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Gameplay Adjustments and BUG Fixes! - 0.93.16 Patch Note

[h3]0.93.16 Hotfix is now live on Steam! [/h3][p][/p][p]This is a rather significant update that addresses several issues related to animals not eating, as reported by the community. We've also adopted many in-game adjustments to deliver a smoother and more enjoyable gameplay experience. We hope you like these changes and feel free to let us know if you have any feedback! [/p][p][/p][p]Below is the detailed changelist:[/p][p][/p][p]Gamplay Adjustments[/p][p][/p][p]Increased the selling price of animals[/p][p]Increased the selling price of animal produces, processed goods, and cooked items[/p][p]Increased the selling price of processed fish roe[/p][p]Increased the drop rate of rare produces from animals[/p][p]Increased the satiety provided by alfalfa grass and rough feed[/p][p]Increased the capacity of the feeding trough[/p][p]Increased the growth speed of alfalfa grass in the pasture basin[/p][p]Improved the acceleration effects and production time of fertilizer/organic fertilizer [/p][p]Improved the acceleration effect of farm lights[/p][p]Increased the cooking speed[/p][p]Increased the production speed of iron ingots, steel ingots, and gold ingots in furnace/advanced furnace[/p][p]Increased the health of wetland mangroves and the amount of rockwood dropped[/p][p]Increased the health of abandoned car frames and large metal scrap piles, as well as the quantity of items dropped[/p][p]Increased the stack size of crops and recipe items[/p][p]Increased the capacity and water drawing speed of basic wells[/p][p]Slightly increased the growth, metabolism, and breeding speed of animals[/p][p]Adjusted the animal space occupancy and building capacity[/p][p]Adjusted the metabolism speed, incubation time, and growth time of farmed fish[/p][p]Adjusted the quantity of processed dried products from farmed fish[/p][p]Adjusted the recovery values of canned food[/p][p]Adjusted the recipes for electric dehydrators and giant casks[/p][p]Reduced the duration of organic fertilizer[/p][p]Reduced the number of animals sold in the April from Kenenimuu[/p][p]Reduced the probability of monsters dropping canned food[/p][p]Added an agriculture tab to the item encyclopedia[/p][p]Adjusted the mechanics of giant casks, large pickling jars, electric dehydrators, and aging racks: processing time for raw materials no longer stacks, and products are produced simultaneously[/p][p]Adjusted the tech tree icons and the display style of locked nodes[/p][p]Adjusted the positions of the pickling jar, dehydrator, and loom in the life tech tree[/p][p]Adjusted the calculation formula for crop growth acceleration (fertilizer acceleration no longer has an independent multiplier)[/p][p]Adjusted the order of items in the encyclopedia[/p][p]Adjusted the distribution of monsters near the wetland entrance[/p][p]Adjusted the texture of the pasture basin in its initial stage[/p][p]Adjusted the filling mechanics of feeding troughs and generators to allow for overfilling[/p][p]If a planting pot is dismantled while the crop is not in the seed or mature stage, fiber will always drop[/p][p]Added texture variations for aging racks when filling different number of bottles[/p][p] [/p][p]BUG Fixes[/p][p][/p][p]Fixed an issue where newly purchased animals might not eat[/p][p]Fixed an issue where animals would teleport abnormally after performing certain actions while jumping[/p][p]Fixed an issue where specific platform structures could cause animals to step into the air when being herded[/p][p]Fixed an issue where animals could eat alfalfa grass in the second stage of the pasture basin[/p][p]Fixed an issue where fish roe could be placed in ecological fish tanks[/p][p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]. Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.[/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]

Early Access Patch Notes - 0.93.15 Hotfix

[h3]0.93.15 Hotfix is now live on Steam! Below is the detailed changelist:[/h3][p][/p][p]BUG Fixes: [/p]
  • [p]Fixed an issue where inheriting an early version save file in some cases would prevent finding Cod[/p]
  • [p]Fixed an issue where fertilizing withered crops with an agricultural spraygun would abnormally consume fertilizer[/p]
  • [p]Fixed an issue where the sound effects would overlap when harvesting or clearing multiple crops simultaneously[/p]
  • [p]Fixed an issue where restoring the backpack would fail when exiting the shooting range due to a fish tank with plugins in the backpack[/p]
  • [p]Fixed an issue where the highest level of growable resources could not spawn in Wetland, River Valley, and Ridge Valley[/p]
  • [p]Fixed an issue where chickens would not eat when they needed to lay eggs but were unable to do so[/p]
  • [p]Fixed an issue where some indoor crops would turn red during acid rain weather[/p]
[p]Adjustments:[/p]
  • [p]Adjusted the description of building blueprint items (now displays the description of the corresponding building)[/p]
  • [p]Adjusted the interaction priority of animals while sleeping[/p]
[p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]. Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.[/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]

Early Access Patch Notes - 0.93.14 Hotfix

[h3]0.93.14 Hotfix is now live on Steam! Below is the detailed changelist:
[/h3][p]BUG Fixes:[/p][p]- Fixed abnormal resource quantities in river valleys and wetlands (requires sleeping after update to refresh)[/p][p]- Fixed the issue where right-clicking the quick item bar could not use items properly[/p][p]- Fixed the issue where Kenenimuu might float in the air during dialogue[/p][p]- Fixed the issue where Kenenimuu might walk off the screen during dialogue in a yurt[/p][p]- Fixed the issue where excess seed specimen could not be sold or discarded[/p][p]- Fixed the issue where some in-game prompts were not adapted to the current resolution[/p][p]- Fixed the abnormal performance issue when demolishing a building with a plugin-equipped fish tank placed inside[/p][p]- Fixed the issue where there was a chance of abnormal tool animations when exiting construction mode[/p][p]- Fixed the issue of street lamps clipping through structures in town ruins[/p][p][/p][p]Gameplay Adjustments:[/p][p]- Consumable items such as seeds, food, and recipes now uniformly support use with the item key or quick use key (some items require confirmation before usage)[/p][p]- Adjusted the display order of items in the item catalog[/p][p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]. Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.[/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]

Early Access Patch Notes - 0.93.12 & 0.93.13 Hotfix

[p]0.93.12 and 0.93.13 Hotfix is now live on Steam! Below is the detailed changelist:[/p][p][/p][p]0.93.12:[/p][p][/p][p]Gameplay Adjustments[/p]
  • [p]Optimized the selection logic when small animals overlap with facilities.[/p]
  • [p]Adjusted the daily satiety consumption of small animals (Swamp Beast > Alpaca > Tail-standing Pheasant > Chameleon Bug).[/p]
  • [p]Adjusted the texture anchor points of some facilities.[/p]
  • [p]Changed the working status indicator of the fry incubator (from rotating arrows to glowing effect).[/p]
  • [p]Adjusted the summoning of small animals outdoors to no longer be restricted by whether the room is closed.[/p]
[p]BUG Fixes[/p]
  • [p]Fixed the issue where the fish tank did not update properly after loading a saved game.[/p]
  • [p]Fixed the display abnormality in the River Valley map (Cliff Corner - Junkpile Mountain Cliff area).[/p]
  • [p]Fixed the abnormal behavior when placing fish tank objects in construction mode.[/p]
  • [p]Fixed the issue where the sound effect repeated at the end of fishing.[/p]
  • [p]Fixed the problem of identical items failing to stack due to functional changes in updates.[/p]
  • [p]Fixed the issue where casting a line in the eastern pond would immediately cause the hook to detach.[/p]
  • [p]Fixed the abnormal resource refresh in the River Valley, Wetland, and Ridge Valley areas.[/p]
  • [p]Fixed the issue where reloading without drone battery will repeatedly trigger low battery warnings.[/p]
[p][/p][p]0.93.13:[/p][p][/p][p]BUG Fixes[/p]
  • [p]Attempted to fix floating and freezing issues that could occur when removing platforms during animals' movement.,[/p]
  • [p]Attempted to fix issues where animals will not produce raw materials under certain conditions.,[/p]
  • [p]Fixed an issue where Mody's position might be abnormal after inheriting a saved game.,[/p]
  • [p]Fixed an issue where clicking on animal status prompts/building health prompts could cause the confirmation of construction pop up to be invalid.,[/p]
  • [p]Fixed an issue where ingredients would disappear when taken out of cooking utensils with a full backpack.,[/p]
  • [p]Fixed an issue where the wood collection buff did not take effect when collecting wood from upright wooden frames.,[/p]
  • [p]Fixed an issue where the mail "Greenhouse Seeds" might be sent repeatedly.[/p][p][/p]
[p]Gameplay Adjustments[/p]
  • [p]Added texture variations for small animal toilets when no feces are present.,[/p]
  • [p]Increased the stackable quantity of platform-type items and processing-type items.,[/p]
  • [p]Lowered the satiety threshold for animals to start losing mood.[/p]
[p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected].[/p][p]Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there. [/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]

The First Major Update is Here! Experience Ranching and New Content!

[p]Dear Scavengers![/p][p][/p][h3]The Long-Awaited 'Pastoral Waves' Update is Finally HERE!!![/h3][p][/p][p][/p][p][/p][p]This first major expansion to Doloc Town introduces a brand-new ranching mechanic, plus a wealth of new content. Here's a glimpse of what's new:[/p][p][/p]
  • [p]Added Fish-Farming & Ranching System[/p]
    • [p]Raise a variety of new land animals and fish.[/p]
    • [p]Unlock new technologies and skills via a new dedicated Ranching Tech Tree (available after reaching certain game storyline).[/p]
    • [p]Construct new buildings and facilities to support your expanded homestead.[/p]
    • [p]Produce, process, and cook a host of new ranch-related goods.[/p][p][/p]
  • [p]Ranching Faction & Related Quests[/p]
    • [p]Added a new ranching faction and dedicated NPC 'Kenenimuu'[/p]
    • [p]Added related tutorial quests, settlement quests, environmental modifier quests, as well as faction quests[/p][p][/p]
  • [p]Gameplay Additions[/p]
    • [p]Main Story Content: New Environmental Modifier Parts.[/p]
    • [p]Added new semi-automatic planting tools and harvesting drone attachments by completing quests for the Ranching and Kontiki factions.[/p]
    • [p]New creature encyclopedia to log your discoveries.[/p]
    • [p]Added vertical farm expansions[/p]
    • [p]New Plant Info Page (view via interaction).[/p]
    • [p]New Construction Controller feature: build, move, and demolish buildings and platforms with ease.[/p]
    • [p]3 new background music added to the game.[/p][p][/p]
  • [p]Visual Overhaul[/p]
    • [p]Adjusted overall game color grading and lighting brightness.[/p]
    • [p]Upgraded textures in several scenes.[/p]
    • [p]Reworked some suburban terrain resources and non-arable areas.[/p][p][/p]
  • [p]World & Economy Adjustments[/p]
    • [p]Adjusted wetland resource distribution and slightly increased the aggression of wetland enemies.[/p]
    • [p]Rebalanced the recipes and sale prices for various devices and items.[/p]
    • [p]Reduced the material requirements for the Vulture faction's "Desert Greening" quest. Any excess materials from already completed quests will be refunded via mail.[/p]
    • [p]Updated store inventories: basic natural resources are now available for purchase, and several shops have new items in stock.[/p][p][/p]
  • [p]Quality of Life & Bug Fixes[/p]
    • [p]Optimized the handling and controls of the Motorbike.[/p]
    • [p]Used Cardboard Boxes and Weather Transformers can no longer be repurchased after being sold.[/p]
    • [p]Removed various invisible walls across the map.[/p]
    • [p]Fixed a number of known issues from the previous version.[/p][p][/p]
[p]Check out the update now and wishlist us to support Doloc Town, if you haven't already![/p][p][dynamiclink][/dynamiclink][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected], thank you so much for your support![/p][p][/p][p]Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.[/p][p][/p][p][/p][p][/p][h3]Early Access Roadmap[/h3][p]If you're interested to learn more about what's coming to the world of Doloc Town, check out Doloc Town Early Access Roadmap here:[/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord Twitter Instagram Subreddit[/p]