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Survivors of the Dawn News

Survivors of the Dawn is 1 Year Old! 🎉🎂🥳

[h3]Howdy partner! 🤠[/h3]

This time we’re back for a BIG appreciation post for every single one of you who’s been with us since day one and for the support and interest you have shown throughout our first year of Early Access.

What started as a solo-dev journey has become a huge community of thousands of survivors. Thank you for believing in us and helping shape Survivors of the Dawn!

Here’s to the road into 1.0 Release ahead! 🎉

[h2]Year in Review[/h2]
We’ve had dozens of Playtests and been experimenting all kinds of features with you all and here’s what we have added into the game throughout the year so far:
  • 6 Playable Characters
  • 3 Different Maps
  • 4 Soundtracks
  • 20+ Weapons
  • 30+ Items
  • 10+ Types of Terminals
  • 14 Meta Upgrades
  • 80+ Achievements
  • Armory and Upgrade Rarity Systems
  • Controller Support
  • Steam Cloud Save
  • Localization in 12 languages (HUGE thanks to our community for their help!🧡)
And TONS more Features of varying sizes, Balances and Fixes we weren’t able to include here…

[h2]What to expect now?[/h2]
As mentioned before, a NEW GAME MODE of challenges is promised to arrive soon. Can you already guess what kind?

[h2]Updated Early Access Answers[/h2]
As the game progressed, a lot changed since day one, just like all the decisions made and actions taken. So we have also updated our answers on the Early Access section. Make sure to check them out!

[h2]New Trailer[/h2]
A fresh new trailer that has everything in the game is also out now on our Steam page!

[h3]Quick News![/h3]
Survivors of the Dawn is a part of the 🌙Land of the Crescent Games from Türkiye 2024 this year! Check out all the fantastic games each better than the other!



Wish you a gut-wrenching run! 🐸🦀🌀

‘till next time,
your friends at indieGiant

V0.550 - Patch Notes

A storm is coming Survivors, and those who prepare will thrive.

Guess who's back with another patch of some little to big changes & bugs?

[h2]CHANGES[/h2]
  • Texture compression methods improved. Build size reduced by 960 MB. (3.37 GB to 2.41 GB)
  • Enemy movement algorithm improved.
  • Enemies move more smoothly.
  • German & French Localization updates
  • Typo on the Texture Resolution text in the Options fixed
  • Damage Number pop-ups can be turned on/off in the Options.
  • Updated icons for in-map destinations.
  • Fixed Healer Bot Circle completion issue.
  • Pause menu UI buttons positions edited for all resolutions.

[h2]Clouds on the horizon?[/h2]
  • 🎮NEW GAME MODE!!!👾
    Though an exact date and time may not be given for the moment, we can say it's coming sooner than you expect!

────────────

Wish you a gut-wrenching run! 🐸 🦀 🌀
‘till next time, your friends at indieGiant

Patch Notes - V.05448

Howdy y'all! 🤠

Another patch of changes is here!

[h3]Random Crashes[/h3]
We finally fixed it! Plus, a good amount of precautions have been taken to prevent them, we hope not to have the same problems anymore!

[h3]Changes[/h3]
  • Retry button added.
  • Game runs in the background now
  • Quit button position changed.
  • Kamikaze Spiders spawning red bug fixed.
  • % typos fixed in Upgrade descriptions.
  • Achievement unlock issue on MacOS version fixed.


Please keep every single feedback you have coming, so that we can give you the best game experience possible! 🙌

Wish you a gut-wrenching run! 🐸🦀🌀
‘till next time,
your friends at indieGiant

Patch Notes V0.5447

Howdy y'all! 🤠

Back with another patch of changes. As the community-driven game in its nature, you asked for some more Setting Options, so we delivered them.

[h2]Known Issues:[/h2]
  • Random crashes; we are currently working on that, will be solving the issue as soon as possible!

[h2]Changes[/h2]
  • New Option Settings
    - Vysnc
    - Anti-Aliasing
    - Texture Resolution
    - Shadow Resolution
    - Display Monitor
  • Fixed a typo on Upgrade descriptions, now written with %.

Please keep every single feedback you have coming, so that we can give you the best game experience possible! 🙌

Wish you a gut-wrenching run! 🐸🦀🌀
‘till next time,
your friends at indieGiant

Save 50% OFF on Daily Deal!

[h2]🥳🎉BIG NEWS! 🥳🎉[/h2]

Hope you got the new major update notifs everyone! To celebrate the New Rarity, Upgrade & Armory Systems Update, we are 50% OFF on Today’s Deal!

https://store.steampowered.com/app/2285630/Survivors_of_the_Dawn/

[h3]We hear all your feedback and keep updating the game. Thank you each and everyone of you for your valuable feedback. [/h3]

[h2]PRO TIPS[/h2]
Here are some tips and tricks for first-timers and beginner players for an easier start in the game:
Your only goal in the game is not just wiping out the hordes but also bag Items and Weapon Modifiers
  • Find and complete as many terminals and tasks around as possible.
  • Spend the credits you earn on Items and Armory..
  • Don't forget to wipe out the hordes and collect as many XPs as possible.
  • Evolve stronger and become THE ULTIMATE bullet.
  • Repeat.
The more Items and Weapon Modifiers you collect, the higher your chance is to survive!

We realized that the game is way too cruel for the beginner players. Along with the recent modularization of the Rarity and Weapon Upgrade systems, the initial and upgrade rates of the weapons were lagging behind the game's pace.

Following that, adjustments and balancing have been made to the weapons. So here's what we've changed according to your responses:

[h2]CHANGES[/h2]
  • Balance on difficulty to make it easier for first-time beginner players whereas harder for the veteran players.
  • Balance on Weapon Modifier prices. Specifically in the advancing levels of the game, prices would get too expensive, as we want the Weapon Modifiers to be used more in the game, it was fixed.
  • Balance on Side objectives. Some objectives seemed way too difficult to complete, the steps have been decreased.
  • Balance on Meta Upgrades, cooldown boost rate of Rewind upgrade increased to 5%.
  • Meta Upgrades prices decreased; increasing-price multiplier decreased according to the level.
  • Bounty Chest model size scaled up.
  • Bounty Chest model color changed to blue.
  • Balance on the incoming enemy amount on Inferno Easy level. Specifically for the beginner players, Inferno Easy difficulty level would get too challenging, a game design aimed to make it more first-timer friendly is here.
  • Enemy attack damage on Inferno Easy level decreased.
  • Balance on enemy HP on Inferno Easy Level.
  • Uncommon and Rare Weapon Upgrades drop possibility increased.
  • Weapons firing multiple times after getting the Rewind Upgrade issue fixed.
  • Weapon Modifiers price multiplier decreased.
  • Missiles hitting the environment obstacles caused by Typhoon R44 bug fixed.
  • Reduced the negative effect ratios of some Weapon Modifiers. Just as in the earlier versions of the game, we want the Weapon Modifiers to stay in a place that supports the players, and we realized it was way too punishing for the players. So, we weakened the negative effects.
  • Increased the spawn frequency of Crystals.
  • Fixed spelling errors in Upgrade and Weapon Modifier descriptions.
  • Additions to the Turkish localization.
  • Increased projectile count in Saberlight upgrade.
  • Increased attack damage in Saberlight upgrade.
  • Increased attack damage in Boomtrap upgrade.
  • Increased attack damage in Mech Scout upgrade.
  • Increased attack damage in Harper Drones upgrade.
  • Increased attack damage in Typhoon R44 upgrade.
  • Increased missile count in Typhoon R44 upgrade.
  • Increased attack damage in Falcon X upgrade.
  • Increased base scan radius of Falcon X upgrade.
  • Increased base scan duration of Falcon X upgrade.
  • Increased attack damage in Grenade Launcher upgrade.
  • Increased bomb count in Grenade Launcher upgrade.
  • Increased base bomb count in Grenade Launcher upgrade.
  • Increased base attack damage in Grenade Launcher upgrade.
  • Increased attack damage in Split Blades upgrade.
  • Increased base attack damage in Split Blades upgrade.
  • Decreased area radius in Ion Beacon upgrade.
  • Decreased duration in Ion Beacon upgrade.
  • Increased base attack damage in Ion Beacon upgrade.
  • Increased projectile count in Ballistic Knives upgrade.
  • Decreased base attack damage in Ballistic Knives upgrade.
  • Increased attack damage in Laser Orb upgrade.
  • Increased base attack damage in Laser Orb upgrade.
  • Increased attack damage in Laser Saber upgrade.
  • Increased projectile count in Laser Saber upgrade.
  • Increased base projectile count in Laser Saber upgrade.
  • Increased base attack damage in Laser Saber upgrade.
  • Increased range in Missile Launcher MK. 2 upgrade.
  • Increased missile count in Missile Launcher MK. 2 upgrade.
  • Increased base attack damage in Missile Launcher MK. 2 upgrade.
  • Increased base missile count in Missile Launcher MK. 2 upgrade.
  • Increased base spider count in Kamikaze Spiders upgrade.
  • Increased base area radius in Struck upgrade.
  • Increased base beam count in Tesla Beam upgrade.
  • Increased base size in Tesla Beam upgrade.
  • Increased attack damage in Flamemaw upgrade.
  • Increased base attack damage in Flamemaw upgrade.
  • Increased attack damage in Blaster Mastery upgrade.
  • Increased cooldown of Rewind.

Please keep every single feedback you have coming, so that we can give you the best game experience possible! 🙌

Wish you a gut-wrenching run! 🐸 🦀 🌀
‘till next time,
your friends at indieGiant