New Survivors, Terminals & Objectives, Weapons & Items
[h3]Howdy Partner! [/h3]
The fresh new Content Update is OUT NOW! Please welcome the Newbies: 🪖Kandahar & 🐸Lotus!
The unfathomable chaos brews as quintillions upon quintillions of grotesque hordes continue to rise from the abyss, the renovated rigorous training regimen is designed to ensure each of the Newbies is prepared for the merciless front line where there is no pause, no respite…
Since the last time you heard from us which was a Maaajor Content Update, we wanted to invite you over to delve deeper into seeing what’s cooking and we wanted to find another excuse to offer some fresh new additions from Survivors of the Dawn, which will be ready to play in about… NOW!
[h2]Then and Beyond[/h2]
We’ve transitioned from broad content updates to focusing on game mechanics and systems. As Survivors of the Dawn is being made based on Endless Replayability: the feeling of playing a whole another game in each run, now these updates are in progress which will highlight the game’s unique features.

[h2]New Drip: Characters, Items, and More![/h2]
In the meantime, the game's existing system undergoes evolution, enhancing the way you mix and match your items to your weapons, exploring rewarding terminals, and upgrading your character with power-ups behind the scenes.

Without further ado, let us convince you why you should taste this new mouthful of an update:
[h3]2 New Survivors[/h3]
🪖Kandahar: Once a lone mountain combatant, now a survivor full of hatred who lost all his team in a treacherous ambush, only hungry for blood
🐸Lotus: A former mutated scientist, offers his expertise in bio-engineering to build synergies.
[h3]10 Different Items[/h3]
Dashes are smooooth operators now, you are free to loot your way out by boosted drops. The duty awaits, DESTROY comfortably under the blessed protection of both large and small 2 new shields, and finally we’re RICH with generous Factory-es FYI.
[h3]2 New Tracks[/h3]
Cause the extinction of the ugly alien races to sick beats.
2 more on the way… (Coming Soon!)
[h3]4 Additional Terminal Tasks[/h3]
You are invited to not only test your mettle amidst chaos but also earn yourself some extra Credits, skills, XPs or even HP regen. Max your HP on the Spider Bot, let the S.O.S terminal run to the rescue, and taste the defeat on Sacrifice terminals; because you know, no pain no gain.
[h3]2 New Weapons[/h3]
Synergies? Synergies. Harvest your bullet domination and yeah, the knives are out so, equip your Split Blades.
[h3]Various Map Objectives[/h3]
Map out your route, each step in all destinations brings you closer to domination, don’t leave your earned Bounty Bits behind afterwards. More detailed info on Result screens, you can now see how many Bounty Bits earned, and what effects these in a more elaborate way.
[h3]2 New Meta Upgrades (HP regen is here!)[/h3]
You know what they say “Victory is not always about winning the battle but rising every time you fall.
[h3]A New Armor Upgrade[/h3]
Snatch when you see them on the level-up screen, cause it lowers the flat damage by those ugly creatures.
[h3]Language Improvements:[/h3]
[h3]Community-Driven Updates:[/h3]
Please mix and match reasonably.
[h2]Patch Notes:[/h2]
🎮 [FEATURE] In some runs, the Bounty Chest open amount can reach up to more than 50, and the Bounty Chest drop rate has been increased. Items drop randomly, The Selection screen is removed now. It was an improvement to fasten the game flow, to prevent the gameplay from getting cut off so often.
🎮 [FEATURE] New Map Objectives, earn Bounty Bits when completed.
🎮 [FEATURE] The number of items and upgrades with defensive qualities have been increased: 2 new Meta Upgrades, 1 Upgrade, and 3 Defensive Items.
🎮 [FEATURE] New achievements have been added while the ones that required too much grind and the ones that are related to features not available in the game anymore have been removed.
🎮 [FEATURE] New explosive enemies with wider damage areas.
⚡️[QOL] Map camera speed on Mac increased.
⚡️[QOL] Localization Improvements.
⚡️[QOL] Barbarous is the new Brutal weapon class.
⚙️[BALANCE] Blight weapon buffed.
⚙️[BALANCE] Troop Booster has been changed: +1 HP regeneration per 20 enemy killed. (-1 enemy per stack)
⚙️[BALANCE] Beast Muffler start and stack rate decreased: Kill any enemy on hit if its HP is lower than 4%. (+2% per stack)
⚙️[BALANCE] Terminal rewards now scale with time
⚙️[BALANCE] Terminals not only drop movement boosts but also damage and fire rate boosts now.
⚙️[BALANCE] Into Inferno, an advanced frog run has been added.
⚙️[BALANCE] Projectile speed thrown by enemies in Bleumer decreased by %30.
⚙️[BALANCE] Projectile size thrown by enemies in Bleumer increased by %10.
✨ [UI/UX] Improvements on Meta Upgrade UI on the Main Menu.
✨ [UI/UX] More detailed info on Result screens, you can now see how many Bounty Bits are earned, and what effects these more elaborately.
✨ [UI/UX] Meta-upgrade descriptions have been improved.
👀 [VISUAL] Boomtrap VFX emissions reduced.
👀 [VISUAL] Detonator item exploding VFX changed.
👀 [VISUAL] Advanced XP drops color changed to purple.
👀 [VISUAL] Wasteland lightning has gotten more yellowish.
💥[FIX] Fixed dead enemies respawning when Leveling Up.
💥[FIX] Fixed some bullets pierced through map props.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from attacking before the spawn animation ends on the Bleumer 3rd floor.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from attacking before the spawn animation ends on the Bleumer 3rd floor.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from spawning closer to the player in the Bleumer 3rd floor.
💥[FIX] Laser Strikes did not disappear when turning back.
💥[FIX] Achievement notification localization issues.
💥[FIX] Camera going into the void in Map issue fixed.
💥[FIX] The issue with nothing appearing when going into yellow Unknown Calls.
💥[FIX] When the HP regen pick-up is taken, the problem of gaining HP above the maximum HP.
💥[FIX] Auto-aim aiming at blank points.
🗑️ [REMOVED] Kill them all terminals have been removed due to getting mistaken with Kill in Circle.
⚠️LOCALIZATION DISCLAIMER:⚠️ If you are fluent in any language, please don’t hesitate to help a solo dev out to improve the game experience to the max, we’d be more than grateful to have you help us!
Wish you a gut-wrenching run! 🐸 🦀 🌀
‘till next time,
your friends at indieGiant
The fresh new Content Update is OUT NOW! Please welcome the Newbies: 🪖Kandahar & 🐸Lotus!
The unfathomable chaos brews as quintillions upon quintillions of grotesque hordes continue to rise from the abyss, the renovated rigorous training regimen is designed to ensure each of the Newbies is prepared for the merciless front line where there is no pause, no respite…
Since the last time you heard from us which was a Maaajor Content Update, we wanted to invite you over to delve deeper into seeing what’s cooking and we wanted to find another excuse to offer some fresh new additions from Survivors of the Dawn, which will be ready to play in about… NOW!
[h2]Then and Beyond[/h2]
We’ve transitioned from broad content updates to focusing on game mechanics and systems. As Survivors of the Dawn is being made based on Endless Replayability: the feeling of playing a whole another game in each run, now these updates are in progress which will highlight the game’s unique features.

[h2]New Drip: Characters, Items, and More![/h2]
In the meantime, the game's existing system undergoes evolution, enhancing the way you mix and match your items to your weapons, exploring rewarding terminals, and upgrading your character with power-ups behind the scenes.

Without further ado, let us convince you why you should taste this new mouthful of an update:
[h3]2 New Survivors[/h3]
🪖Kandahar: Once a lone mountain combatant, now a survivor full of hatred who lost all his team in a treacherous ambush, only hungry for blood
🐸Lotus: A former mutated scientist, offers his expertise in bio-engineering to build synergies.
[h3]10 Different Items[/h3]
Dashes are smooooth operators now, you are free to loot your way out by boosted drops. The duty awaits, DESTROY comfortably under the blessed protection of both large and small 2 new shields, and finally we’re RICH with generous Factory-es FYI.
[h3]2 New Tracks[/h3]
Cause the extinction of the ugly alien races to sick beats.
2 more on the way… (Coming Soon!)
[h3]4 Additional Terminal Tasks[/h3]
You are invited to not only test your mettle amidst chaos but also earn yourself some extra Credits, skills, XPs or even HP regen. Max your HP on the Spider Bot, let the S.O.S terminal run to the rescue, and taste the defeat on Sacrifice terminals; because you know, no pain no gain.
[h3]2 New Weapons[/h3]
Synergies? Synergies. Harvest your bullet domination and yeah, the knives are out so, equip your Split Blades.
[h3]Various Map Objectives[/h3]
Map out your route, each step in all destinations brings you closer to domination, don’t leave your earned Bounty Bits behind afterwards. More detailed info on Result screens, you can now see how many Bounty Bits earned, and what effects these in a more elaborate way.
[h3]2 New Meta Upgrades (HP regen is here!)[/h3]
You know what they say “Victory is not always about winning the battle but rising every time you fall.
[h3]A New Armor Upgrade[/h3]
Snatch when you see them on the level-up screen, cause it lowers the flat damage by those ugly creatures.
[h3]Language Improvements:[/h3]
- Localization (Chinese, English & Turkish)
- Typo fixes (more than additions…)
[h3]Community-Driven Updates:[/h3]
- 2 New Tracks (2 more on the way… Coming Soon!)
- Controller improvements
- New Characters (It was your call… New Survivors are about to join!)
- More Defensive items and upgrades.
Please mix and match reasonably.
[h2]Patch Notes:[/h2]
🎮 [FEATURE] In some runs, the Bounty Chest open amount can reach up to more than 50, and the Bounty Chest drop rate has been increased. Items drop randomly, The Selection screen is removed now. It was an improvement to fasten the game flow, to prevent the gameplay from getting cut off so often.
🎮 [FEATURE] New Map Objectives, earn Bounty Bits when completed.
🎮 [FEATURE] The number of items and upgrades with defensive qualities have been increased: 2 new Meta Upgrades, 1 Upgrade, and 3 Defensive Items.
🎮 [FEATURE] New achievements have been added while the ones that required too much grind and the ones that are related to features not available in the game anymore have been removed.
🎮 [FEATURE] New explosive enemies with wider damage areas.
⚡️[QOL] Map camera speed on Mac increased.
⚡️[QOL] Localization Improvements.
⚡️[QOL] Barbarous is the new Brutal weapon class.
⚙️[BALANCE] Blight weapon buffed.
⚙️[BALANCE] Troop Booster has been changed: +1 HP regeneration per 20 enemy killed. (-1 enemy per stack)
⚙️[BALANCE] Beast Muffler start and stack rate decreased: Kill any enemy on hit if its HP is lower than 4%. (+2% per stack)
⚙️[BALANCE] Terminal rewards now scale with time
⚙️[BALANCE] Terminals not only drop movement boosts but also damage and fire rate boosts now.
⚙️[BALANCE] Into Inferno, an advanced frog run has been added.
⚙️[BALANCE] Projectile speed thrown by enemies in Bleumer decreased by %30.
⚙️[BALANCE] Projectile size thrown by enemies in Bleumer increased by %10.
✨ [UI/UX] Improvements on Meta Upgrade UI on the Main Menu.
✨ [UI/UX] More detailed info on Result screens, you can now see how many Bounty Bits are earned, and what effects these more elaborately.
✨ [UI/UX] Meta-upgrade descriptions have been improved.
👀 [VISUAL] Boomtrap VFX emissions reduced.
👀 [VISUAL] Detonator item exploding VFX changed.
👀 [VISUAL] Advanced XP drops color changed to purple.
👀 [VISUAL] Wasteland lightning has gotten more yellowish.
💥[FIX] Fixed dead enemies respawning when Leveling Up.
💥[FIX] Fixed some bullets pierced through map props.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from attacking before the spawn animation ends on the Bleumer 3rd floor.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from attacking before the spawn animation ends on the Bleumer 3rd floor.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from spawning closer to the player in the Bleumer 3rd floor.
💥[FIX] Laser Strikes did not disappear when turning back.
💥[FIX] Achievement notification localization issues.
💥[FIX] Camera going into the void in Map issue fixed.
💥[FIX] The issue with nothing appearing when going into yellow Unknown Calls.
💥[FIX] When the HP regen pick-up is taken, the problem of gaining HP above the maximum HP.
💥[FIX] Auto-aim aiming at blank points.
🗑️ [REMOVED] Kill them all terminals have been removed due to getting mistaken with Kill in Circle.
⚠️LOCALIZATION DISCLAIMER:⚠️ If you are fluent in any language, please don’t hesitate to help a solo dev out to improve the game experience to the max, we’d be more than grateful to have you help us!
Wish you a gut-wrenching run! 🐸 🦀 🌀
‘till next time,
your friends at indieGiant