Patch 0.5.1 - Now available
New Features
- Added loading screen with hints
- Added History log can now be opened / closed by click
- Added window modes (full screen, borderless, windowed)
- Added that Steam language is now used by default (if not overridden in settings)
- Added mouse wheel scrolling to Challenge Map menu
- Added assemble animation VFX for Merged Buildings
- Added a fish pond decal to Fishery
- Added a new City deck Houses variant
- Added more fishes to Fish feature
- Improved Iron Mine (carts are now black, added iron load)
- Improved City deck textures
- Improved tooltip font (smaller size, more spacing, better legibility)
- Improved map high score panel
- Improved map rating panel (Button behaviour, new button styles)
- Fixed Quarry clipping through cliffs
- Fixed Iron Mine clipping through cliffs and colliders
- Fixed Chapel decal
- Added new map rating sounds (bronze/silver/gold map rating)
- Added new sounds when selecting or loading a map/challenge
- Added an additional main theme
- Improved waterfall SFX
- Adjusted balancing of Fishing Boat
- Adjusted balancing of Houses
- Adjusted camera move speed on right mouse button drag
- Added social media and feedback buttons
- Updated welcome screen
- Fixed height calculation for keep and merged buildings 'terraforming'
- Fixed locking cursor to window
- Fixed missing influences in card tooltip in challenge maps
- Fixed/changed points and progress bar behaviors
- Fixed issue with map holes (transitions) when destroying Mining buildings next to Merged Buildings
- Fixed tab buttons in main menu screens
- Fixed trees and props reappearing when previewing buildings or reloading maps
- Fixed cell biomes on 'Oh my cod' challenge