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TerraScape News

Update 0.9.1.2



[h2]Update 0.9.1.2[/h2]

Small update, big impact. Now you can choose which anti-aliasing you want to use, and in multiplayer you will see that you are not the only Scaper on the Terras.

[h3]Features[/h3]
  • Added antialiasing settings: none, TAA, SMAA, FXAA to graphic settings

[h3]Improvements[/h3]
  • Improved position of some tutorial hints for better readability
  • Improved Steam multiplayer lobby:
    • Enabled search for lobbies worldwide (former only regional)
    • Implemented auto refresh lobbies
    • Shows now all current (full, running, not joinable) lobbies
    • Implemented custom lobby name
  • Improved tree trunk textures

[h3]Fixes[/h3]
  • Fixed highscore and progression Issue in Puzzle Terra "A Chapel a day"
  • Fixed points preview issue in the circle around Draw Deck button after using a demolition card
  • Fixed fps dependent point counting in badge
  • Fixed too early unlock of Vineyard Merged Building info in glossary
  • Fixed Map Rating Panel being shown again after loading a game where already earned gold medal
  • Fixed placed extras (game, stone) that were built on a demolished area not spawning after loading a savegame



Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!

Join our community:

Bugfix 0.9.0.1

[h3]Bugfix 0.9.0.1[/h3]
  • Correctly adapt mouse buttons when RMB is set as primary in Windows
  • Correctly track Merged Building unlocks Multiplayer (glossary unlocks, achievements)
  • Fixed Build Overlay of Merged Buildings in Multiplayer
  • Show save dialog when selecting back to main menu/retry from map rating window
  • Adjusted Medal scores for some Puzzle Terras (Take Square, Village People, Keep it Up, O Apple Tree, Ferry Tales, Mainstream, Stadtromantik, I beg your Garden and especially: A Chappel a Day)


Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



Join our community:

FOUNDATION Milestone Achieved



Greetings TerraScapers

Today we’re pleased to announce the release of the final FOUNDATION Update! We’re excited to reveal new merged buildings, the Mining Enclave, the Fish Farm, the Vineyard and the Forest Settlement. Not only that, we’ve also invented additional Action cards that have special strategic values, as well as map overlays which will go some way in helping you find every enticing spot in your growing city. All the tools you’ll need to beat the high scores and perfect your settlement. And from now on – if things go wrong, there is now the long-awaited UNDO button, which you may need on the new Hard Terras.

Along with the usual tweaks and ongoing fixes, we’ll continue to implement quality of life features and larger balance overhauls, and new Terras in the coming months ahead, as well as features that are often requested and highly anticipated by the community. Keep all the great feedback coming, we love hearing from you.

For those of you who aren’t already avid TerraScapers, you’ll be pleased to know we’ve got a Steam sale starting tomorrow!

Keep on building!

Your Bitfall Studios Team





[h3]New Content[/h3]
New Merged Buildings
  • New mechanic for Merged Buildings (spawning of resources on surrounding tiles)
  • Mining Enclave
  • Fish Farm
  • Vineyard
  • Forest Settlement
New Action Cards
  • Place Iron
  • Place Game
New Maps
  • Added three hard terras for Freeplay & Multiplayer

[h3]New Features[/h3]
Map Overlays
  • Hexagon grid
  • Ressources on the map
  • Buildable tiles
  • When building: Highlighting of influencing buildings
Quality of Life
  • The highly anticipated Undo button (undo your last building placement)
  • Additional notifications (Rewards from Merged Buildings, reached Medals, unlocked Deck Selection Slots)
  • Added configuration option for multiplayer target score

[h3]Changes[/h3]
Balancing
  • Increased target scores for puzzle terras (“Ferry Tales”, “Riverdance”, “Take Square”, “Oh my Cod”, “Priest to meet you”, “Mainstream”, “A chapel a day” and “I beg your garden”)
  • Rebalanced Granary and Monastary
Misc
  • Added button that opens the Terra Rating Panel
  • Improved input system and input device switching
  • Best building in statistics is now displayed with points
Bugfixes
  • Fixed a multiplayer issue where it was no one's turn

A Cozy Fireside Chat About the Coming Update

Greetings fellows!

The final FOUNDATION update is coming soon!

The upcoming update completes the FOUNDATION milestone and brings some real momentum to the game with new building complexes, Quality of Life features, and much anticipated requested features from our community.

In addition to the usual fixes and UI improvements, we'll be telling you more about our planned content in the coming weeks - so stay tuned and keep following our news on Steam!
Until then, we'd like to sweeten the wait a bit by answering a selection of your collected TerraScape-related questions from the past weeks below:


Q: The FOUNDATION updates introduced puzzle maps. What is the idea behind this?

A: Puzzle maps are not only an exciting challenge for perfectionists. They are also ideal for exploring strategies that can be used in 'Free Play' and multiplayer modes.


Q: Gamers love the relaxed gameplay of the game. Do you think the demand for such games is greater than ever and if so, what's the reason?

A: Relaxed games that you can play whenever you want are becoming much more popular in recent years. Many - including ourselves - are finding increasingly less time for long drawn out games that you have to 'get into'. TerraScape, with its relaxed design and soundtrack, also wants to provide deceleration in the often hectic everyday life we all experience.


Q: The medieval-inspired look of the buildings gives the game a visual charm. Is this your way of creating a sense or experience of the time period or architectural style?

A: For us, the Middle Ages exude a certain narrative nature and romance based on countless novels, sagas and stories. In TerraScape, a flying fantasy island of castles and villages is meant to capture this atmosphere and pass it on to the gamers. The style and influences of most of the buildings are actually based on their role in the Middle Ages at that time.


Q: What feedback has surprised you the most so far?

A: Some media cautiously expressed that TerraScape established a new sub-genre, which blew our socks off.

We especially loved the layouts for optimal building placement that were figured out and shared by the community. These have been THE topic of discussion in our work breaks for days ;)

We were also impressed by the many good ideas that came from the community that we hadn't thought of before.



Q: Can you tell us a few fun facts about TerraScape?

A1: Our coffee drinking is about 19 cups a day and averages 45 liters a week.

A2: Our team houses 43 pets, including 5 cats and 38 shrimp. Asian Cocktail Party!

A3: It took a whopping 30+ mountain designs before we found the right style.




How did you like our little Q and A session and do you have any other questions for us?

Feel free to write us your feedback in the comments and keep having fun with TerraScape!

Your Bitfall Studios Team



TerraScape – Building on a High



Greetings fellows!

Two weeks after launch, it's safe to say we’ve been overwhelmed with the positive reaction and support for TerraScape and would like to say a big thank you for all your incredible support and enthusiasm! We are so grateful for the amazing response we have received from our community.

The reaction to the game has been better than even we could have hoped for so it's great to see so many of you enjoying the game. We want to thank all our players for the continuing feedback of how TerraScape can evolve in the coming months.

If you haven’t seen our roadmap yet you may want to check it out and take a look at the feature updates that will be added to TerraScape in 2023. Cooperative multiplayer being one of them, not to mention new decks and merged buildings!



In addition to new content, we are of course also committed to ensuring that TerraScape's gameplay is as smooth and enjoyable as possible. Even though we are a small team we will continue tweaking and fixing any issues that come up, so that your gaming experience is a pleasant and rewarding one

Thank you again for your continued support and constructive feedback, and we look forward to sharing more exciting updates with you soon!

Happy building!

Your Bitfall Studios Team