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Doloc Town News

Early Access Patch Notes - 0.92.39 Hotfix

[p]0.92.39 Hotfix is now live on Steam! Below is the detailed changelist:[/p][p][/p][p]BUG Fixes:[/p][p][/p]
  • [p]Fixed an issue where under certain circumstances, the follow-up mission would not trigger after completing the 'Visit Treaty Port At Night' quest when inheriting a save file from demo.[/p]
  • [p]Fixed an issue where right-clicking to pick up/quickly place cardboard boxes would cause their custom colors to disappear.[/p]
  • [p]Fixed an issue where constructing resin collectors under certain conditions could cause abnormal save file loading issues.[/p]
  • [p]Fixed some translation issues.[/p]
[p][/p][h3]Report BUGs & Share Your Feedback[/h3][p][/p][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected][/p][p][/p][p]Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there. [/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]

Enjoy an Update, Plus 10% Off During Steam Summer Sale!

[h3]Enjoy Doloc Town For 10% Off During The Steam Summer Sale![/h3][p][/p][p][/p][p][/p][p]Dear Scavengers, [/p][p][/p][p]The Steam Summer Sale is in full swing, and Doloc Town is thrilled to be part of the fun![/p][p][/p][p]If you missed out on the 10% launch discount, now’s your chance to grab the game at a great price again - but hurry, this deal ends July 10th![/p][p][/p][p]And additionally,[/p][p][/p][h3]Doloc Town is Now Overwhelmingly Positive on Steam![/h3][p][/p][p][/p][p][/p][p]Thanks to our incredible community's feedback, we’ve addressed numerous issues since our initial Early Access launch in May and implemented many of your most-requested optimizations.[/p][p][/p][p]With the game in its best state yet, now is the perfect time to jump in (if you haven't already) and don’t forget to help spread the word & recommend to your friends![/p][p][/p][h3]0.92.38 Update - Rename & Recolor Boxes / Dialogue History, and More![/h3][p][/p][p]And to pair with this sales event, we've prepared a special update packed with some highly-requested community features! Check out the full changelog below:[/p][p][/p][p]New Features[/p][p]- Added Traditional Chinese localization[/p][p]- Added the ability to rename boxes[/p][p]- Added the ability to recolor cardboard boxes[/p][p]- Added dialogue history feature (can be viewed during conversations)[/p][p]- Unlocked tech tree node - Scalable Brewing[/p][p][/p][p]Optimizations[/p][p]- Removed invisible barriers around water bodies in the docks and Ridge Valley, allowing players to dive or fly over water with vehicles during appropriate season[/p][p]- Removed invisible barriers around deep water, allowing players to dive or fly over it with vehicles[/p][p]- Players can no longer trade with cargo drones while it's dropping coins after returned to the farm[/p][p]- Improved the issue where collected resources near terrain edges might drop off the map[/p][p]- Adjusted reward amounts for some guild board quests[/p][p]- Adjusted the texture of Hult's communicator[/p][p]- Sleeping bags can no longer be used in the water[/p][p][/p][p]BUG Fixes[/p][p]- Fixed an issue where completing tasks in a specific order could rarely make NPCs unfindable[/p][p]- Fixed an issue where water levels in the current scene did not update immediately upon season change[/p][p]- Fixed an issue where fishing in certain areas could result in empty catches[/p][p]- Fixed some text-related issues[/p][p][/p][h3]Traditional Chinese Support Added! & Community Localization Status[/h3][p][/p][p]And last but not least, Traditional Chinese localization has finally been added! It took us a while to get there but we sincerely thank you for the patience. [/p][p][/p][p]For players using Traditional Chinese localization, if you have encountered any translation errors, please let us know via our QA email at [email protected], or alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it in appropriate channel there.[/p][p][/p][p] [/p][p][/p][p]Meanwhile, the team is also looking into supporting even more languages. However, as a small indie studio, our resources are very limited, making it challenging to expand further. Because of this, we're also exploring alternative methods - like community localizations![/p][p][/p][p]Since our Early Access launch, we've received countless heartwarming messages from players wanting to translate Doloc Town into their native languages. Unfortunately, due to our pixel-art font design, some languages with unique character sets may experience display issues.[/p][p][/p][p]As a result, we've created a dedicated #community-localization channel in our official Discord server. This will serve as a central hub for volunteers to discuss & engage in community localizations while we address technical challenges. We also plan to share more detailed info on community localization later through our Discord server so if you're willing to help out, be sure to join our server and say hi in #community-localization channel![/p][p][/p][p]Follow us on Social Media & Community: [/p][p][/p][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit [/p]

Early Access Patch Notes - 0.92.37 Hotfix

[p]0.92.37 Hotfix is now live on Steam! Below is the detailed changelist:[/p][p][/p][p]New Additions:[/p]
  • [p]Storage UI now supports holding left mouse button to quickly move the current item.[/p]
  • [p]Inventory UI now supports holding left mouse button/controller confirm button to quickly equip or replace hats, drones, and other items.[/p]
  • [p]Storage and Inventory UI now supports holding the right mouse button to continuously grab a single item.[/p]
  • [p]Processing facility such as workbench, craftbench and furnace now support:[/p]
    • [p]Hold left mouse button to quickly craft all available items.[/p]
    • [p]Right-click to quickly craft one single item.[/p]
  • [p]Shop UI now supports:[/p]
    • [p]Left-click to buy/sell all at once.[/p]
    • [p]Right-click to buy/sell one single item.[/p]
  • [p]Processing devices (e.g., Pickling Jar) now have a quick-add shortcut for items.[/p]
  • [p]Workbench UI now has a favorite device bookmark.[/p]
  • [p]Building construction UI now includes a quantity selection pop-up.[/p][p][/p]
[p]Adjustments:[/p][p][/p]
  • [p]Improved controller navigations in Shop UI - items in the shop or inventory can now be directly selected using the left/right directional buttons.[/p]
  • [p]Reduced UI sound overlap and improved the item-splitting sound effect.[/p]
  • [p]Adjusted player’s landing position when exiting the construction mode.[/p]
  • [p]Restricted the drop range of dungeon resources (items gathered near terrain edges will no longer fall to the lower level).[/p]
  • [p]Adjusted the logic when inviting Shylock to settle in the Treaty Port. Shylock can now be invited when he is in town.[/p][p][/p]
[p]Bug Fixes:[/p][p][/p]
  • [p]Fixed an issue where save file corruption could occur due to insufficient disk space when trying to save a game.[/p]
  • [p]Fixed an issue where media cache was causing the save folder to occupy excessive disk space.[/p]
  • [p]Fixed an issue where some processing devices could exceed material limits when using the "Add All" function.[/p]
  • [p]Fixed an issue where text highlights from previous interactions in the Archives UI might persist after opening a new one.[/p]
  • [p]Fixed an issue where the game might not retain the last windowed/fullscreen setting upon relaunch.[/p]
  • [p]Fixed an inconsistency issue between recipe titles and when displayed in the list.[/p]
  • [p]Fixed an issue where quick-submitting materials to processing devices would deduct materials but failed to start production in some cases.[/p]
  • [p]Fixed a game freeze issue that could occur when entering a room while opening the UI menu at the same time.[/p]
  • [p]Fixed an issue where email titles in the Mail UI might not display completely.[/p]
  • [p]Fixed an issue where the placement indicators when building platforms could appear in the wrong position.[/p]
  • [p]Fixed an issue when speeding up the scene when moving from dialogues to UI screen could cause image-sticking effects.[/p]
  • [p]Fixed an issue where scrolling the page using a controller could sometimes be too fast.[/p]
  • [p]Fixed various translation errors.[/p]
[p] [/p][h3]Report BUGs & Share Your Feedback[/h3][p]
If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]

Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.

[/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord Twitter Instagram Subreddit[/p]

Doloc Town Accolades - Appreciate The Support!

[h3]Dear Scavengers,[/h3]

It's been 3 weeks since the initial Early Access release of Doloc Town and we can't appreciate how many players have been enjoying this post-apocalyptic ride since launch!



[h3]Doloc Town Early Access Appreciation Video - Thank you so much for all the support![/h3]

We’ve put together a short video to share our gratitude for all the love you’ve shown to Doloc Town! Your praises truly motivated us to deliver even better experiences in the future updates!

[previewyoutube][/previewyoutube]
[h3]Doloc Town Reddit Giveaway[/h3]

Great news! We're hosting another giveaway to introduce our official subreddit to our community! Doloc Town subreddit is a great place for scavengers to connect and discuss anything about the game.



Simply join Doloc Town official subreddit and leave a comment under the giveaway post below. (we're also talking about some other things in that post so make sure to take a look!)

Giveaway Post

2 winners will be drawn, each with $12 USD Steam Gift Card!
Results will be announced after August 5th 11:59 PM Pacific Time (make sure to keep your reddit DM opened!)

The team also plans to host AMA sessions and other community-oriented events in our official subreddit in the future so be sure to subscribe for more!

[h3]Scenery Contest Voting Starts Now![/h3]

The submission phase has concluded and the voting for Doloc Town Scenery Contest has started!
Share your opinions and cast your vote in our official Discord now!


[h3]Follow us on Social Media & Community:[/h3]
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Doloc Town Roadmap Survey & Scenery Contest & Balancing Updates!

Dear Scavengers!

[h3]Roadmap Survey[/h3]

It's been about two weeks since the launch of Doloc Town. After countless hotfixes over the last few days and the reveal of the Early Access roadmap last week, the team is ready to take a short break for some much-needed rest. We'll take the time to recharge and prepare for the new content coming in June.

After the initial reveal of Doloc Town’s Early Access roadmap last week, the team received a lot of feedback from the community. This got us thinking - maybe we should release a survey to ask players what content they’d like to see in upcoming updates. After all, one of the core reasons we launched Early Access was to gather ongoing community feedback, ensuring the game is polished for the official 1.0 release.


Please share your thoughts on Doloc Town’s future development in the survey below! Your feedback is invaluable, and we’ll review it as soon as the team returns from break.

SURVEY

The team will carefully consider the survey feedback and share an updated roadmap if necessary, but don’t worry - it won’t be a drastic change, as we still have our own creative vision for the project in mind.

Meanwhile, we're also hosting some events within our community with Steam Gift Card & Doloc Town Soundtrack Keys so be sure to check it out if you're interested!

[h3]Scenery Contest[/h3]

To celebrate the releases, we are hosting a screenshot contest to find the best images captured by players in town! 📷


Share your Doloc Town best pixel art visuals discovered in-game on Twitter, Discord or Instagram for a chance to win Steam Gift Card and guaranteed Doloc Town soundtrack code!

Event ends May 28th 11:59 PM Pacific Time.

More Details

[h3]0.92.35 Update - Balancing Adjustments[/h3]

In this update, we’ve addressed game-balancing issues by increasing rewards for farming-related activities. Below is the detailed changelog:

Balancing Adjustments

- Increased farming profits: Adjusted prices for seeds, crops, agricultural products, while increased yield for certain crops (wheat, grapes, cucumbers, coffee plants, tea plants, fungus)
- Boosted light processing product profits: Increased value added by wine barrels and dryers
- Extended the plastic mulch protection duration to 2 days
- Reduced material needed for planting pots and wooden platforms (wood and soil requirements halved!)
- Decreased material needed for wine barrels, dryers, pickling jars, and small batteries
- Increased one-time processing capacity for various equipment (furnaces, charcoal forge, garbage smelters, assembly sharper, looms, compost bins, tree compost bins, resin presses, electric dryers)
- Enhanced power generation efficiency (now just 2 coal / thundergrass to fully charge a generator)
- Increased coal yield from coal mines (+1 coal per mine on average)
- Improved stone yield from large rocks (now averages 8 stones), and now large rocks no longer drop soil or coal
- Reduced mineral ingot requirements for chip upgrades
- Increased ore stocks at Merlin's Shop
- Higher probability of getting pepper specimen plants from drones
- Increased weapon sell prices dropped from wetlands
- Adjusted selling price thresholds for delicious foods
-------------------------------------------------------------------------------------------------------
- Lowered the drone chip prices
- Decreased item drop quantities from wetland monsters
- Fixed abnormally high drop rates for rare monster loot
- Increased pricing for solar generator

New Additions

- Added storage shelf reward to the outpost quest
- Added auto-save after taking naps (can be disabled under settings)

Adjustments

- Adjusted UI display for the guild quest board
- Updated static and working textures for some equipment
- Updated wiki images for the Witch and Drone No. 66
- Clarified some ambiguous text descriptions

BUG Fixes

- Fixed birds not flying away when approached by scooters
- Fixed an issue where the purchase price for fish from lightman is too low
- Fixed an issue where the submitted materials could go above limit when quick-submitting craft ingredients
- Fixed demolition refunds being counted as player earnings
- Fixed thunder sound effects ignoring the overall volume control
- Fixed drone textures reappearing when exiting build mode
- Fixed replace buildings using controller could auto-locate to overlapping structures
- Fixed the submit button potentially triggering twice when confirming cooked food on controller
- Fixed 'Visit the Treaty Port at Night' quest retriggering issue again
- Attempted to fix some Steam achievements unlock issue

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