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TerraScape News

Hotfix 0.11.0.3

[h3]Hotfix 0.11.0.3[/h3]

fixed Deck Button not being interactable




This fix based on your reports! Thank you a lot!


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META Bugfixes 0.11.0.2

[h2]META Bugfixes 0.11.0.2[/h2]

  • Fixed Idyllic Island's map goals
  • Fixed unlock condition for Harmonic Hills (Idyllic Island's silver medal)
  • Fixed the Bakery Map Goal in Peerless Plateau that was mistakenly counting points for Windmills
  • Fixed unlock conditions for Bonny Basing (instant unlock Scenario when you've already done both unlock conditions)
  • Improved behavior of Deck Selection button


Thank you for your feedback and bug reports. It really helps to ensure the quality of TerraScape!

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Great Meta Update





Dear Scaper,

during the last weeks we honestly have been sweating a lot - not only because of the weather but also because of this big update., Sooo... *drumroll* here it is! We are happy to present you a bunch of new TerraScape features that will hopefully blow your mind. Let's see what's the most important new stuff:






You may have already found some fellow friends to compete against each other in TerraScape(?) Now you can also play together in our new gorgeous Coop Multiplayer mode! Work together to get points but be careful: not only points are shared, don't steal your teammates' decks.





Let us go like a bull at a gate at first: You now can decorate your keep with your custom banner! Earn XP during all of your play sessions and unlock rewards like banner decorations, custom titles (yes, you can choose to be the 'Captain' now). Other unlockables can change the way your map looks like - but pssst, not too much spoiler here.





Ever wanted to brag with your overwhelmingly great TerraScape skills? (Yes, we too.) We reworked the score system in free terras - now: Kingdom Mode - to be more scalable. Those Medals were removed and instead you can play through multiple Milestones and create new Highscores that can be compared in Steam Leaderboards.





'Oh look, that guy just walked into someone's other house - what is he doing in there?!'. Many of you Scapers have wished for people wandering around in the game and now we layed the foundation for the so called 'Wuselfaktor' (scurryfactor). Lean back and watch others work!





Of course we did not forget to give you more content to play with: there are 3 new Scenarios with unique Terra Goals and new Puzzles! All Terras were slightly rebalanced and adjusted. We... erm... well, don't know how to say this... had to remove all your highscores and progress on puzzles. Yes we are really sorry for this, but there was no way around it. Most of the older puzzles were reworked and as we added a new feature to all of TerraScape's game modes we hope that you will have fun replaying the old and discover the new ones and once again: forgive us!





There is a 'new' deck or maybe two 'new' decks or however you call it: We split the Farming deck into two decks and filled them up with new buildings. So now there is one deck focusing on food and the other one is to stay hydrated. And as promised: The orchard is back again in another deck! Besides new buildings we - of course - added two new Merged Buildings.




[h2]Changelog[/h2]

[h3]New Game Mode[/h3]
  • Coop Multiplayer


[h3]Meta Game & Player Profile[/h3]
  • Reworked scoring system of Free Terras (now: Kingdom Mode) to Milestones
  • Give XP for every game session depending on your score
  • Added a player profile where you can see your Meta Progress and customize your own banner and title
  • New Banner Unlockables
  • New Title Unlockables
  • New Feature Variant Unlockables
  • New Building Variant Unlockables
  • Quests
  • Steam Leaderboards for Free Terras
  • Save system rework: one save game slot per Terra


[h3]New Buildings[/h3]
  • Gatherer Hut
  • Bee Keeper
  • Bakery
  • New Buildings Variant for Square
  • New Buildings Variant for Garden


[h3]New Merged Buildings[/h3]
  • Manor Farm
  • Liquor Distillery


[h3]New Achievements[/h3]
  • Gold Hunt V
  • Challenge Accepted V
  • 3 New Achievements for the new Scenarios
  • 2 New Achievements for the new Merged Buildings


[h3]New Maps[/h3]
  • 3 new Scenarios
  • 5 new Puzzles
  • Rebalancing of all Maps


[h3]New Map Features[/h3]
  • Berry Bushes
  • New Feature Variant for Fish
  • New Feature Variant for Forest
  • New Feature Variant for Stone
  • New Feature Variant for Game


[h3]Bigger Visual Improvements[/h3]
  • Wuselfaktor
  • Weather System: Clouds & Cloud shadows


[h3]Misc[/h3]
  • Performance improvements
  • Bugfixes
  • And much more...



Have fun! :)



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Bugfixes 0.10.0.6 + Bonus

[h2]New Stuff[/h2]
  • New “Decks & Buildings” Glossary
  • Background eye candy in main menu



[h2]Bugfixes[/h2]

[h3]Misc[/h3]
  • Fixed first Puzzle can't be selected
  • Fixed buildings appearing in Merged Buildings on save game load
  • Fixed Keep level number in stats
  • Fixed staying influence icons
  • Fixed missing Steam exception (GOG)
  • Fixed Deck Button can be broken on click spamming
  • Fixed missing model variety (Cottages, Houses, Fish Trap)
  • Fixed wrong Keep model in Puzzles


[h3]Multiplayer[/h3]
  • Fixed issues with wrong names in player panel ingame
  • Fixed sometimes players were skipped
  • Enabled the “Summer Update” Achievements can also achieved in Multiplayer


[h3]Balancing[/h3]
  • Adjusted difficulties (make harder in the end) on free play and scenario Terras
  • Adjusted first Keep upgrade threshold
  • Adjusted target points on “Wish you were Beer” Puzzle
  • Adjusted Iron Smelter influences
  • Earlier Forester, later Hunter unlock
  • Higher spawn chance of forests on big Terras
  • Boat Builder receives stronger penalty for nearby Boat Builders


[h3]Assets[/h3]
  • Fixed Iron Mine textures
  • Fixed City Deck buildings textures


[h3]User Interface[/h3]
  • Fixed Deck selection card scale on mouse hover
  • Improved Deck Card animations
  • Added more scribbles to the Puzzle Map




Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



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Summer Update

Dear Scaper,

We have invested a lot of time, motivation and fun into TerraSacpe and now we want to present you all the great new content! That’s why we release a bunch of new features and updates even before the announced META-Update. This will also pave the way to the next META-Milestone and keep you entertained before boredom hits.


[previewyoutube][/previewyoutube]


[h3]What’s new?[/h3]
Well, there is a lot of interesting new stuff, so I’ll tell you about the most important changes - let’s start with the biggest fish in the sea:

[h3]Deck unlocks[/h3]
Previously every upgrade of your expanding kingdom lead to a new deck unlock. All of you could tell that you start with forest and cottages, then field and etc. et al.…
THIS was a bit boring. Now you can specialize on your preferred decks and unlock them in the order you want. So you can adapt your strategy to the current playing Terra.

[h3]An almost new deck[/h3]
Actually, there are two almost new decks, which may sound strange at first, but let us explain:

You probably still remember the mining deck; it's a blessing and a curse at the same time. Some people love digging in the dirt, while others hate it. We have split this deck in half with a pickaxe, creating two new complete decks with their own strengths and weaknesses. The stone construction deck now provides you with fresh, square building materials that the city deck is very keen on. And the iron industry deck offers you a variety of tough tools to become the master of mountains and tunnels.

[h3]New fusions[/h3]
We have screwed, built, wallpapered, and adjusted to construct the new building complexes that you have eagerly awaited. A fresh batch of freshly minted building complexes is now entering your terras, embellishing your settlements and offering many new strategies for you to discover, if you find them.

[h3]A logistic table-turn[/h3]
What happened? Why do miners no longer like villagers, and what do blacksmiths and foresters have in common? As in any relationship, some things change, while others remain the same. We thought that we should take action against unwelcome neighbors and questionable collaborations. As a result, almost all buildings receive a slight to significant change in their effects and surprisingly new and meaningful synergies. Who resides next to my grand palace?

Oh, and by the way, if you consider demolition, be careful because it can now sometimes incur significant penalties and the wrath of the owners on top of that!

[h3]The puzzle journey continues[/h3]
Two new decks and new synergies mean more possible puzzles. There are ten new puzzle Terras - of course, with the usual cheesy quips - and a variety of existing ones have been revised. Oh yes, the orchard is being replaced by the forester (why would a lumberjack chop down fruit trees? Does he have a plank in front of his head?). But don't worry, the orchard will soon return in a different form. Stay tuned!

[h3]A balancing act[/h3]
Not only have the puzzle Terras been adjusted, but all freeplay Terras and scenarios have also been adjusted in their difficulty. Specifically, you will find some placement improvements for rivers and forests, resulting in less frustration and more fun while puzzling.

[h3]Homework[/h3]
Without atonement for past sins, nothing new can emerge. We have fixed a few bugs and errors to make way for exciting new features and enhanced performance in the future. Out with the donkey, in with the horse!


These are just some of the many updates we want to introduce to you, and we look forward to your feedback. A detailed list for fans of tables and data stacks can be found below.




Patchlog


[h3]Merged Buildings[/h3]
  • Engineer-Workshop
  • Trade District
  • Royal Forest

[h3]Card Decks[/h3]
  • Mining-Deck removed
New Deck: Iron Industry
  • Iron Mine
  • Charcoal Burner
  • Iron Smelter
  • Blacksmith
New Deck: Stoneworks
  • Stone Mine
  • Hauling Station
  • Stonemason
  • Builder Guild

Buildings
  • Forester (new)
  • Orchard removed for now
  • All Forestry-Buildings got a visual update
  • The orchard in the forestry deck has been replaced by the new forester.
    Note: The reason for this change was that the orchard didn't quite fit thematically into the forestry setting. But don't worry: The orchard will soon make a new debut!



[h3]Puzzle-Terras[/h3]
  • Revision of some previous Puzzle Terras due to the new balance and buildings.
  • 10 more Puzzle Terras have been added
  • Changed order of the Puzzle Terras

[h3]Changes/Features/Miscellaneous[/h3]
  • Complete balancing overhaul (decks, buildings, cards, and puzzles)
  • Autosave and manual saving of multiple save slots
  • UI updates
  • Expanded tutorial hints
  • Generation of forests and rivers
  • Changed formation of the mining enclave
  • Improved performance of merged building VFX
  • Enhanced card overlay
  • Support for extra mouse buttons in keyboard mapping
  • Optimization of the virtual cursor when placing buildings
  • Improved UI flow after losing
  • A bunch of new loading screenies

[h3]Achievements[/h3]
  • Golden Touch I - IV
  • A Casual Challenge (thanks Kazhooel)
  • Achievements for three new merged buildings
  • Achievements for the ‘new’ decks

[h3]Bugfixes[/h3]
  • Bugfix for Keybindings
  • Resource Icons not updated on feature change





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