:00-08:00 Dec 12 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]New Game Content[/h2]

  • Hazmat suit: can prevent radiation, infection, wearing it will take off the rest of your gear


[h2]Optimizations[/h2]
  • Adjusted the amount of materials needed for construction repairs within the beacon range and lowers the cost to repair constructions
  • Alloy Crossbow can be crafted at the weapons work bench now
  • Fixed the Elite Rocket Soldier’s animation
  • Adjusted the text in the remote control interface
  • Overall server performance


[h2]Bugs Fixed[/h2]
  • While landing the helicopter, auto-hover might cause the tail stuck into the terrain
  • Follower’s active attack mode is not working after switching them to stand by mode.
  • Ammo switching interface will appear even the character is not holding any weapons
  • Constructions ownership on the Warhammer will belong to the vehicle owner
  • After enable FSR settings, open crates in the desert will cause the game to crash
  • Pack reclaimer’s cool-down will not be refreshed by re log in
  • Pack reclaimer can be placed on the top of the foundation
  • The visual effects of the pack reclaimer is not moving with the warhammer
  • Storage boxes will float in the air after demolish the shelf underneath
  • Large server save data will cause the server fail to restart
  • The cable connection happened right before the server maintenance will cause the electrical system to not work after the server restart
  • Some translation errors

The Front Temporary Maintenance Notice (12/07/2023)

We will have a temporary maintenance on all servers during 07:00 - 08:00 Dec 7 UTC. Maintenance time could be postponed due to unexpected technical issues. Please be advised. Thank you for your understanding!

[h2]Bugs Fixed[/h2]
  • Fixed some server crash problems.

The Front New Servers Announcement (12/9 - 12/10)

This week, we will open 4 new NO-WIPE server.

Here are the arrangements for these servers:



If you have any suggestions, please leave a message or join our Discord: discord.gg/playthefront

Dev Log 4: Vehicle Customization and Progression (12/06/2023)

In our previous dev log, we mentioned our commitment to enhancing the depth of "vehicle gameplay." Specifically, we are making further efforts to introduce fresh experiences centered around vehicle customization and progression, aiming to uncover more surprises. Due to the extensive nature of the features involved in this development, we have planned a two-step implementation. The good news is that the expansion of vehicle gameplay is progressing smoothly, and this week, we have initiated testing for the first step, focusing on "vehicle progression."

Please note that the gameplay descriptions and concept images mentioned in this dev log are not final versions. There may be adjustments and changes before the final integration into the game. We encourage you to share your ideas and feedback to help us achieve the desired effects more effectively.

[h2]Vehicle Progression[/h2]
According to our current plan, the multidimensional attributes of vehicle components determine the vehicle's strength. These attributes are influenced by three factors: component upgrades, component forging, and reverse engineering. To upgrade a component, it must first be installed on the vehicle. Similar to character progression, components gain experience through various actions, automatically leveling up when enough experience is accumulated, resulting in changes to the component's attribute values.

Component forging involves using specific materials to forge designated attribute entries, increasing the corresponding attribute values. The number of forging attempts is closely related to component upgrades.

As for reverse engineering, it refers to creating new components by scanning and analyzing existing ones. The new components inherit the original attributes, with a chance of alteration, reduction, or enhancement based on probabilities.

[h2]Infinite Possibilities of Vehicle Customization[/h2]
The enjoyment of vehicle gameplay extends beyond progression. Vehicle customization should not be confined to fixed combinations of provided components. Our vision is that vehicle customization should inspire players to come up with imaginative ideas. Players can utilize various components such as chassis, engine, power systems, armor, weapons, and more to DIY their desired configurations and bring their ideas to life in the game. The unique and wonderful experiences derived from non-repetitive fun are what we envision for the vehicle customization gameplay.



(Note: The presented ideas are conceptual, and actual effects may vary in the game.)

Based on this concept, there will be numerous possibilities for vehicle appearances, such as a drill-equipped collection vehicle with melee capabilities, a spider-like mech with multiple mechanical legs, or a heavily armored tank that can take off with propulsion equipment. Customizing vehicles can be based on combat needs, amplifying specific strengths, or creating unconventional designs. Diverse component choices allow everyone to build their dream vehicles, and it's entirely up to the players.

In the future, the damage assessment of vehicle components will be independent. When components are damaged, they lose their intended functions, with varied impacts. For example, attacking outer armor does not damage the engine in the central position, a broken track does not affect turret rotation and barrel firing, and a blown tire may cause the vehicle to skid. These changes further increase the randomness of the combat process.

To reiterate, the above content is planned for gradual implementation in the second phase. With the opening of the creative workshop, we anticipate exploring additional vehicle gameplay possibilities. Even after the vehicle system matures, we plan to introduce diverse competitive game modes, such as racing events and skirmish events. For us, this goal will be long-term.

That concludes this development log. Remember not to miss out on more exciting information in the future. Please stay tuned!

The Front Announcement Regarding New Anti-Cheat System

We are committed to providing a healthy and fair gaming environment for all players. As part of the game's "infrastructure," the anti-cheat system has always been a priority for us.

Recently, we have received feedback from some players regarding their experience with the ACE anti-cheat system. This includes concerns about disruptions to the gaming process and data safety issues. While we have attempted adjustments and guidance to address these issues, it appears that we have not been able to fundamentally solve the problems, and we sincerely apologize for any inconvenience caused.

After careful consideration, we have decided to introduce a completely new and comprehensive anti-cheat system to replace the existing ACE system. Our team is currently in the testing phase, and once the testing is successful, we anticipate rolling out the new system to the official servers shortly.

Creating a healthy and fair gaming environment requires the collective effort of everyone. If you encounter cheating or hacking in-game, we encourage you to submit a support ticket for reporting.

https://thefront.zohodesk.com/portal/en/home

We will expedite the testing of the new anti-cheat system and keep you updated on its progress.

Thank you all for your understanding and support!