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HOTEL BARCELONA News

Отель, который построили Suda 51 и SWERY: Обзор Hotel Barcelona

Двое легендарных японских геймдизайнеров — Гоити Суда (Suda 51) и Хидетака Суэхиро (SWERY) — решили наконец‑то поработать вместе. В итоге они породили за минимальный бюджет безумный проект про серийных маньяков, паранормальные явления и декалитры крови, события которого разворачиваются на территории таинственного отеля «Барселона».

Patch Notes - v1.0.4

[p]PLAY ▶[/p][p]Static. A face flickers. Someone whispers: “They updated it again.”[/p][p][/p][h3]Adjustments[/h3]
  • [p]The price of the invasion prevention item “Dreamcatcher” has been reduced.[/p]
  • [p]The price of the weather re-roll item “Old Weather Chart” has been reduced.[/p]
  • [p]Doppelgängers can no longer invade in boss areas.[/p]
  • [p]The money previously required for co-op multiplayer has been removed.[/p]
  • [p]When invaded by a Doppelgänger while Special Requests are active, the Special Requests will now be temporarily disabled.[/p]
  • [p]Optimized certain processes to slightly reduce the game’s processing load.[/p]
  • [p]Added 800×450 and 1024×576 resolution options to the “Resolution” settings in the Options menu.
    [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where some enemy damage reactions were incorrect.[/p]
  • [p]Fixed an issue where the player could become unresponsive after returning to their room from co-op multiplayer.[/p]
  • [p]Fixed an issue where unnecessary character models could appear after returning to the room following a victory in invasion multiplayer.[/p]
  • [p]Fixed an issue where Justine’s model could sometimes become invisible during certain cutscenes.[/p]
  • [p]Fixed an issue where repeatedly pressing buttons during the weapon enhancement mini game in the casino could cause the player to become unresponsive.[/p]
  • [p]Fixed multiple UI-related bugs.[/p]
  • [p]Fixed multiple text display and localization-related issues.[/p]
[p][/p][p]From Osaka to wherever you are in the world![/p][p]- White Owls Inc.[/p]

Patch Notes - v1.0.3

[p]Greetings once again, esteemed guests -
[/p][p]Another patch is live. More bugs squashed. More polish applied. The hotel runs a little smoother tonight.
[/p][h3]Adjustments[/h3]
  • [p]Added an option to limit the frame rate to 60 FPS in the Video Settings menu.[/p]
  • [p]Adjusted the layout of the “Display HP Gauge Overhead” options in the Game Settings menu.
    [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where players could continuously gain boosts from continuous play bonuses beyond the intended limit when repeatedly looping through Stages 1 - 3.[/p]
  • [p]Fixed an issue where the Reward Mission “Defeat 3 enemies at once” would not be marked as complete when achieved using a shotgun.[/p]
  • [p]Fixed an issue where interacting with the mirror while the Final Stage was unlocked could cause the player to become uncontrollable.[/p]
  • [p]Fixed an issue where interacting with a duct during multiplayer sessions could cause players to get stuck inside.[/p]
  • [p]Adjusted input polling to match the monitor’s refresh rate.[/p]
  • [p]Mitigated an issue where input detection could drop when the frame rate decreased.[/p]
  • [p]Fixed an issue where the screen could freeze briefly at the start of a boss fight if a Slasher Phantom was present in the boss area.[/p]
  • [p]Fixed an issue where, if the game was launched and settings were saved while using a monitor resolution below 1280×720, the Video Options would no longer function correctly and resolution changes would become unavailable when restarting the game with a resolution of 1280×720 or higher.[/p]
  • [p]Fixed several bugs related to text display and localization.
    [/p]
[p]From Osaka to wherever you are in the world![/p][p]- White Owls Inc.[/p]

Patch Notes - v1.0.2

[p]Greetings, esteemed guests -[/p][p][/p][p]We've just rolled out our first patch to make several gameplay improvements and bug fixes in HOTEL BARCELONA. Please find the details below![/p][p][/p][h2]Adjustments[/h2]
  • [p]Adjusted so that input is now registered when pressing the attack button while the player starts running or comes to a stop, as previously some frames did not accept input.[/p]
  • [p]Adjusted so that input is now registered when pressing the attack button upon landing, as previously some frames did not accept input.[/p]
  • [p]Adjusted so that input is now registered when pressing the dodge button in the movement direction upon landing, as previously some frames did not accept input.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where the Twin Saw combos 'Fury Bash' and 'Fury Ascend' could not be executed until 'Psycho Slash' was unlocked.[/p]
  • [p]Fixed an issue in Pinball where unintended functions were assigned to specific keys.[/p]
  • [p]Fixed an issue where unlocking the skill 'Weapon Enhancement Luck Boost' did not increase the number of success cards.[/p]
  • [p]Fixed an issue where the in-game button operation descriptions for Long-Range Attack and Knockback Attack were incorrect.[/p]
  • [p]Fixed an issue in the Reward Chance 'Defeat 5 enemies using only ranged weapons' where kills with thrown weapons were not counted.[/p]
  • [p]Fixed an issue where some aerial attacks with 'Scalpel and Staff' did not play sound effects.[/p]
  • [p]Fixed an issue where, after returning to the title screen and resuming following stage information selection, the time period would revert to the previous one.[/p]
  • [p]Fixed an issue where, after continuously playing from Stage 1 to 3 and then returning to Stage 1, Casino and Bonus doors would sometimes not appear.[/p]
  • [p]Fixed an issue where, if the host failed in the Bonus Stage during multiplayer, the sync waiting screen was not displayed correctly on participant screens.[/p]
  • [p]Fixed an issue where, after disabling the overhead health gauge in options and restarting the game, the gauge would still be displayed.[/p]
  • [p]Fixed an issue where controller input would become unresponsive when checking other users' information in the multiplayer lobby.[/p]
  • [p]Fixed an issue where, if a participant performed Armor Break at the same time the host died in multiplayer, the overhead icon would not disappear.[/p]
  • [p]Fixed an issue where, after being defeated by a Doppelganger, the result screen dialog would not close, preventing progression.[/p]
  • [p]Fixed an issue where some effects were not displayed correctly during certain demos.[/p]
  • [p]Fixed several bugs related to UI display and effects.[/p]
  • [p]Fixed several bugs related to HUD display.[/p]
  • [p]Fixed several bugs related to text display and localization.[/p]
[p][/p][p]We're continuing to prepare an update that removes AI-assisted elements from the game's VHS segment. Once this is prepared, there will be no AI content in HOTEL BARCELONA whatsoever.[/p][p][/p][p]From Osaka to all of YOU around the world![/p][p]White Owls Inc[/p][p][/p]

The new Swery/Suda collab's greatest sin is trying too hard




There is, I think, no greater faux pas in our image-obsessed society than trying too hard. Anything too obviously keen to impress, too overbearing in its affect, is intolerable whether quality or not. We want sprezzatura, elegance, and honesty, not to be hit over the head by someone very clearly trying to extract some very specific emotion...
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