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Early Access Patch Notes - 0.93.12 & 0.93.13 Hotfix

[p]0.93.12 and 0.93.13 Hotfix is now live on Steam! Below is the detailed changelist:[/p][p][/p][p]0.93.12:[/p][p][/p][p]Gameplay Adjustments[/p]
  • [p]Optimized the selection logic when small animals overlap with facilities.[/p]
  • [p]Adjusted the daily satiety consumption of small animals (Swamp Beast > Alpaca > Tail-standing Pheasant > Chameleon Bug).[/p]
  • [p]Adjusted the texture anchor points of some facilities.[/p]
  • [p]Changed the working status indicator of the fry incubator (from rotating arrows to glowing effect).[/p]
  • [p]Adjusted the summoning of small animals outdoors to no longer be restricted by whether the room is closed.[/p]
[p]BUG Fixes[/p]
  • [p]Fixed the issue where the fish tank did not update properly after loading a saved game.[/p]
  • [p]Fixed the display abnormality in the River Valley map (Cliff Corner - Junkpile Mountain Cliff area).[/p]
  • [p]Fixed the abnormal behavior when placing fish tank objects in construction mode.[/p]
  • [p]Fixed the issue where the sound effect repeated at the end of fishing.[/p]
  • [p]Fixed the problem of identical items failing to stack due to functional changes in updates.[/p]
  • [p]Fixed the issue where casting a line in the eastern pond would immediately cause the hook to detach.[/p]
  • [p]Fixed the abnormal resource refresh in the River Valley, Wetland, and Ridge Valley areas.[/p]
  • [p]Fixed the issue where reloading without drone battery will repeatedly trigger low battery warnings.[/p]
[p][/p][p]0.93.13:[/p][p][/p][p]BUG Fixes[/p]
  • [p]Attempted to fix floating and freezing issues that could occur when removing platforms during animals' movement.,[/p]
  • [p]Attempted to fix issues where animals will not produce raw materials under certain conditions.,[/p]
  • [p]Fixed an issue where Mody's position might be abnormal after inheriting a saved game.,[/p]
  • [p]Fixed an issue where clicking on animal status prompts/building health prompts could cause the confirmation of construction pop up to be invalid.,[/p]
  • [p]Fixed an issue where ingredients would disappear when taken out of cooking utensils with a full backpack.,[/p]
  • [p]Fixed an issue where the wood collection buff did not take effect when collecting wood from upright wooden frames.,[/p]
  • [p]Fixed an issue where the mail "Greenhouse Seeds" might be sent repeatedly.[/p][p][/p]
[p]Gameplay Adjustments[/p]
  • [p]Added texture variations for small animal toilets when no feces are present.,[/p]
  • [p]Increased the stackable quantity of platform-type items and processing-type items.,[/p]
  • [p]Lowered the satiety threshold for animals to start losing mood.[/p]
[p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected].[/p][p]Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there. [/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]