Patch 14: Unit Sheets in Catalog, New Targeting Items Shop and More
[p]Hey everyone 👑,[/p][p][/p][p]It's been some time since the last update. Normally, I'd want to release hotfixes after big updates, but the Patch 13 was surprisingly stable, and I really had to take a break. So that's what I did. A whole month of not thinking about the game! First I did some renovations. I think I needed to order my stuff to get a clear mind again. And then I just chilled. Cooking, going on walks with Mio and a lot of sleeping 😅 I did even play some games again. All of that was very important to gain a fresh view on things.[/p][p][/p][p]So, I'm back again and have some new ideas on how to improve the game. But before I delve into that, I wanted to release a quick patch fixing most of the problems you reported and implementing some changes I could do without touching too many other functions. [/p][p][/p][p]Most importantly, you can finally view all hero and unit sheets directly from the unlocks catalog now. You can open them from the throne room and the pause menu ingame. I hope that will make some decisions and thinking about builds easier. [/p][p][/p][p]I've also checked all heroes (like the units in the last update), so they can only equip items they support now and display the stats in their sheets.[/p][p][/p][p]While the targeting items seem to have good use cases, they were a bit too prominent and got in the way of more important decisions. The easy solution for that was to just remove them from the caravan and put them into their own shop. There you can buy them from a daily changing stock. [/p][p][/p][p]Starting item slots were unlocked by total glory before, which was not motivating at all. Now you get them as you unlock more heroes. That should make both processes more intriguing.[/p][p][/p][p]The Undeads were still missing a few event spots. Now you can go highscore hunting there as well. [/p][p][/p][h3]Steam Reviews[/h3][p]Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.[/p][p][/p][p]Feryaz[/p][p][/p][p]
[/p][p][/p][h3]Changelog Version #0.6.1[/h3][p][/p][p]- You can open the unit and hero sheets from the unlocks menu[/p][p]- The more heroes you have unlocked, the more items they can start with[/p][p]- Targeting items have their own shops now[/p][p]- Caravans removed targeting items[/p][p]- Undead added 4 more world event spots[/p][p]- All heroes can only equip items they support[/p][p]- All heroes display the stats they are supporting their sheet[/p][p]- Wizard has a question mark and vanishes after talking to him, so its clear you have to speak to him multiple times[/p][p][/p][p]- Boss Demon Spider is immune to poison[/p][p]- Boss Dragon is immune to burning[/p][p]- Boss Phoenix loses all status effects when being reborn[/p][p]- Hero Cadus supports targeting items now[/p][p]- Unit Angel supports targeting items now[/p][p]- Unit Bee supports targeting items now[/p][p]- Unit Djinn reduced cooldown further in first two upgrades[/p][p]- Unit Scarecrow is a mana user now[/p][p]- Unit Succubus supports targeting items now[/p][p]- Relic Big Daddy gets unlocked on Kingdom Level 14 now[/p][p]- Relic Archeologist gets unlocked on Kingdom Level 18 now[/p][p][/p][p]- Fixed Scientist some units not being selectable[/p][p]- Fixed Pirates marker not vanishing if clicking on them too early[/p][p]- Fixed being able to challenge mini-bosses so early they were spawned at level 0[/p][p]- Fixed being in stuck in slowmotion when dropping a unit instantly[/p][p]- Fixed freeze when skipping evolution screen before it even opens[/p][p]- Fixed freeze with Gevald on day X[/p][p]- Fixed some units firing endlessly with special and unaffected targeting[/p][p]- Fixed catalog relics that are not sold by amaya not displaying at which kingdom level they get unlocked[/p][p]- Fixed strongest and weakest targeting in group searchers[/p][p]- Fixed Human cost of road to coin maker on island[/p][p]- Fixed Undead Thicket description in pause menu[/p][p]- Fixed Undead building sewage plant bottom right corner and connecting them[/p][p]- Fixed relic Mug of Joy on first day if building the tavern after getting the unit[/p][p]- Fixed abilities counting amount of status effects starting at 1[/p][p]- Fixed unit Angel upgrades wrong speed stat displayed[/p][p]- Fixed unit Cyclops evolution not displaying the correct area[/p][p]- Fixed unit Dancer displaying an area stat while not really supporting it[/p][p]- Fixed unit Dancer passive upgrade effect amount displayed not changing[/p][p]- Fixed unit Dark Pylon stats seeming as if it would do damage[/p][p]- Fixed unit Dryad upgrades displaying wrong area stat[/p][p]- Fixed unit Djinn evolution upgrade description[/p][p]- Fixed unit Flamewalker can equip the cooldown item[/p][p]- Fixed unit Ghost evolution switching element[/p][p]- Fixed unit Ghost upgrade not displaying the increase in speed[/p][p]- Fixed unit Griffin evolution not displaying the correct area[/p][p]- Fixed unit Jouster evolution attack not in sync[/p][p]- Fixed unit Jouster displaying wrong targeting (and can equip targeting items)[/p][p]- Fixed unit Leech displaying wrong targeting (and can equip targeting items)[/p][p]- Fixed unit Magus displaying wrong targeting (and can equip targeting items)[/p][p]- Fixed unit Magus having range stat[/p][p]- Fixed unit Magus evolution not displaying the upgraded area in the attack description[/p][p]- Fixed unit Mechanic duration increases not applying[/p][p]- Fixed unit Satyr upgrade descriptions not displaying the correct cooldown[/p][p]- Fixed unit Satyr evolution not displaying the correct area[/p][p]- Fixed unit Succubus upgrade not displaying the increase in speed[/p][p]- Fixed unit Succubus passive displayed as increasing damage instead of power[/p][p]- Fixed unit Swordsman passive being categorized as physical[/p][p]- Fixed unit Troll upgrade descriptions not displaying the correct cooldown[/p][p]- Fixed unit Troll passive displaying earth element[/p][p]- Fixed unit Treant passive displaying plant element[/p][p]- Fixed unit Yeti still having the keyword for taunt instead of freeze[/p][p]- Fixed unit Yeti evolution not displaying the correct area[/p][p][/p][h3]
Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]