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  3. Patch 2.0.0.2

Patch 2.0.0.2

  • [p]Added Loadings screen image on all platforms and no longer show only black screen when loading back to Main Menu or on game start[/p]
  • [p]Added that all Highland-Resources now placeable on any biome except Nile Side, Desert and Great River[/p]
  • [p]Improved Alluvial Field mechanic explanation in game guide[/p]
  • [p]Improved construction step visuals of Pyramid[/p]
  • [p]Improved construction step visuals of Bent Pyramid[/p]
  • [p]Improved construction step visuals of Sphinx[/p]
  • [p]Improved Extra-Card preview visuals of place resources cards[/p]
  • [p]Improvements and Fixes of dialogues and descriptions in Scenarios[/p]
    • [p]English, German, Italian, French, Polish, Russian, simplified Chinese[/p]
  • [p]Fixed loading screen image to main menu on mac[/p]
  • [p]Fixed service range of placed legendary building was not shown correctly when hovering[/p]
  • [p]Fixed biome convert range preview of legendary buildings[/p]
  • [p]Fixed an issue where Nile Workshop, Clay Hut and Scout don't remove foliage on alluvial Fields[/p]
  • [p]Fixed some buildings were not the right level after loading a save game[/p]
  • [p]Fixed alluvial resources and buildings not placeable in map editor after changing cell to alluvial biome[/p]
  • [p]Fixed Nile resources and buildings do not adapt water surface height in map editor after changing cell to great river[/p]
  • [p]Fixed that Sandstone Quarry changing its ground biome to Djet 1[/p]
  • [p]Fixed that Services won't spawn on Indigo resources[/p]
  • [p]Fixed that Service ranges in multiplayer after loading a MP-save game were sometimes not correct applied or broke after placing new buildings with Services[/p]
  • [p]Fixed missing Reach-Preview and Blueprint visual on Sphinx props[/p]
  • [p]Fixed Sphinx level 5 preview in Creative Mode[/p]
  • [p]Fixed that fields didn't receive preview range and blueprint overlays[/p]
[p][/p][p]When a egypt family cat died, the household often shaved their eyebrows in mourning.[/p]