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A Cozy Fireside Chat About the Coming Update

Greetings fellows!

The final FOUNDATION update is coming soon!

The upcoming update completes the FOUNDATION milestone and brings some real momentum to the game with new building complexes, Quality of Life features, and much anticipated requested features from our community.

In addition to the usual fixes and UI improvements, we'll be telling you more about our planned content in the coming weeks - so stay tuned and keep following our news on Steam!
Until then, we'd like to sweeten the wait a bit by answering a selection of your collected TerraScape-related questions from the past weeks below:


Q: The FOUNDATION updates introduced puzzle maps. What is the idea behind this?

A: Puzzle maps are not only an exciting challenge for perfectionists. They are also ideal for exploring strategies that can be used in 'Free Play' and multiplayer modes.


Q: Gamers love the relaxed gameplay of the game. Do you think the demand for such games is greater than ever and if so, what's the reason?

A: Relaxed games that you can play whenever you want are becoming much more popular in recent years. Many - including ourselves - are finding increasingly less time for long drawn out games that you have to 'get into'. TerraScape, with its relaxed design and soundtrack, also wants to provide deceleration in the often hectic everyday life we all experience.


Q: The medieval-inspired look of the buildings gives the game a visual charm. Is this your way of creating a sense or experience of the time period or architectural style?

A: For us, the Middle Ages exude a certain narrative nature and romance based on countless novels, sagas and stories. In TerraScape, a flying fantasy island of castles and villages is meant to capture this atmosphere and pass it on to the gamers. The style and influences of most of the buildings are actually based on their role in the Middle Ages at that time.


Q: What feedback has surprised you the most so far?

A: Some media cautiously expressed that TerraScape established a new sub-genre, which blew our socks off.

We especially loved the layouts for optimal building placement that were figured out and shared by the community. These have been THE topic of discussion in our work breaks for days ;)

We were also impressed by the many good ideas that came from the community that we hadn't thought of before.



Q: Can you tell us a few fun facts about TerraScape?

A1: Our coffee drinking is about 19 cups a day and averages 45 liters a week.

A2: Our team houses 43 pets, including 5 cats and 38 shrimp. Asian Cocktail Party!

A3: It took a whopping 30+ mountain designs before we found the right style.




How did you like our little Q and A session and do you have any other questions for us?

Feel free to write us your feedback in the comments and keep having fun with TerraScape!

Your Bitfall Studios Team