Nominate Super Fantasy Kingdom for the Steam Awards!
Hello everyone,
The 2025 Steam Awards have begun. Nominations are open, and I’d be grateful if you considered Super Fantasy Kingdom for the Most Innovative Gameplay category. There are many strong contenders this year, and plenty of games that deserve recognition, but your nomination would help bring more eyes to a project that has grown through steady updates and a lot of player feedback.

Super Fantasy Kingdom grew from a simple premise. City builders thrive when every choice matters, and roguelites thrive when each run teaches you something new. Combining the two created a structure where planning, adaptation, and long-term progression coexist without crowding each other out.
As new elements unlock, the shape of a run changes, and tools that once felt central take on different roles.

The game asks you to keep evaluating what each run offers and how best to use the systems you have opened. Every genre piece serves that idea of steady experimentation, from hidden secrets in the world to unlocks that broaden your strategic options.

That philosophy guided the updates as well. Each patch strengthened part of the foundation or added something that helped the whole structure settle into place.
I am grateful for how it has come together, and for the players who continue to find new approaches long after their first run. That sense of ongoing discovery has shaped the development from the start.
[h3]And we are not done yet![/h3][hr][/hr]Innovation means trying things, seeing what holds up, and adjusting as you go. Early Access is built on that process, and the game will continue to change as new ideas are tested and refined based on your input.
I will keep working through your feedback, and I encourage you to share anything that comes to mind. Building systems is one part of development, but refining them with the community has been just as important. The first major Early Access update arrives before the holidays, and I am looking forward to hearing your thoughts.
Here are the recent patches in case you missed them. Many changes came directly from player input, including the caravan, improvements to the road builder, and several requested quality-of-life updates.
[h3]Patch 12: To Build and Demolish[/h3][hr][/hr]Patch 12 focused on tightening early decisions and smoothing core interactions. Hero recruitment now shows clear attack descriptions, builder and demolisher visits were reordered to create better strategic timing, and the caravan can be skipped instantly. The undead kingdom received several quality-of-life fixes, and hero balance saw adjustments to keep each playstyle distinct without adding early frustration.
https://store.steampowered.com/news/app/2289750/view/603047016493220489
[h3]Patch 11: Tutorials, Game Speed, and Glory Scores[/h3][hr][/hr]Patch 11 added a tutorial encyclopedia so you can revisit any previous guidance at any time. Game speed can now carry over between days as an optional setting, and the title screen leaderboard can be hidden. Glory scoring was made less random through adjustments to the church ritual, and several balance updates touched weather, merchants, underused units, and a few monsters to keep late-run pacing more consistent.
https://steamcommunity.com/games/2289750/announcements/detail/603046765501874324
And of course, there's much more on the way!
All this to say, I’d love to have your nomination this year for the Most Innovative Gameplay Award. If you’re so inclined, just click the “Nominate” button that’s part of this post to submit your nomination. No matter the result, I’m grateful for every single vote, and for your ongoing support as I continue working on Super Fantasy Kingdom.
Thank you!
– Feryaz
The 2025 Steam Awards have begun. Nominations are open, and I’d be grateful if you considered Super Fantasy Kingdom for the Most Innovative Gameplay category. There are many strong contenders this year, and plenty of games that deserve recognition, but your nomination would help bring more eyes to a project that has grown through steady updates and a lot of player feedback.

Super Fantasy Kingdom grew from a simple premise. City builders thrive when every choice matters, and roguelites thrive when each run teaches you something new. Combining the two created a structure where planning, adaptation, and long-term progression coexist without crowding each other out.
As new elements unlock, the shape of a run changes, and tools that once felt central take on different roles.

The game asks you to keep evaluating what each run offers and how best to use the systems you have opened. Every genre piece serves that idea of steady experimentation, from hidden secrets in the world to unlocks that broaden your strategic options.

That philosophy guided the updates as well. Each patch strengthened part of the foundation or added something that helped the whole structure settle into place.
I am grateful for how it has come together, and for the players who continue to find new approaches long after their first run. That sense of ongoing discovery has shaped the development from the start.
[h3]And we are not done yet![/h3][hr][/hr]Innovation means trying things, seeing what holds up, and adjusting as you go. Early Access is built on that process, and the game will continue to change as new ideas are tested and refined based on your input.
I will keep working through your feedback, and I encourage you to share anything that comes to mind. Building systems is one part of development, but refining them with the community has been just as important. The first major Early Access update arrives before the holidays, and I am looking forward to hearing your thoughts.
Here are the recent patches in case you missed them. Many changes came directly from player input, including the caravan, improvements to the road builder, and several requested quality-of-life updates.
[h3]Patch 12: To Build and Demolish[/h3][hr][/hr]Patch 12 focused on tightening early decisions and smoothing core interactions. Hero recruitment now shows clear attack descriptions, builder and demolisher visits were reordered to create better strategic timing, and the caravan can be skipped instantly. The undead kingdom received several quality-of-life fixes, and hero balance saw adjustments to keep each playstyle distinct without adding early frustration.
https://store.steampowered.com/news/app/2289750/view/603047016493220489
[h3]Patch 11: Tutorials, Game Speed, and Glory Scores[/h3][hr][/hr]Patch 11 added a tutorial encyclopedia so you can revisit any previous guidance at any time. Game speed can now carry over between days as an optional setting, and the title screen leaderboard can be hidden. Glory scoring was made less random through adjustments to the church ritual, and several balance updates touched weather, merchants, underused units, and a few monsters to keep late-run pacing more consistent.
https://steamcommunity.com/games/2289750/announcements/detail/603046765501874324
And of course, there's much more on the way!
All this to say, I’d love to have your nomination this year for the Most Innovative Gameplay Award. If you’re so inclined, just click the “Nominate” button that’s part of this post to submit your nomination. No matter the result, I’m grateful for every single vote, and for your ongoing support as I continue working on Super Fantasy Kingdom.
Thank you!
– Feryaz