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  3. Patch #04: Fair Sieges!

Patch #04: Fair Sieges!

[p]Hey everyone 👑[/p][p][/p][p]here are the patch notes for yesterday's patch. Sorry for the delay, but I went straight to working on the next update that is currently being tested and will be released today. It will be the biggest update yet.[/p][p][/p][p]The most important change is destroyed siege engines are not counting as death anymore, which was caused by a bug and just unfair. That is also the topic of the balance changes this time around. They are aimed at making the game more fair, without making it too easy. Buffing cadus and the clown should also help the undead kingom greatly.[/p][p][/p][p]The other changes are aimed at improving clarity, like making it more obvious how to switch kingdoms or that you can exit the game safely in the morning to resume your run later.[/p][p][/p][h3]Steam Reviews[/h3][p]Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.[/p][p][/p][p][/p][p][/p][h3]New features/QoL:[/h3]
  • [p]Siege engines getting destroyed does not count as a death anymore[/p]
  • [p]Humans thickets are also brown to make them less likely to be confused with bushes[/p]
  • [p]Items in the world are always visible now[/p]
  • [p]Kingdom switcher is more obvious now[/p]
  • [p]Give up description states that it is related to combat already having started[/p]
  • [p]Exit button is green to display that you can click it without losing anything[/p]
[p][/p][h3]Balancing:[/h3]
  • [p]Bone Golem reduced attack speed by 30%[/p]
  • [p]Cadus increased base damage by 1[/p]
  • [p]Clown increased base damage by 1, but reduced scaling slightly[/p]
  • [p]Boss Magister reduced speed[/p]
  • [p]Monster Leech reduced health by 1[/p]
  • [p]Monster Leech does no damage anymore, just applies poison[/p]
  • [p]Monster Arcanist reduced damage slightly[/p]
  • [p]Monster Bard reduced damage[/p]
  • [p]Monster Bee reduced damage[/p]
  • [p]Monster Banshee reduced damage slightly[/p]
  • [p]Monster Banshee reduced resistance 40 -> 30[/p]
  • [p]Monster Battle Mage removed armor 30 -> 0[/p]
  • [p]Monster Battle Mage increased resistance 15 -> 25[/p]
  • [p]Monster Colossus reduced damage[/p]
  • [p]Monster Cyclops reduced damage slightly[/p]
  • [p]Monster Berserker removed armor 25 -> 0[/p]
  • [p]Monster Dinosaur reduced damage[/p]
  • [p]Monster Minotaur removed armor 30 -> 0[/p]
  • [p]Monster Treant removed resistance 25 -> 0[/p]
  • [p]Monster Shaman increased damage[/p]
  • [p]Monster Paladin reduced health and damage[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Fixed being able to call the Scientist before unlocking him[/p]
  • [p]Fixed swapping tax mode after skipping a cutscene[/p]
  • [p]Fixed Rickards damage being displayed wrongly in his sheet[/p]
  • [p]Fixed item Rejuvenation icon[/p]
  • [p]Fixed flag button wanting you to update mine[/p]
[p][/p][p]Thank you for your patience![/p][p][/p][p]Feryaz[/p][p][/p][h3]Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p]
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