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Dev Log 4: Vehicle Customization and Progression (12/06/2023)

In our previous dev log, we mentioned our commitment to enhancing the depth of "vehicle gameplay." Specifically, we are making further efforts to introduce fresh experiences centered around vehicle customization and progression, aiming to uncover more surprises. Due to the extensive nature of the features involved in this development, we have planned a two-step implementation. The good news is that the expansion of vehicle gameplay is progressing smoothly, and this week, we have initiated testing for the first step, focusing on "vehicle progression."

Please note that the gameplay descriptions and concept images mentioned in this dev log are not final versions. There may be adjustments and changes before the final integration into the game. We encourage you to share your ideas and feedback to help us achieve the desired effects more effectively.

[h2]Vehicle Progression[/h2]
According to our current plan, the multidimensional attributes of vehicle components determine the vehicle's strength. These attributes are influenced by three factors: component upgrades, component forging, and reverse engineering. To upgrade a component, it must first be installed on the vehicle. Similar to character progression, components gain experience through various actions, automatically leveling up when enough experience is accumulated, resulting in changes to the component's attribute values.

Component forging involves using specific materials to forge designated attribute entries, increasing the corresponding attribute values. The number of forging attempts is closely related to component upgrades.

As for reverse engineering, it refers to creating new components by scanning and analyzing existing ones. The new components inherit the original attributes, with a chance of alteration, reduction, or enhancement based on probabilities.

[h2]Infinite Possibilities of Vehicle Customization[/h2]
The enjoyment of vehicle gameplay extends beyond progression. Vehicle customization should not be confined to fixed combinations of provided components. Our vision is that vehicle customization should inspire players to come up with imaginative ideas. Players can utilize various components such as chassis, engine, power systems, armor, weapons, and more to DIY their desired configurations and bring their ideas to life in the game. The unique and wonderful experiences derived from non-repetitive fun are what we envision for the vehicle customization gameplay.



(Note: The presented ideas are conceptual, and actual effects may vary in the game.)

Based on this concept, there will be numerous possibilities for vehicle appearances, such as a drill-equipped collection vehicle with melee capabilities, a spider-like mech with multiple mechanical legs, or a heavily armored tank that can take off with propulsion equipment. Customizing vehicles can be based on combat needs, amplifying specific strengths, or creating unconventional designs. Diverse component choices allow everyone to build their dream vehicles, and it's entirely up to the players.

In the future, the damage assessment of vehicle components will be independent. When components are damaged, they lose their intended functions, with varied impacts. For example, attacking outer armor does not damage the engine in the central position, a broken track does not affect turret rotation and barrel firing, and a blown tire may cause the vehicle to skid. These changes further increase the randomness of the combat process.

To reiterate, the above content is planned for gradual implementation in the second phase. With the opening of the creative workshop, we anticipate exploring additional vehicle gameplay possibilities. Even after the vehicle system matures, we plan to introduce diverse competitive game modes, such as racing events and skirmish events. For us, this goal will be long-term.

That concludes this development log. Remember not to miss out on more exciting information in the future. Please stay tuned!

The Front Announcement Regarding New Anti-Cheat System

We are committed to providing a healthy and fair gaming environment for all players. As part of the game's "infrastructure," the anti-cheat system has always been a priority for us.

Recently, we have received feedback from some players regarding their experience with the ACE anti-cheat system. This includes concerns about disruptions to the gaming process and data safety issues. While we have attempted adjustments and guidance to address these issues, it appears that we have not been able to fundamentally solve the problems, and we sincerely apologize for any inconvenience caused.

After careful consideration, we have decided to introduce a completely new and comprehensive anti-cheat system to replace the existing ACE system. Our team is currently in the testing phase, and once the testing is successful, we anticipate rolling out the new system to the official servers shortly.

Creating a healthy and fair gaming environment requires the collective effort of everyone. If you encounter cheating or hacking in-game, we encourage you to submit a support ticket for reporting.

https://thefront.zohodesk.com/portal/en/home

We will expedite the testing of the new anti-cheat system and keep you updated on its progress.

Thank you all for your understanding and support!

The Front 1.0.17 patch notes (12/06/2023)

We will have an update for patch 1.0.17 on 07:00-08:00 Dec 6 UTC. Sorry for the inconvenience and maintenance time could be postponed due to unexpected technical issues. Thank you for your understanding and support!

[h2]New Game Content:[/h2]
  • Pack Reclaimer: unlock at level 15, consumes ether shards*100 for each use, takes 30 seconds to retrieve your lost loot bag, if your loot bag disappeared or picked up, it will fail. 30 mins cool down between each use.
  • Medical Bed: It can heal characters gradually and cure adverse states.
  • Ramp: A larger and wider stair, used for the vehicles to pass through.
  • New imperial base boss: "Night Owl" Gunship, lvl.60
  • New imperial base boss: "Rhino" Main Battle Tank, lvl.60


[h2]New Configurations:[/h2]
  • Added DirectX options (DX11 or DX12)
  • Added Vsync option


[h2]Optimizations:[/h2]
  • Increased the squad size on official servers to 10
  • Added scroll bars in the squad interface
  • Optimized stairs in the map
  • Optimized the interactions on constructions and vehicles, for example, right-click to add wood into furnace, right-click to add ammo to the vehicles.
  • Can not place crop plot on warhammer
  • FSR/DLSS/XeSS options will be displayed in the option


[h2]Bugs Fixed:[/h2]
  • Some electrical circuit connection problems
  • Parallel connections in batteries might cause some electrical error
  • DLSS function might cause black screen
  • Servral known issues might cause the server to crash
  • Wrong protection timer info displayed in the binoculars
  • Wrong HUD info in the helicopter pilot interface
  • Can not be revived when character is in near death state
  • Releasing F before the countdown ends will still revive the player
  • Some wrong HP regen rate for the NPCs
  • Some constructions on the warhammer might cause wrong collisions
  • PC with connections to VR equipment might not be able to enter the game
  • Can not compete the ‘craft food’ task by crafting spicy fish


[h2]Dedicated Servers:[/h2]
  • Warhammer can not move
  • Server restart might cause the constructions on the warhammer to be placed in the wrong place
  • Tips: You will need to repack the warhammer and replace it on the ground to reset the constructions on the vehicle.


[h2]Solo/hosted Games:[/h2]
  • Server restart will cause the squad to be disbanded
  • "Ares" Main Battle Tank has wrong view angle at the gunner position
  • Tear down the support construction at the bottom might cause the workbench floats
  • Tips: Anything you built before this update will still have the floating problem


New NPC Preview: Armored Force in Imperial Military Base

In addition to the Pack Reclaimer, Medical Bed, and Ramp, two new NPCs will be added to the game in the near future, which will make attacking military bases a much more challenging task.

Imperial "Rhino" Main Battle Tank

Level 60 NPC, often appearing in the map on the upper left or lower right of the military base, they have both fierce firepower, superior protection and ordinary firearms will not damage them easily, but the track is its weakness.




Imperial "Night Owl" Gunship

Level 60 NPC, snowy mountains is its active area, it has excellent firepower system and has a certain degree of aerial combat ability. Its rotor blades, which generate lift and pull forces, are its biggest weakness.




In addition, for players concerned about the power supply anomalies, solo/hosted game restart leads to the disappearance of the squad and other issues have been in the process of fixing. We will update the fix as soon as possible.

The Front New Servers Announcement (12/1, 12/2)

Last week, we launched several new PVP servers, and we found that players are more keen to enter the new no-wipe server, so we plan to add 4 new PVP no-wipe servers on December 1-2.

Here are the time arrangements for these new servers: