Patch #06: Undead tweaks, Armory chances and QoL
[p]Hey everyone 👑[/p][p][/p][p]here is the sixth update for Super Fantasy Kingdom![/p][p][/p][p]The armory chances were reworked to reduce the chance for duplicate items, which did not work properly before. The game also does not revert your zoom level anymore, and the outposts that spawn items do so directly on the battlefield now.[/p][p][/p][p]Then we have a lot of changes aimed at making the experience better in the undead kingdom. Assigning workers and carriers should be clearer now, and their reliance on stone has been reduced.[/p][p][/p][p]The shard outpost is unlocked earlier now, giving you a bit more agency early to gain more shards. But that will not be enough. It seems like the ritual in the church is not clear and rewarding enough. So I would like to rework or replace the function. If you have any ideas for improving the shard balance, please share them below or in the forums.[/p][p][/p][p]Of course, the balance was also further improved, and a lot of bugs were fixed as well. [/p][p][/p][p]And thank you very much for the kind words under the last post. Waking up to so many supportive comments was a very pleasent surprise. Your support means the world to me. [/p][p][/p][p]Feryaz
[/p][p]
[/p][p][/p][h3]New features/QoL:[/h3]
[/p][p]
- [p]Armory reduced chances for duplicates greatly[/p]
- [p]The game does not reset your zoom level daily[/p]
- [p]The tooltip when assigning workers differentiates between worker and carrier jobs[/p]
- [p]Outposts that spawn items do so directly onto the battlefield[/p]
- [p]The shard outpost gets unlocked much earlier[/p]
- [p]Added multiple checks before saving kingdom data to prevent data losses due to crashes in that moment[/p]
- [p]Geologist and Graverobber doubled the radius they work in
[/p]
- [p]Undead Quarry upgrade costs ooze instead of blocks[/p]
- [p]Undead Blood Bank costs 7 coins to build instead of stone[/p]
- [p]Undead Blood Bank costs 5 faith to upgrade instead of stone[/p]
- [p]Undead Library has more storage capacity for books[/p]
- [p]Abomination increased base damage by 2[/p]
- [p]Boss Phoenix reduced health[/p]
- [p]Boss Phoenix reduced damage but it scales with time[/p]
- [p]Villain Vagabond reduced damage[/p]
- [p]Monsters reduced damage overall[/p]
- [p]Monster Leech stops more often[/p]
- [p]Monster Banshee is a bit slower[/p]
- [p]Monster Colossus reduced health[/p]
- [p]Monster Colossus removed armor 20 -> 0[/p]
- [p]Monster Minotaur reduced health[/p]
- [p]Fixed monster Crossbowman never appearing[/p]
- [p]Fixed keyword dictionary being visible in settings and unlocks[/p]
- [p]Fixed world upgrades tooltip showing too early[/p]
- [p]Fixed retry button in pause menu visual bug[/p]
- [p]Fixed witch tooltip error[/p]
- [p]Fixed hungry status color[/p]
- [p]Fixed pinned status color[/p]
- [p]Fixed Alarics trade quest requirement being too high[/p]
- [p]Fixed Undead dialogue with Gevald wrong order[/p]
- [p]Fixed Undead dialogue with Amaya missing actor[/p]
- [p]Fixed Bloat Book bleed keyword[/p]
- [p]Fixed Dark Pylon poison keyword[/p]
- [p]Fixed Druid radiance keyword[/p]
- [p]Fixed Cole displayed damage[/p]
- [p]Fixed Mort displayed damage[/p]
- [p]Fixed Qhe'la displayed damage[/p]
- [p]Fixed Thea displayed damage[/p]
- [p]Tried to improve behavior on application exit for some players[/p]