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The Front News

The Front New Servers Announcement (11/22-11/23)

Greetings players! We are planning on open 3 sets of new servers ( a total of 21 servers) this week! And the first 9 PVP servers will be introduced during Nov. 22 - Nov. 23.

We have made some adjustments on the wipe settings this time. It includes 6 brand new NO-WIPE PVP servers. This will be our first attempt on the wipe rules and hope you will like it!

If you have any suggestions and feedback on servers, please leave a message or join our Discord on discord.gg/playthefront

The table below shows the server opening arrangements:

The Front Will Have A 25% OFF SALE!



NEW HISTORICAL LOW PRICE!
THE FRONT is having a 25% OFF SALE on the Steam Autumn Sale right now, check it out!

https://store.steampowered.com/app/2285150

The Front - Steam Awards 2023



It has been over a month since we have launched The Front in early access. The Front has blended together various elements such as exploration, survival, construction, crafting, FPS, and vehicular combat. While playing solo is an option, but play with your squad mates is what truly delievers the full The Front experience.

That is why we are asking for your precious vote in nominating The Front for Steam's 2023 Better With Friends Award!

We really appreciate your continuous support to The Front, thank you so much!

The Front Development Team

The Front 1.0.14 patch notes (11/21/2023)

In response to the feedback of The Front Early Access, we are sparing no effort to fix the problems and optimize the adjustments, and we will have an update for patch 1.0.14 on 07:00-08:00 Nov 21 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

In order to provide a better gaming experience, we have made the following updates:

[h2]Thanksgiving Event[/h2]
1. Event Time: Nov 23, 00:00 to Nov 30, 00:00 UTC
2. Event details: Elite Mobs will have a chance to drop the following thanksgiving items:
  • Turkey Recipe: Used in Bonfire or Kitchen Counter, every recipe can be used 10 times.
  • Turkey meat: essential material for the turkey recipe
  • Turkey Feast: Food, will buff you in many attributes
  • Turkey Hat: a wearable hat shaped in turkey
  • Thanksgiving Candle stand: decorative construction
  • Thanksgiving Turkey Feast: decorative construction


[h2]Bugs Fixed[/h2]
  • Invisible ore problem
  • Talent ‘Tool Preservation’ might cause less output from the resource gathering
  • Cable connections might cause abnormal power usage under certain circumstances

Dev Log 3: Expanding Vehicle Gameplay (11/20/2023)

Hello everyone! We are very excited to share with you our latest development log today.

In our last dev log, we addressed some frequently asked questions from our community. Since then, we have added the Warhammer Mobile Base, craftable skins, and have FOV and gamma options to the game. We are still hard at work implementing all of the features we have promised in our roadmap.

Since the launch of our Early Access version, players have used vehicles such as tanks and helicopters to attack each other’s bases and Imperial Army strongholds, experiencing all of the fun and exciting vehicular gameplay that The Front has to offer. During this process, we have been collecting feedback on the vehicles in the game. For instance, players have raised issues including the limitations of the vehicles, their lack of utility when raiding enemy bases, and their sameness in feel and appearance. This feedback has let us know how much potential has yet to be realized.

In this dev log, we would like to tell you more about the general development plan for expanded vehicle gameplay. We also invite you to leave comments, which will help us make further improvements.

Our initial plan is to add a vehicle assembly and forging factory (final named TBD), where players can use a variety of vehicle parts to assemble the vehicle of their choice. Later, these players will also be able to modify the vehicle by replacing and adjusting parts, and also give their vehicle a custom name, making vehicle gameplay more varied and interesting.

To this end, we are planning 6 major categories of vehicle parts, including chassis/fuselages, engines, mobility, armor, weapons, and auxiliary parts. These will provide a variety of different attributes to a vehicle. For instance, engine parts will boost max speeds and fuel consumption, and mobility parts will increase load limits. Our current plan is to implement part upgrading, forging, and reverse crafting. These three actions will give you power over the attributes of your vehicles.

We would also like to note that additional new content, new features, and more adjustments and optimizations are still in the works, as well. In order to ensure that these new vehicle features do not affect the previously established roadmap, we plan to complete work on them in two phases: in the first phase, will we complete development of basic functions and attribute values, which is expected to take 1-2 months; in the second phase, we will work on vehicle appearance changes that will take effect when players assemble and modify vehicles.