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HOTEL BARCELONA News

Patch Notes - v1.0.5

[p]REWIND <<[/p][p][/p][p]You are expecting the familiar.
Instead, it's changed.
The last contaminated frame buckles, peels, and vanishes, cut clean out of reality.[/p][p][/p][p]When the machine finally stops coughing up static, what remains is raw, unnerving analogue wearing a digital skin. A ghost in the circuitry, humming in the silence.[/p][p][/p][h3]Adjustments[/h3]
  • [p]The VHS section of the game has been updated with a new 'Red Tree' logo and replaced voice overs by some awesome actors straight out of our little black book.[/p]
[p][/p][p]From London to wherever you are in the world![/p][p]- CULT Games[/p]

Отель, который построили Suda 51 и SWERY: Обзор Hotel Barcelona

Двое легендарных японских геймдизайнеров — Гоити Суда (Suda 51) и Хидетака Суэхиро (SWERY) — решили наконец‑то поработать вместе. В итоге они породили за минимальный бюджет безумный проект про серийных маньяков, паранормальные явления и декалитры крови, события которого разворачиваются на территории таинственного отеля «Барселона».

Patch Notes - v1.0.4

[p]PLAY ▶[/p][p]Static. A face flickers. Someone whispers: “They updated it again.”[/p][p][/p][h3]Adjustments[/h3]
  • [p]The price of the invasion prevention item “Dreamcatcher” has been reduced.[/p]
  • [p]The price of the weather re-roll item “Old Weather Chart” has been reduced.[/p]
  • [p]Doppelgängers can no longer invade in boss areas.[/p]
  • [p]The money previously required for co-op multiplayer has been removed.[/p]
  • [p]When invaded by a Doppelgänger while Special Requests are active, the Special Requests will now be temporarily disabled.[/p]
  • [p]Optimized certain processes to slightly reduce the game’s processing load.[/p]
  • [p]Added 800×450 and 1024×576 resolution options to the “Resolution” settings in the Options menu.
    [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where some enemy damage reactions were incorrect.[/p]
  • [p]Fixed an issue where the player could become unresponsive after returning to their room from co-op multiplayer.[/p]
  • [p]Fixed an issue where unnecessary character models could appear after returning to the room following a victory in invasion multiplayer.[/p]
  • [p]Fixed an issue where Justine’s model could sometimes become invisible during certain cutscenes.[/p]
  • [p]Fixed an issue where repeatedly pressing buttons during the weapon enhancement mini game in the casino could cause the player to become unresponsive.[/p]
  • [p]Fixed multiple UI-related bugs.[/p]
  • [p]Fixed multiple text display and localization-related issues.[/p]
[p][/p][p]From Osaka to wherever you are in the world![/p][p]- White Owls Inc.[/p]

Patch Notes - v1.0.3

[p]Greetings once again, esteemed guests -
[/p][p]Another patch is live. More bugs squashed. More polish applied. The hotel runs a little smoother tonight.
[/p][h3]Adjustments[/h3]
  • [p]Added an option to limit the frame rate to 60 FPS in the Video Settings menu.[/p]
  • [p]Adjusted the layout of the “Display HP Gauge Overhead” options in the Game Settings menu.
    [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where players could continuously gain boosts from continuous play bonuses beyond the intended limit when repeatedly looping through Stages 1 - 3.[/p]
  • [p]Fixed an issue where the Reward Mission “Defeat 3 enemies at once” would not be marked as complete when achieved using a shotgun.[/p]
  • [p]Fixed an issue where interacting with the mirror while the Final Stage was unlocked could cause the player to become uncontrollable.[/p]
  • [p]Fixed an issue where interacting with a duct during multiplayer sessions could cause players to get stuck inside.[/p]
  • [p]Adjusted input polling to match the monitor’s refresh rate.[/p]
  • [p]Mitigated an issue where input detection could drop when the frame rate decreased.[/p]
  • [p]Fixed an issue where the screen could freeze briefly at the start of a boss fight if a Slasher Phantom was present in the boss area.[/p]
  • [p]Fixed an issue where, if the game was launched and settings were saved while using a monitor resolution below 1280×720, the Video Options would no longer function correctly and resolution changes would become unavailable when restarting the game with a resolution of 1280×720 or higher.[/p]
  • [p]Fixed several bugs related to text display and localization.
    [/p]
[p]From Osaka to wherever you are in the world![/p][p]- White Owls Inc.[/p]

Patch Notes - v1.0.2

[p]Greetings, esteemed guests -[/p][p][/p][p]We've just rolled out our first patch to make several gameplay improvements and bug fixes in HOTEL BARCELONA. Please find the details below![/p][p][/p][h2]Adjustments[/h2]
  • [p]Adjusted so that input is now registered when pressing the attack button while the player starts running or comes to a stop, as previously some frames did not accept input.[/p]
  • [p]Adjusted so that input is now registered when pressing the attack button upon landing, as previously some frames did not accept input.[/p]
  • [p]Adjusted so that input is now registered when pressing the dodge button in the movement direction upon landing, as previously some frames did not accept input.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where the Twin Saw combos 'Fury Bash' and 'Fury Ascend' could not be executed until 'Psycho Slash' was unlocked.[/p]
  • [p]Fixed an issue in Pinball where unintended functions were assigned to specific keys.[/p]
  • [p]Fixed an issue where unlocking the skill 'Weapon Enhancement Luck Boost' did not increase the number of success cards.[/p]
  • [p]Fixed an issue where the in-game button operation descriptions for Long-Range Attack and Knockback Attack were incorrect.[/p]
  • [p]Fixed an issue in the Reward Chance 'Defeat 5 enemies using only ranged weapons' where kills with thrown weapons were not counted.[/p]
  • [p]Fixed an issue where some aerial attacks with 'Scalpel and Staff' did not play sound effects.[/p]
  • [p]Fixed an issue where, after returning to the title screen and resuming following stage information selection, the time period would revert to the previous one.[/p]
  • [p]Fixed an issue where, after continuously playing from Stage 1 to 3 and then returning to Stage 1, Casino and Bonus doors would sometimes not appear.[/p]
  • [p]Fixed an issue where, if the host failed in the Bonus Stage during multiplayer, the sync waiting screen was not displayed correctly on participant screens.[/p]
  • [p]Fixed an issue where, after disabling the overhead health gauge in options and restarting the game, the gauge would still be displayed.[/p]
  • [p]Fixed an issue where controller input would become unresponsive when checking other users' information in the multiplayer lobby.[/p]
  • [p]Fixed an issue where, if a participant performed Armor Break at the same time the host died in multiplayer, the overhead icon would not disappear.[/p]
  • [p]Fixed an issue where, after being defeated by a Doppelganger, the result screen dialog would not close, preventing progression.[/p]
  • [p]Fixed an issue where some effects were not displayed correctly during certain demos.[/p]
  • [p]Fixed several bugs related to UI display and effects.[/p]
  • [p]Fixed several bugs related to HUD display.[/p]
  • [p]Fixed several bugs related to text display and localization.[/p]
[p][/p][p]We're continuing to prepare an update that removes AI-assisted elements from the game's VHS segment. Once this is prepared, there will be no AI content in HOTEL BARCELONA whatsoever.[/p][p][/p][p]From Osaka to all of YOU around the world![/p][p]White Owls Inc[/p][p][/p]