Patch #08: Skip the Tavern, Equipment slots and Lategame Balance
[p]Hey everyone 👑[/p][p][/p][p]this is the final patch of the release week frenzy. Some great quality of life stuff this time:[/p][p][/p][p]The tavern animation has annoyed people after a while, so you can skip it now by clicking on the "Enter Tavern" banner. Then I further improved the armory chances, so you do not gain duplicates as often. And the auto-disabling of special jobs has been removed. It was not necessary anymore now that the descriptions are more clear.[/p][p][/p][p]One great idea came from Caidryn in the steam forums. Hero equipment slots are unlocked with total glory now, which should make it a lot more motivating to try another hero. He has the slots you unlocked already, and it helps you to unlock more of them for all other heroes as well.[/p][p][/p][p]And then we have the usual improvements in clarity: A new tutorial for fate and the undead graveyard function, the markers are more noticable, and multiple descriptions have been improved.[/p][p][/p][p]It does also seem like the balance is finally getting into a better spot. I am so happy to see more of you having fun with the game now, and there also seems to be a lot less frustration. Looking back at this week, I think the progress has been phenomenal. Eight patches with substantial changes in seven days. Also, how we had no big or game-breaking bugs. I rarely talk about it, but this is my first game. I should be proud about that.[/p][p][/p][p]I'd love to take this energy and determination into the whole early access period, but I will need your help on the next steps. Please come into Discord and help with suggestions for new and existing content. Do not forget to leave a review, that helps so much. Or share the game on any other way.[/p][p][/p][p]But, due to popular demand, I will take it a bit slower now 😅 After all his patience with me, I do want to take Mio on some trips. And I do have a few "I'll do that after release" appointments next week.[/p][p][/p][p]Hope you have a great weekend! ːsfk_mioː[/p][p]Feryaz [/p][p][/p][p]
[/p][p][/p][h3]New features/QoL:[/h3]
- [p]Clicking on the "Enter Tavern" banner skips the tavern animation[/p]
- [p]Hero equipment slots are unlocked by total glory now[/p]
- [p]Further improved armory chances so it's more likely to get one of each first[/p]
- [p]All siege engines have individual coin costs now[/p]
- [p]Added a tutorial for fate selection[/p]
- [p]The graveyard gets explained during the undead tutorial[/p]
- [p]The markers are a lot more noticable[/p]
- [p]Evolution building vanishes if the evolved unit is gone[/p]
- [p]Item Rejuvenation cannot be equipped by mana units[/p]
- [p]Added targeting mode for units that attack a fixed position[/p]
- [p]Curse requirement description a little more clear[/p]
- [p]Undead Hunter upgrade improved description[/p]
- [p]Humans reduced some star requirements[/p]
- [p]Thickets removed flowers so it looks even less like a bush[/p]
- [p]Removed the special job auto-disable thing[/p]
- [p]Paladin increased base damage[/p]
- [p]Bone Golems are slightly slower[/p]
- [p]Demon Spider reduced damage slightly[/p]
- [p]Dragon's fireball does not apply burning anymore[/p]
- [p]Dragon's fireball vanishes on his death now[/p]
- [p]Gyrocopters's bomb vanishes on his death now[/p]
- [p]Magister reduced damage very slightly[/p]
- [p]Phoenix comes 10m closer now[/p]
- [p]A lot of monster adjustments in the last week[/p]
- [p]Fixed Mort last quest step[/p]
- [p]Fixed negative faith maybe[/p]
- [p]Fixed pause menu corpse keyword[/p]
- [p]Fixed training grounds not clickable[/p]
- [p]Fixed experience scroll not clickable[/p]
- [p]Fixed flag mode button vanishing when hovering lumberyard or farm[/p]
- [p]Fixed Crossbowman not displaying pierce stat[/p]
- [p]Fixed Dryad applying water damage instead of plant damage[/p]
- [p]Fixed inactive swarms being hoverable[/p]
- [p]Fixed Humans geologist hut description[/p]
- [p]Fixed fate selection cards border[/p]