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Striving for Light: Survival News

Update 0.9.0.4

Thanks for all your bugreports. With the Update 0.9.0.4 we are adding a new online leaderboard guide which explains the online functionality and how savefiles work to new players. It also communicates that there is Twitch & YouTube integration. Furthermore we are improving tooltips to prevent top overflow and change some weapon unlock conditions along some bugfixes and further improvements.

[h2]New Features[/h2]

[h3]Play Online Guide for new Players[/h3]
Added a new play online tutorial that pops up the first time you start the game. This should help explaining the online functionality as well as inform about the Twitch and YouTube integration.

[h3]Permanently Close Play Online Notification[/h3]
You can now tick the "Do not show again"-checkbox for the play online notification which always shows up if you played offline. Together with the new online tutorial this should improve the user experience for new players.

[h3]Victorious Message on Endboss defeat[/h3]
When defeating the final endboss on wave 20 a new massage is displayed stating that you have been victorious. If you don't defeated the endboss but survived you will see the message that you have survived. This should also make it clear that the next map tier is only unlocked if you have been victorious.

[h2]Improvements[/h2]
  • Improvements to the tooltip system to check for top window overflows. This should fix all tooltips which had a top overflow like the character tooltip for Darokin.
  • Improved visuals of snail frost ground AoE effect. They now have a very clear outline which should make it much easier to avoid stepping into them.
  • Increased red glow of traps in the forrest map (v.0.9.0.4b)


[h2]Balancing[/h2]
  • Unlock requirements for Bow have been lowered to 8 projectiles (was 10)
  • Unlock requirements for Burning Skills with Sword and Staff of the Phoenix changed to complete wave 20 (was wave 10)
  • Unlock requirement for the skill Wind Shock was changed to complete wave 20 with Lightning Staff equipped (was defeat 100 enemies in one run)
  • Unlock requirement for the skill Piercing Blow was changed to complete wave 20 with Slingshot equipped (was defeat 400 enemies in one run)
  • Unlock requirement for the skill Cutting Shot was changed to complete wave 20 with Ice Focus  equipped (was defeat 500 enemies in one run)
  • Unlock requirement for the skill Piercing Blow was changed to complete wave 20 with Throwing Spear equipped (was defeat 750 enemies in one run)
  • Unlock requirement for the skill Wind Shock was changed to complete wave 20 with Scythe equipped (was defeat 900 enemies in one run)


[h2]Bugfixes:[/h2]
  • Fixed achievements triggering on start instead of end of wave.
  • Fixed wrong description for tier 2 map difficulty. Tier 2 actually has a few traps.
  • Fixed a bug which caused the skill search not being ended properly when closing with gamepad controls
  • Fixed poison nova not being able to be unlocked (v.0.9.0.4a)
  • Fixed mouse panning bug when the skill tree search function was used (v.0.9.0.4a)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hotfix 0.9.0.3a-g

Thanks for all your bugreports. With the hotfix 0.9.0.3e we are improving visual clarity by coloring more enemy projectiles and AoE fields into red color.

[h3]General[/h3]
Twitch API is now running again. You can now see which twitch-streamers are currently streaming Striving for Light: Survival on twitch. Simply hover over a leaderboard entry which has a red currently online dot and join by clicking the twitch icon.



[h3]Improvements[/h3]
  • Fixes and tweaks for new weapon trails
  • Reduced brightness of eternal sands map to reduce color blow out
  • Snail Boss now has better visible AoE fields
  • Ice trap projectiles are now also tinted red to make them better visible
  • Bleak Worm Endboss projectiles are now also tinted red to make them better visible
  • Snail ground fields are now also tinted red to make them better visible
  • Ice bird projectiles are now also coloured red (v. 0.9.0.3f)
  • Stats window now shows projectile range + speed (v. 0.9.0.3f)
  • Improved visuals of player ice projectiles (v. 0.9.0.3f)



Bugfixes:
  • Fixed carrying over companion damage to new runs
  • Fixed bug that caused achievement for unlocked all melee/range weapons/ all characters to early. This might still happen for everyone who already played the demo/ full game previous to this patch. For new players this should be fixed now.
  • Fixed greatsword not having knockback (recursion from latest update)
  • Fixed french translations
  • Improved tutorial descriptions for toggle skills
  • Fixed wrong flavour text for the characters farmer and rogue
  • Fixed missing companion damage tooltip for the Character Farmer (v. 0.9.0.3f)
  • Fixed Burning Cast Skill Achievement not being able to be unlocked (v. 0.9.0.3f)
  • Fixed achievement unlocks being unlocked at the start of wave instead of the end of wave (v. 0.9.0.3g)
  • Fixed cinnamon star not being able to be unlocked (v. 0.9.0.3f)
  • Fixed a recursion in a previous hotfix that light staff will not be unlocked by default (v.0.9.0.3g)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Striving for Light: Survival has just been released!

[h3]Striving for Light: Survival has just been released and is now available on Steam![/h3]

At this point we want to thank everyone who was involved by playing the demo or Striving for Light and giving valuable feedback! Without all your awesome feedback this game would not be as it is right now. And this is just the start into the exciting Early Access Era!

We invite everyone to be part of the ongoing development by:

- Engage in discussions on our discord!
- Engaging on the steam forums
- Or simply by sending us bugreports

If you encounter any bugs or issues please let us know. There is a bug report button on the main menu which takes you directly to our bug report form on our homepage. You can also use discord or the steam forums to let us know that there is an issue. We do our best to resolve them as quick as possible.

See you in the leaderboards!

Have fun! Igniting Spark Games

Update 0.9.0.3

[h2]Improvements:[/h2]

[h3]Updated all weapon trail VFX[/h3]

These are the new weapon trail VFX


And this is how they used to look like


Also the colors of trails have been better matched to the weapons to overall give a more consistent weapon style.

[h3]Further Improvements[/h3]
  • Updated tutorials for activating/ deactivating skills
  • Updated tutorial visuals
  • Added tooltip to skill spawn pool message to explain how the skill spawn pool works.


[h2]Balancing:[/h2]
  • Changed some of the weapon unlock conditions to higher wave requirements
  • Reverted recent change: Uncollected hearts now only remain on the floor for one additional wave (they were stacked infinite before). (v.0.9.0.3a)


[h2]Bugfixes:[/h2]
  • If 12 skills have been selected no more additional random skill will be added to the skill pool anymore
  • Fixed several achievements not being able to be unlocked
  • Removed a debug message that could slow down the game on many melee attack effects


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.9.0.2

[h3]Improvements:[/h3]

  • Improves brightness of enemy AoE fields in the forest.


[h3]Balancing:[/h3]

  • Life Leech changed to 1/160 enemies with decrease of 20 for each additional Life Leech stack (was 1/100 with 10 decrease per stack).


[h3]Bugfixes:
[/h3]
  • Endboss names are now also displayed in chinese
  • Fixed wrong life leech description
  • Increased size of node search field so that no scroll bar appears on Chinese language setting
  • Fixed not being able to continue on game over screen when you are playing in offline mode
  • Fixed a bug which caused the selected skills from the selection menu being reset even though they where highlighted. If you wondered why your previously selected skills did not show up in the run, yep that's why. This should now be fixed.
  • Fixed wrong sill damage calculations on skills with possibilities
  • Fixed alt tab to trigger pause menu on game over or run success screen
  • Fixed glaring light damage carried over to new runs (v.0.9.0.2a)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!