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  3. Patch Notes - V0.3.3

Patch Notes - V0.3.3



We have been working now and then listening to everything coming from you, and working on creating a better version for you all to have a better gameplay experience. Thanks to all your support, the game has gotten so much better.

💥Our Demo with the SURVIVAL MODE IS OUT now!



The game wouldn't be where it is now without your continuous support and we are really grateful for having you in our development journey.
Please keep them coming along the way!

Here's what we have been working on:

FEATURES
💥Survival Mode activated.
💥Red Pill added: life regenerating pick-ups that can drop when the player breaks orange crystals.
💥Blue Pill added: pick-up that pulls the XPs towards the player, which may fall when they break the orange crystals.
💥New bosses have been added to the game, with a total of 4 different bosses.
💥New enemies joined the party.
💥Bounty Drops added: bosses now drop bounty drops when they die.
💥The player's main weapon: a shotgun, can now be upgraded, increasing its range and projectile count.
💥Auto-shooting added.
💥Auto-shooting toggle option added.

FIXED
💥In-game shake on/off bug fixed.
💥The problem with the volume changing after adjusting the volume in options fixed.
💥An issue with critical damager buffs on powerups fixed.
💥A bug when the menu screen opens during the upgrade screen fixed.

CHANGES
💥Item and weapon variety will increase in the upcoming updates; until then, some changes on synergies were made to motivate creating different types of builds, all active and passive weapons have a synergy class now.
💥In-Game music changes.
💥Damage pop-up animations improved, and critical damages more clear now.

BALANCE
💥All enemy health-damage stats reworked.
💥Dash cooldown time shortened.
💥Player walking speed increased.
💥Power-Up prices updated.