Update 1.0.4.1b-c
[h3]Improvements:[/h3]
[h3]Balancing:[/h3]
[h3]Fixes:[/h3]
- Enemies that always deal contact damage now have a more intense red glow to tell them appart from other enemies that don't deal contact damage (like flying enemies on basement and one of the enemies on the descent map)
- Locust enemy has gotten an improved attack animation before enemy enters attack charge
- Sanguine Strike is now pointing in the attack direction when triggered by trembling ground (v.1.0.4.1c)
- Some further improvements to enemy attack indicators (v.1.0.4.1c)
- Improved condition damage calculation on skill tooltips. Tooltips now show the condition damage on each of the 3 standart condition ticks of the skill also taking into account your skill stacks (v.1.0.4.1c)
[h3]Balancing:[/h3]
- Flood Skill: Default Size of Flood has been increased by 50%
[h3]Fixes:[/h3]
- Fixed round shaped maps not destroying projectiles on border collision. If you noticed a downgrade of performance in the smaller round shaped maps, this was the reason for this.
- Fixed wrong damage on tooltip for stone surge and stone toss skill nodes
- A fix for invalid moitor resolutions being loaded which was an issue for some dual monitor setups (v.1.0.4.1b2)
- Fixed wrong unlock description translation for character heleja (v.1.0.4.1c)
- Fixed play button text not being updated on save file switch (v.1.0.4.1c)


