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TerraScape News

Summer Update

Dear Scaper,

We have invested a lot of time, motivation and fun into TerraSacpe and now we want to present you all the great new content! That’s why we release a bunch of new features and updates even before the announced META-Update. This will also pave the way to the next META-Milestone and keep you entertained before boredom hits.


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[h3]What’s new?[/h3]
Well, there is a lot of interesting new stuff, so I’ll tell you about the most important changes - let’s start with the biggest fish in the sea:

[h3]Deck unlocks[/h3]
Previously every upgrade of your expanding kingdom lead to a new deck unlock. All of you could tell that you start with forest and cottages, then field and etc. et al.…
THIS was a bit boring. Now you can specialize on your preferred decks and unlock them in the order you want. So you can adapt your strategy to the current playing Terra.

[h3]An almost new deck[/h3]
Actually, there are two almost new decks, which may sound strange at first, but let us explain:

You probably still remember the mining deck; it's a blessing and a curse at the same time. Some people love digging in the dirt, while others hate it. We have split this deck in half with a pickaxe, creating two new complete decks with their own strengths and weaknesses. The stone construction deck now provides you with fresh, square building materials that the city deck is very keen on. And the iron industry deck offers you a variety of tough tools to become the master of mountains and tunnels.

[h3]New fusions[/h3]
We have screwed, built, wallpapered, and adjusted to construct the new building complexes that you have eagerly awaited. A fresh batch of freshly minted building complexes is now entering your terras, embellishing your settlements and offering many new strategies for you to discover, if you find them.

[h3]A logistic table-turn[/h3]
What happened? Why do miners no longer like villagers, and what do blacksmiths and foresters have in common? As in any relationship, some things change, while others remain the same. We thought that we should take action against unwelcome neighbors and questionable collaborations. As a result, almost all buildings receive a slight to significant change in their effects and surprisingly new and meaningful synergies. Who resides next to my grand palace?

Oh, and by the way, if you consider demolition, be careful because it can now sometimes incur significant penalties and the wrath of the owners on top of that!

[h3]The puzzle journey continues[/h3]
Two new decks and new synergies mean more possible puzzles. There are ten new puzzle Terras - of course, with the usual cheesy quips - and a variety of existing ones have been revised. Oh yes, the orchard is being replaced by the forester (why would a lumberjack chop down fruit trees? Does he have a plank in front of his head?). But don't worry, the orchard will soon return in a different form. Stay tuned!

[h3]A balancing act[/h3]
Not only have the puzzle Terras been adjusted, but all freeplay Terras and scenarios have also been adjusted in their difficulty. Specifically, you will find some placement improvements for rivers and forests, resulting in less frustration and more fun while puzzling.

[h3]Homework[/h3]
Without atonement for past sins, nothing new can emerge. We have fixed a few bugs and errors to make way for exciting new features and enhanced performance in the future. Out with the donkey, in with the horse!


These are just some of the many updates we want to introduce to you, and we look forward to your feedback. A detailed list for fans of tables and data stacks can be found below.




Patchlog


[h3]Merged Buildings[/h3]
  • Engineer-Workshop
  • Trade District
  • Royal Forest

[h3]Card Decks[/h3]
  • Mining-Deck removed
New Deck: Iron Industry
  • Iron Mine
  • Charcoal Burner
  • Iron Smelter
  • Blacksmith
New Deck: Stoneworks
  • Stone Mine
  • Hauling Station
  • Stonemason
  • Builder Guild

Buildings
  • Forester (new)
  • Orchard removed for now
  • All Forestry-Buildings got a visual update
  • The orchard in the forestry deck has been replaced by the new forester.
    Note: The reason for this change was that the orchard didn't quite fit thematically into the forestry setting. But don't worry: The orchard will soon make a new debut!



[h3]Puzzle-Terras[/h3]
  • Revision of some previous Puzzle Terras due to the new balance and buildings.
  • 10 more Puzzle Terras have been added
  • Changed order of the Puzzle Terras

[h3]Changes/Features/Miscellaneous[/h3]
  • Complete balancing overhaul (decks, buildings, cards, and puzzles)
  • Autosave and manual saving of multiple save slots
  • UI updates
  • Expanded tutorial hints
  • Generation of forests and rivers
  • Changed formation of the mining enclave
  • Improved performance of merged building VFX
  • Enhanced card overlay
  • Support for extra mouse buttons in keyboard mapping
  • Optimization of the virtual cursor when placing buildings
  • Improved UI flow after losing
  • A bunch of new loading screenies

[h3]Achievements[/h3]
  • Golden Touch I - IV
  • A Casual Challenge (thanks Kazhooel)
  • Achievements for three new merged buildings
  • Achievements for the ‘new’ decks

[h3]Bugfixes[/h3]
  • Bugfix for Keybindings
  • Resource Icons not updated on feature change





Join our community:

Update 0.9.1.2



[h2]Update 0.9.1.2[/h2]

Small update, big impact. Now you can choose which anti-aliasing you want to use, and in multiplayer you will see that you are not the only Scaper on the Terras.

[h3]Features[/h3]
  • Added antialiasing settings: none, TAA, SMAA, FXAA to graphic settings

[h3]Improvements[/h3]
  • Improved position of some tutorial hints for better readability
  • Improved Steam multiplayer lobby:
    • Enabled search for lobbies worldwide (former only regional)
    • Implemented auto refresh lobbies
    • Shows now all current (full, running, not joinable) lobbies
    • Implemented custom lobby name
  • Improved tree trunk textures

[h3]Fixes[/h3]
  • Fixed highscore and progression Issue in Puzzle Terra "A Chapel a day"
  • Fixed points preview issue in the circle around Draw Deck button after using a demolition card
  • Fixed fps dependent point counting in badge
  • Fixed too early unlock of Vineyard Merged Building info in glossary
  • Fixed Map Rating Panel being shown again after loading a game where already earned gold medal
  • Fixed placed extras (game, stone) that were built on a demolished area not spawning after loading a savegame



Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!

Join our community:

Bugfix 0.9.0.1

[h3]Bugfix 0.9.0.1[/h3]
  • Correctly adapt mouse buttons when RMB is set as primary in Windows
  • Correctly track Merged Building unlocks Multiplayer (glossary unlocks, achievements)
  • Fixed Build Overlay of Merged Buildings in Multiplayer
  • Show save dialog when selecting back to main menu/retry from map rating window
  • Adjusted Medal scores for some Puzzle Terras (Take Square, Village People, Keep it Up, O Apple Tree, Ferry Tales, Mainstream, Stadtromantik, I beg your Garden and especially: A Chappel a Day)


Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



Join our community:

FOUNDATION Milestone Achieved



Greetings TerraScapers

Today we’re pleased to announce the release of the final FOUNDATION Update! We’re excited to reveal new merged buildings, the Mining Enclave, the Fish Farm, the Vineyard and the Forest Settlement. Not only that, we’ve also invented additional Action cards that have special strategic values, as well as map overlays which will go some way in helping you find every enticing spot in your growing city. All the tools you’ll need to beat the high scores and perfect your settlement. And from now on – if things go wrong, there is now the long-awaited UNDO button, which you may need on the new Hard Terras.

Along with the usual tweaks and ongoing fixes, we’ll continue to implement quality of life features and larger balance overhauls, and new Terras in the coming months ahead, as well as features that are often requested and highly anticipated by the community. Keep all the great feedback coming, we love hearing from you.

For those of you who aren’t already avid TerraScapers, you’ll be pleased to know we’ve got a Steam sale starting tomorrow!

Keep on building!

Your Bitfall Studios Team





[h3]New Content[/h3]
New Merged Buildings
  • New mechanic for Merged Buildings (spawning of resources on surrounding tiles)
  • Mining Enclave
  • Fish Farm
  • Vineyard
  • Forest Settlement
New Action Cards
  • Place Iron
  • Place Game
New Maps
  • Added three hard terras for Freeplay & Multiplayer

[h3]New Features[/h3]
Map Overlays
  • Hexagon grid
  • Ressources on the map
  • Buildable tiles
  • When building: Highlighting of influencing buildings
Quality of Life
  • The highly anticipated Undo button (undo your last building placement)
  • Additional notifications (Rewards from Merged Buildings, reached Medals, unlocked Deck Selection Slots)
  • Added configuration option for multiplayer target score

[h3]Changes[/h3]
Balancing
  • Increased target scores for puzzle terras (“Ferry Tales”, “Riverdance”, “Take Square”, “Oh my Cod”, “Priest to meet you”, “Mainstream”, “A chapel a day” and “I beg your garden”)
  • Rebalanced Granary and Monastary
Misc
  • Added button that opens the Terra Rating Panel
  • Improved input system and input device switching
  • Best building in statistics is now displayed with points
Bugfixes
  • Fixed a multiplayer issue where it was no one's turn

A Cozy Fireside Chat About the Coming Update

Greetings fellows!

The final FOUNDATION update is coming soon!

The upcoming update completes the FOUNDATION milestone and brings some real momentum to the game with new building complexes, Quality of Life features, and much anticipated requested features from our community.

In addition to the usual fixes and UI improvements, we'll be telling you more about our planned content in the coming weeks - so stay tuned and keep following our news on Steam!
Until then, we'd like to sweeten the wait a bit by answering a selection of your collected TerraScape-related questions from the past weeks below:


Q: The FOUNDATION updates introduced puzzle maps. What is the idea behind this?

A: Puzzle maps are not only an exciting challenge for perfectionists. They are also ideal for exploring strategies that can be used in 'Free Play' and multiplayer modes.


Q: Gamers love the relaxed gameplay of the game. Do you think the demand for such games is greater than ever and if so, what's the reason?

A: Relaxed games that you can play whenever you want are becoming much more popular in recent years. Many - including ourselves - are finding increasingly less time for long drawn out games that you have to 'get into'. TerraScape, with its relaxed design and soundtrack, also wants to provide deceleration in the often hectic everyday life we all experience.


Q: The medieval-inspired look of the buildings gives the game a visual charm. Is this your way of creating a sense or experience of the time period or architectural style?

A: For us, the Middle Ages exude a certain narrative nature and romance based on countless novels, sagas and stories. In TerraScape, a flying fantasy island of castles and villages is meant to capture this atmosphere and pass it on to the gamers. The style and influences of most of the buildings are actually based on their role in the Middle Ages at that time.


Q: What feedback has surprised you the most so far?

A: Some media cautiously expressed that TerraScape established a new sub-genre, which blew our socks off.

We especially loved the layouts for optimal building placement that were figured out and shared by the community. These have been THE topic of discussion in our work breaks for days ;)

We were also impressed by the many good ideas that came from the community that we hadn't thought of before.



Q: Can you tell us a few fun facts about TerraScape?

A1: Our coffee drinking is about 19 cups a day and averages 45 liters a week.

A2: Our team houses 43 pets, including 5 cats and 38 shrimp. Asian Cocktail Party!

A3: It took a whopping 30+ mountain designs before we found the right style.




How did you like our little Q and A session and do you have any other questions for us?

Feel free to write us your feedback in the comments and keep having fun with TerraScape!

Your Bitfall Studios Team