Gameplay Adjustments and BUG Fixes! - 0.93.16 Patch Note
[h3]0.93.16 Hotfix is now live on Steam! [/h3][p][/p][p]This is a rather significant update that addresses several issues related to animals not eating, as reported by the community. We've also adopted many in-game adjustments to deliver a smoother and more enjoyable gameplay experience. We hope you like these changes and feel free to let us know if you have any feedback! [/p][p][/p][p]Below is the detailed changelist:[/p][p][/p][p]Gamplay Adjustments[/p][p][/p][p]Increased the selling price of animals[/p][p]Increased the selling price of animal produces, processed goods, and cooked items[/p][p]Increased the selling price of processed fish roe[/p][p]Increased the drop rate of rare produces from animals[/p][p]Increased the satiety provided by alfalfa grass and rough feed[/p][p]Increased the capacity of the feeding trough[/p][p]Increased the growth speed of alfalfa grass in the pasture basin[/p][p]Improved the acceleration effects and production time of fertilizer/organic fertilizer [/p][p]Improved the acceleration effect of farm lights[/p][p]Increased the cooking speed[/p][p]Increased the production speed of iron ingots, steel ingots, and gold ingots in furnace/advanced furnace[/p][p]Increased the health of wetland mangroves and the amount of rockwood dropped[/p][p]Increased the health of abandoned car frames and large metal scrap piles, as well as the quantity of items dropped[/p][p]Increased the stack size of crops and recipe items[/p][p]Increased the capacity and water drawing speed of basic wells[/p][p]Slightly increased the growth, metabolism, and breeding speed of animals[/p][p]Adjusted the animal space occupancy and building capacity[/p][p]Adjusted the metabolism speed, incubation time, and growth time of farmed fish[/p][p]Adjusted the quantity of processed dried products from farmed fish[/p][p]Adjusted the recovery values of canned food[/p][p]Adjusted the recipes for electric dehydrators and giant casks[/p][p]Reduced the duration of organic fertilizer[/p][p]Reduced the number of animals sold in the April from Kenenimuu[/p][p]Reduced the probability of monsters dropping canned food[/p][p]Added an agriculture tab to the item encyclopedia[/p][p]Adjusted the mechanics of giant casks, large pickling jars, electric dehydrators, and aging racks: processing time for raw materials no longer stacks, and products are produced simultaneously[/p][p]Adjusted the tech tree icons and the display style of locked nodes[/p][p]Adjusted the positions of the pickling jar, dehydrator, and loom in the life tech tree[/p][p]Adjusted the calculation formula for crop growth acceleration (fertilizer acceleration no longer has an independent multiplier)[/p][p]Adjusted the order of items in the encyclopedia[/p][p]Adjusted the distribution of monsters near the wetland entrance[/p][p]Adjusted the texture of the pasture basin in its initial stage[/p][p]Adjusted the filling mechanics of feeding troughs and generators to allow for overfilling[/p][p]If a planting pot is dismantled while the crop is not in the seed or mature stage, fiber will always drop[/p][p]Added texture variations for aging racks when filling different number of bottles[/p][p] [/p][p]BUG Fixes[/p][p][/p][p]Fixed an issue where newly purchased animals might not eat[/p][p]Fixed an issue where animals would teleport abnormally after performing certain actions while jumping[/p][p]Fixed an issue where specific platform structures could cause animals to step into the air when being herded[/p][p]Fixed an issue where animals could eat alfalfa grass in the second stage of the pasture basin[/p][p]Fixed an issue where fish roe could be placed in ecological fish tanks[/p][p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]. Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.[/p][p][/p][p]
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