1. Striving for Light: Survival
  2. News

Striving for Light: Survival News

Update 0.9.0.1

[h3]Improvements:[/h3]

  • Reworked all arena environments to support widescreen monitor resolutions up to 32:9
  • Reworked all arena environment particle effects
  • Snail boss in the forest now has red AoE effect to make them better visible


[h3]Balancing:[/h3]

  • Life leech is now activated by 1 per 100 enemies ( was 1/60) for each additional life leech node life the life leech count gets reduced by 10 (was 5)
  • Small adjustment to enemy hp scaling 
  • Small adjustment to enemy spawn algorithm
  • Fragmentation unlock achievement has been changed to defeat 35 enemies on wave 3 (was 40 enemies on wave 2) (v.0.9.0.1a)


[h3]Bugfixes:
[/h3]
  • Wrong life leech stats display has been fixed
  • Ultra wide-screen overlay fix
  • Fixed wrong description for burst skills
  • Fixed bug that caused builds to not fully upload to the leaderboards (v.0.9.0.1a)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Early Access Release Preview

The Early Access Release on next Monday 20th Feb. 2023 of Striving for Light: Survival is fastly approaching! So we want to share the early access release update preview with you all so that you have an idea of what to expect on launch day.

Furthermore we have updated the demo so that you can check out some of these new features for your self.

So this is what the Early Access Release (Version 0.9.0.0) will hold in store for Striving for Light: Survival.

New Features

[h3]New Map Difficulty Tiers[/h3]
Two new map difficulty tiers (4 and 5) have been introduced. The already existing difficulty tiers 1-3 have been rebalanced. The way of unlocking new map tiers has been changed. You now need to defeat the final endboss on the last wave to unlock the next map tier. Furthermore the difficulty tier visuals have been completely reworked.




[h3]New Unlockable Characters[/h3]
2 new characters have been added, now there are 8 playable characters available in total for the Early Access Release (including the 2 more balanced starting characters).

  • Farmer Once his mission was to herd the chicken, until the darkness engulfed his farm. Now he is taking his chicken to fight back.

  • Rogue A unknown rogue. Quick but weaker attacks.

  • Dark Wanderer Nobody knows where he came from and where he will go. They tell that he channels the energy of each defeated monster to create his own monstrosities.

  • Darokin Darokin, the wise man of Ankerath. Slow but with unique magical strength. Start Skill: Glaring Light on attack.

  • Heleja Heleja, the scholar of Ankerath. Outstanding range skills, but week melee skills.

  • Goladir Goladir, blacksmith of Ankerath. Made for melee combat, but week ranged skills.


[h3]Build Viewer[/h3]
Leaderboard entries now display which character was played on the highscore run. You can also click on the character button to view a build summary of the leaderboard entry to see what build has been played. This feature will also be introduced to Striving for Light with the next bigger update. There have been quite some backend improvements and changes which require a leaderboard wipe.



[h3]Steam Achievements[/h3]
100 steam achievements have been added to the game. These are additional achievements which sum up with the in-game achievements to over 250 achievements in total.

In-game achievements are bound to the save files so when you enter a new season everyone joining the season can go on a fresh journey of unlocking and completing achievements. Steam achievements are permanent and can only be achieved one time. Achievements in general will not be taken away. Even if you enter a new season you can always switch the the last season save file and continue playing on this one. Or you can just play offline and not play online at all.



[h3]Steam Rich Presence[/h3]
Added steam rich presence which showcases information about your current run to your steam friends. The map, map tier, wave and your current level is shared.

[h3]Start of a new Public Season[/h3]

Today with the introduction of the new build viewer we are wiping the leaderboards for Striving for Light: Survival. Due to all the balancing changes this can be seen as the start of the public Early Access Season 1. So jump into the demo and get back your rankings!

There will be new seasons on a regular basis which require to register with a new save file if you want to participate in the fresh leaderboards. On a new season all players start from zero and start a race to unlock their preferred skill and weapon combinations to go for the highest scores on the different maps. We will announce season starts ahead of time so you plan to take part in these events.

[h3]Map Difficulty Tier Display[/h3]
A new map tier difficulty display has been added next to the arena wave counter in the UI.

[h3]Demo and Full Version Progression Share[/h3]
The progress of the demo will be carried over to the full version. Only steam achievements are not enabled for the demo.

Improvements
  • Hearts can now accumulate infinitely. Previously only 2 hearts in the arena could be carried over to the next wave. From now on you can accumulate all not used hearts infinitely and keep them until the last wave. This should even more reward players that manage to not receive damage for many waves.
  • Reduced attack speed is now indicated as a red label on the skill tooltips
  • Heleja now has a default projectile multiplicator of +2 (was 1)
  • Increased attack and movement speed of melee companions
  • AoE fields in the forest are now red instead of green to increase visual clarity
  • Increased distance for all enemy and boss spawns to player position
  • New map difficulty system
  • Increased heart attraction movement speed
  • Performance improvements for projectile heavy builds


Balancing
  • Increased boss enemy HP pool
  • Rebalanced traps for all difficulty tiers.
  • Increased companion damage skill nodes now don't have any downsides (was -10 % attack speed)
  • Decreased spawn possibility of max HP skill nodes slightly
  • Increased enemy spawn rates on waves 12-16
  • Bursting Shot / Wield now has flat damage 20 (was scaling with melee and range damage before)
  • Decreased cellar spider charge speed
  • Increased brightness of cellar spider to make them stand out more against the arena backgrounds
  • Increased brightness of ghost enemy to make them stand out more against the arena backgrounds
  • Improved enemy spawn algorithm to prevent enemies to spawn very near to player position


Bugfixes
  • Fixed weapon names not being displayed for Chinese language
  • Fixed skill node search bug which caused cursor to jump to a skill node when pressing enter key for adding "space"
  • Fixed a bug which caused selected melee and range weapons not being saved and applied for next run
  • Fixed a bug which made it able to continue the game on the end of waves


We are already looking forward to the Early Access release on 20th Feb. 2023. Let us know your thoughts in the comments or join our discord and join the community!

Join our official discord!

Update 0.8.2.0 (Demo)

Thanks for all the feedback already, here is what update 0.8.1.1 will bring to the Demo of Striving for Light: Survival.

[h2]New Features:[/h2]


  • Player damage received feedback

    By default a new player damage received effect is displayed at the screen borders to indicate you have received damage. This should help not loosing track of your current health while focusing on the action. This effect can always be turned off in the options menu.



  • Default skill setup is now saved
    Your selected skills when preparing your runs are now saved, so you can quickly start a new run with the same setup without having to remember which skills you put into the skill pool previously.



[h2]Improvements:[/h2]
  • Forrest map visual effects have been reworked to be overall brighter and make enemys stand out better from the background. Also new light effects have been added to make the ambience more appealing.
  • Enemies now no longer spawn on top or very close to player
  • Collecting light shards is more responsive and now feels even more rewarding. This should prevent missing shards by walking passed to quickly
  • Improved button positions in options menu


[h2]Balancing:[/h2]
  • Increased player invincibility after receiving damage to 2 s (was 1 s)
  • The minimum attack speed is now caped by 0.05  attacks / s and can't go lower than this. Some players reported stuck weapons so this should fix frozen weapon attacks but still communicate that attack speed is required to speed again


[h2]Bugfixes:[/h2]
  • Fixed a bug which caused enemy spawn fog effect being displayed on areas where no enemy spawned
  • Fixed enemies spawning outside the arena in seldom cases
  • Fixed a bug which reset your previous selected weapons from last run when you died
  • Fixed map loading bug that switched map during runs to something else
  • Fixed game over screen freeze when opening the pause menu on death (v.0.8.2.0a)
  • Fixed projectiles not getting current projectile damage from player stats and ending up dealing less damage (v.8.2.0b)
  • Fixed additional random skill amount display not being updated correctly when entering the prepare your run screen (v.8.2.0b)
  • Fixed condition damage skill being behind demo lock (v.8.2.0b)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.8.1.2 (Demo)

Thanks for all the feedback already, here is what update 0.8.1.1 will bring to the Demo of Striving for Light: Survival.

[h2]New Features:[/h2]


  • YouTube integration
    When joining the public league (online mode) you can now check the "YouTube Creator" checkbox which lets you input your YouTube handle name instead of your player name. Your leaderboard entry will now contain a YouTube button which takes players directly to your YouTube channel, making it easy to check out your content.



  • Twitch integration
    Twitch integration now displays when you are live on twitch. If you checked the twitch streamer checkbox when entering your twitch name you will receive a twitch icon next to your name on the leaderboards. This will allow other players to join your twitch channel with one button click. There is now an additional red dot as an online notification when you are currently live streaming in the game category "Striving for Light: Survival" or have something equal in your stream title.



In case you have already chosen your player name or checked the twitch checkbox when entering your player name and you want to change this, go to the top right button in the main menu to enter your save files. Then press the "Change public player name" button. This will let you re-enter your player name and assign the twitch/ youtube badge to your leaderboard entry. Make sure you enter exactly your twitch name or youtube handle (its the one with the @ in front of your user name) to redirect players to your channel.



[h2]Improvements:[/h2]
  • Performance improvements for the new introduced Highlighted Enemies feature, when this feature is turned off it now does not have any performance impact
  • The unlock achievement for the skill Exploding Projectiles has been changed to "reach 4 projectiles at the end of wave 4 (was end of wave 2 before)


[h2]Bugfixes:[/h2]
  • Fixed a bug which might have lead to a crash when pressing the leaderboard refresh buttons very fast multiple times
  • Fragmentation projectiles can now also trigger enemy on death effects (v.0.8.1.2a)
  • Fixed glaring light ability of Darokin not scaling with projectile damage (v.0.8.1.2a)
  • Fixed some wrong skill descriptions (v.0.8.1.2a)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.8.1.1 (Demo)

Thanks for all the feedback already, here is what update 0.8.1.1 will bring to the Demo of Striving for Light: Survival.

[h2]New Features:[/h2]
  • You can now enable "Highlighted Enemies" to gain additional outlines for all enemies to make them stand out more from the background. It can be enabled/ disabled anytime from the options even during your current run. It's available in the demo as well and this is how it looks like:



[h2]Improvements:[/h2]
  • Increased attraction speed and acceleration of light fragments to make it easier collecting them.
  • Improved enemy spawn visibility of the indicator animatons.


[h2]Bugfixes:[/h2]
  • Fixed a bug with fragment skill not being applied multiple times to enemies.


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!