Patch 11: Tutorial Encyclopedia, Game Speed and Glory Highscores
[p]Hey everyone 👑[/p][p][/p][p]I have some cool new stuff again. With every update I think that I have fixed the most pressing issues now, only for you to find more stuff that totally needs my attention. But hey, I'm so happy the game is finally out and to get so much new player feedback. I'm still processing it all and will tell you about my plans soon.[/p][p][/p][p]The most important new feature is that you can read the tutorials again if you want to. Press T/Select to open a list of all previous tutorial messages. I hope that will be helpful.[/p][p][/p][p]Another often requested feature was to keep the game speed on the next day. But as not everyone wanted that, I've added it as an option in the settings. Some people seemd to really dislike that the leaderboard was always visible on the title screen, which I did not consider at all. You can hide it now. [/p][p][/p][p]Endgame glory highscore chasing was too random, so the ritual in the church also increases the chance for provokes now. I've also added two new dialogues to the current ending of the game, as a little reward for completionists. It's crazy to see how fast you have been![/p][p][/p][p]The weather chances have been increased, especially those of the most special types. The merchant gives you a coin more to be more worthwhile. Some of the less used units got buffed. The treant has lost a bit of damage, but might even still be too strong. He is such a good tank and crowd control already, and doing so much damage does not really fit the archetype either.[/p][p][/p][p]Then we have some small monster adjustments. The ghost seemed especially bad and should be a little less frightful now ;)[/p][p][/p][p]And, of course, a ton of bug fixes and improvements in clarity again. The geologists still not working without flag was especially bad for new players.[/p][p][/p][h3]Steam Reviews[/h3][p]Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.[/p][p][/p][p]Feryaz[/p][p][/p][p]
[/p][p][/p][h3]New features/QoL:[/h3]
Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
- [p]Human King added a dialogue after you've beaten the game[/p]
- [p]Undead Overlord added a dialogue after you've beaten the game[/p]
- [p]You can read all tutorial messages again by pressing the tutorial button (T/Select)[/p]
- [p]The ritual in the curch also increases the chance for provoke events[/p]
- [p]Added new option to the settings to keep the game speed on day switch[/p]
- [p]The leaderboard can be hidden now by clicking it[/p]
- [p]UI holding alt displays total resources if there are some in reserve[/p]
- [p]UI unit cards display attack type instead of element[/p]
- [p]Siege engines do not cause the global death sound anymore[/p]
- [p]Black Market becomes transparent after usage[/p]
- [p]Guild becomes transparent after usage[/p]
- [p]Pirates have a marker[/p]
- [p]Hermit added well done message[/p]
- [p]Endboss improved a line to be more clear[/p]
- [p]Training camp added more descriptions[/p]
- [p]Tree stump changed cancel button[/p]
- [p]Humans road after stump is free[/p]
- [p]Undead Sewage increased production time 22s -> 23s[/p]
- [p]Increased default chance for weather 20% > 25%[/p]
- [p]Increased chances for blossom weather 1 > 2%[/p]
- [p]Increased chances for blood moon weather 1 > 2%[/p]
- [p]Recuced chance for snow by 10%[/p]
- [p]Recuced chance for thunder by 10%[/p]
- [p]Relic Dice is not sold by Amaya anymore[/p]
- [p]Relic Mug of Joy is not sold by Amaya anymore[/p]
- [p]Merchant increased coins gained by 1[/p]
- [p]Cadus reduced range so he is more consistent[/p]
- [p]Halfling reduced cooldown slightly[/p]
- [p]Marksman increased cooldown on evolution 0.8s > 1s[/p]
- [p]Mechanic increased duration 5s > 6s[/p]
- [p]Mechanic displays duration stat[/p]
- [p]Treant reduced how much power translates to damage 1x -> 0.66x[/p][p][/p]
- [p]Monster Battle Mage reduced shield slightly[/p]
- [p]Monster Ghost reduced damage[/p]
- [p]Monster Ghost reduced health slightly[/p]
- [p]Monster Headless reduced health and shield slightly[/p]
- [p]Monster Rogue can be pushed away further[/p]
- [p]Monster Rogue reduced health slightly[/p]
- [p]Monster Qilin is slightly slower[/p]
- [p]Fixed geologist not working without flag[/p]
- [p]Fixed range still increases minimum range visually[/p]
- [p]Fixed being able to click the tavern message when having to place a nun/thieve[/p]
- [p]Fixed free reroll when banishing three units counting as real reroll again[/p]
- [p]Fixed sacrificing, demolishing and then building another elemental tower on the same day[/p]
- [p]Fixed Undead hauled corpses blocking the space forever[/p]
- [p]Fixed Undead bloat not spawning corpses in some cases[/p]
- [p]Fixed Undead one corrupted starting resource clickable too early[/p]
- [p]Fixed Dice not being in the relic catalog[/p]
- [p]Fixed Disease not affecting the unit with the most XP[/p]
- [p]Fixed Endboss wrong dialogue line[/p]
- [p]Fixed Endboss having a marker[/p]
- [p]Fixed Mug of Joy not being in the relic catalog[/p]
- [p]Fixed Staff of Life affecting treants mana healing[/p]
- [p]Fixed Qhe'la stun passive also possible against the player[/p]
- [p]Fixed UI school overlay max amount[/p]
- [p]Fixed UI dungeon error messages breaking button[/p]
- [p]Fixed UI unit button displaying MAX upgrade when units are in dungeon[/p]
- [p]Fixed UI sewage not displaying reduced generation time[/p]
- [p]Fixed an error happening when exiting to title screen quickly after loading[/p]
- [p]Fixed an error happening with some wagon maybe[/p]
- [p]Fixed errors happening when upgrading some heroes and units mid attack[/p]
Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]