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Survivors of the Dawn News

Update Announcement



[h2]⚠️CAUTION⚠️ BIG UPDATE AHEAD![/h2]

[h3]Howdy partner![/h3]

Where have we been?

Post Early Access period, we took a loong deserved yet the littleest break and rolled up our sleeves getting back to working on the game fresher than ever with a few quick updates released now and then; meanwhile also got ourselves brand new hardware gears to be all dolled up on the way to the full release development sprint!

So we wanted to catch this excuse to also tell you about THE upcoming UPDATE ahead coming in the next following weeks!

[h3]What’s in store?[/h3]
Teaser #1



Teaser #2



Alriiight, wanna know WHO’S THE NEXT BAD BOY?

We’ve got a new character and whole new concept of a biome left to share in the next epsiode so, bear with us till then.

Hop on our Discord to drop all your guesses on the new character
or biome and let us hear about what other things do you want to be battling around on a showdown right against the chaos!

A quick disclaimer before we go:

🎁 Survivors of the Dawn is 30% OFF for SPRING SALE! 🎁




https://store.steampowered.com/app/2285630/Survivors_of_the_Dawn/


all the love,
your friends at indieGiant

V0.3.6 New Weapons & Controller Support?

[h2]Howdy Partner![/h2]

Long time no see!
However, we are back with an update fresher than ever, and it’s full of new weapons and stuff.

New weapons!
Most of the feedback we got from you revolved around variety of weapons so we are back with new auto-weapons, each having their own unique attributes. We're really excited to let you try it out now!
Do let us know what you think!

[h3]5 new auto-weapons has been added:[/h3]
  • Typhoon R44: Missiles thrown at the faced direction.
  • Blight: Generates a toxic gas area when dropped.
  • Flamemaw: A turret throwing constant flames.
  • Tesla Beam: Beams of electrical damage to immediately freeze the enemies.
  • Saberlight: Pink laser sabers thrown at faced direction.

Better controller support is here! Another popular demand also wasn't left unanswered...
It is available on almost everything in the game including majority of the menu, the rest of the in-game support is coming really soon! Stick around!

FMOD integration!
We got lots of feedback that the sound would overlap in a little too annoying way. In order to fix that we adopted FMOD into the game.
It sounds way better and well-settled compared to the previous one! Hear it for yourself, we promise it's worth the try!

HP regeneration?
Remember the times when you regenerated HP whenever you travelled to the next floor? It's gone now. Some voices came to our ears that the HP regeneration made the game wayy to easy so, we decided to take it back which accelerates the roguelike-ification of the game. We did some balance though, you'll still be able to survive partner!

10 More Random Events! Balanced for more reward benefits.

Optimization polishes nonstop on-the-go, for the ever-improving gameplay experience. Movemement logic has been optimied to make place for many more hordes.



[h2]♨️ What's cooking? ♨️[/h2]
  • UI/UX is WIP right now. We are working on a layout that is pausable and manageable during the gameplay, and one that's easier on the eye.
  • Metaprogression elements is getting diversified all, say no more.
  • More challenging boss fights and enemy behaviour.
  • Floor tasks
[h2]⚙️ Changelog[/h2]

⚡️[QoL] Controller navigations enabled for WASD at the same time.
⚡️[QoL] Heptic feedback added on the controller.
⚡️[QoL] Key prompts (Controller and Keyboard) shows up at the start of every floor now.
⚡️[QoL] Controller navigation has been improved on the main but still a WIP.
⚡️[QoL] Controller dash button changed. (LB)
⚡️[QoL] Controller auto-aim toggle button changed. (RB)
⚡️[QoL] Dialogue text speed increased.
⚡️[QoL] Market and Random Events accessibility for controllers added.
⚡️[QoL] Salvage Pods that drops Bounty Chest time shortened.
⚡️[QoL] Rewind item description updated.
⚡️[QoL] Controller navigation on the map added.
🚀[Featuure] Reroll & Skip added. They can be found in the yellow Unknown terminals. Who knows? They may even be found on the Upgrade screen in the future?
🚀[Feature] 10 additional random events added with more reward benefits.
🚀[Feature] FMOD upgrade sound improvements.
[UI/UX] UI of the elements in the markets improved.
[UI/UX] Synergy descriptions on Level Ups, and name puntos updated.
[UI/UX] Upgrade name colours changed.
[UI/UX] Rejuvenate item icon changed.
[UI/UX] Auto-weapon icons changed.
[UI/UX] Upgrade screen transition from the main menu screen changed.
[UI/UX] New splash screen art.
💥[Fix] Button position placement issues on ESC pause menu fixed.
💥[Fix] Herds flocking together fixed.
💥[Fix] Controller navigation issues on upgrade/item selection.
💥[Fix] Weapons firing after floor cleared fixed. (Saberlight, Typhoon R44)
💥[Fix] Aim choice changing on the next floor fixed. It saves the choice now.
💥[Fix] Controller manual aim overlap with the character fixed.
💥[Fix] Tool Belt, Output Enhancer, Processor description typos fixed.
🎧[Sound] Main menu music filter issue fixed.
🌍[Localization] Turkish & Russian improved.

[h2]🎁 STEAM WINTER SALE 🎁[/h2]


[h3]
🚀 Get Survivors of the Dawn 25% OFF! [/h3]

https://store.steampowered.com/app/2285630/Survivors_of_the_Dawn/

Huge thanks & cheers!
Stay tuned for many more to come!
indieGiant Games 🤘🏻

Devlog #1

End of Post-Release Week 1 & Our Plans?


[h3]Howdy Partner![/h3]

Today marks exactly 1 week after the release!!

After 1 year of solo-development and all the ups and downs it feels unreal to show it to all of you and see how much fun you are having in the game.

It's been hell of a week, but once more we can't thank you enough for all the support and love you have showed for Survivors of the Dawn!

We have heard all the feedback you have sent us over Discussions and Discord so here's:

[h2]What to Expect in the Near Future:[/h2]
  • Weapon variety in progress. (5 new weapons already under development)
  • Variety of content (Floor Objectives, Terminal Tasks, Items, Shops, and Characters etc. wise)
  • Full controller support is coming sooner than you expect so keep an eye on that.
  • More detailed UI, pause screens; items, passive-active upgrades, synergy classes to be more available.
  • The sounds may become messy through the later stages in the game so, it is prioritized to be polished.

Here's what we plan to accomplish until the full release (May subject to expand even more)
[h2]The Overall Roadmap:[/h2]
  • 8/30 Auto Weapons Weapon variety is one of the top priorities so expect a handful of them in the upcoming updates.
  • 3/10 Characters: The crew is planned to grow so we are keeping an eye out for new members.
  • 20/30 Item Variations
  • 2/4 Maps
  • 4/10 Terminal Tasks
  • 10/50 Various Random Events: They are planned to be give you more control of the in-game balance along with the connection of the story.
  • New Meta Progression Elements: You must learn how to spend your Bounty Bits more reasonably sooner or later.
  • New floor objectives
  • Optimization: It is the key component of our game so we plan to serve you the best experience possible.
  • Enemy and Boss Variety: New enemy and boss behaviors are planned so that you don't die out of boredom instead of them.
  • UI improvements
  • SFX balance and improvement reworks

Along the way through 1.0, we plan to balance the game. We would like to improve the game with the community to the best potential so, pease join us in our journey and don't hesitate drop any feedback or suggestions you have with us.

Plus, don't hesitate to let us know in the comment below if you'd like any of them to be prioritized.

[h2]What's been fixed meanwhile:[/h2]
  • Diffculty balance
  • Achievement balances
  • Optimization (projectiles, horde movements)
  • Map is limited after time limit is done on Boss floors.
  • Droids empowered
  • Stats not changed on the upgrade screen
  • Timer hits "60" seconds on the UI
  • Grisly Fee Achivement issue

[h2]Known Bugs:[/h2]
  • MacOS system achievements issue on MacOS

[h2]Localization Updates:[/h2]
  • Spanish (Spain) updated. (Special thanks to Alberto Gómez Herrera (Estyx Translations)
  • Chinese translation improved.
  • Russian translation improvements in progress.



Huge thanks & cheers!
indieGiant Games 🤘🏻

Hot Fix V.0.3.442EA

[h2]Howdy partner![/h2]

Thank you each and everyone of you for the overhwelming support and love you have given Survivors of the Dawn in this past 48 hours! We are lost at words in gratitude. 🙏🏼

PSA: We are sorry for the huge update sizes, we are working on that, trying new compression methods. The new compression methods may take up larger space. It will be fixed as soon as possible.

[h3]Here's the issues fixed according to what was submitted by you:
[/h3]
  • Auto aim issue at the first boss of the Wasteland map.
  • Auto aim logic has been improved.
  • Map difficulty levels balanced.
  • Unable to damage one of the enemies in the Wasteland map.
  • Enemies passing through the rocks around (may still contain a small margin of inaccuracy).
  • Player going over environmental factors and getting stuck between.
  • Meta Upgrades issue.
  • Overlap of Armory UI and weapon modifiers.
  • Terminals (Salvage Pods, Kill Enemy Terminals, Shops) occuring inside rocks.
  • Random event repetition within the same level.

[h3]Plus, an addition:[/h3]
  • Contributor names for Turkish, Japanese and Chinese localization have been added in Credits.

    With special thanks to:

    - Emre 'jamie' Kişioğlu (Turkish)
    - R4NDO (Japanese)
    - Rico.Se7en (Chinese)


  • If you'd like to help us with the localization of your Native language, join our Discord server!

Huge thanks & cheers!
indieGiant Games 🤘🏻

Survivors of the Dawn on Bullet Heaven Fest

Howdy partner!

We are in loss of words for the overwhelming support you have given us on the Early Access release. Greatful for each and everyone of you.

Adiitionally, we are excited to announce that we are on Bullet Heaven Fest.




Also don’t miss out on the bundles in which you can find extremely cute and fun new bullet hell Cursorblade and the bullet heavens FatalZone, Spellbook Demonslayers and Star Survivor.

https://store.steampowered.com/bundle/36324/Cursor_of_the_Dawn/


https://store.steampowered.com/bundle/36326/Aliens_vs_Zombies/


https://store.steampowered.com/bundle/36353/Dawn_of_Slayers/


https://store.steampowered.com/bundle/36354/Dawn_of_Stars/


Huge thanks & cheers!
indieGiant Games 🤘🏻