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The Wandering Terra

[p]Big date today: The Wandering Village Full Release is there!
The Wandering Village is a game about settling on a very big creature wandering trough a wonderful but dangerous world. Its developed by our friends and partners Stray Fawn with much passion and innovation. [/p][p][dynamiclink][/dynamiclink]That's why we decided to host a very special event: as a small token of appreciation, we want to surprise our friends with a small gift 🎁 for their wonderful work and have created an event challenge specially tailored to The Wandering Village. We hope you enjoy the special challenge in TerraScape as much as you enjoy Stray Fawn's game. 🤗[/p][p][/p][p]Why not join Onbu (the big boy in the picture) on his journey? You can accompany him for a short time in TerraScape until 31th of July 2025, or you can get him straight away and keep him forever in The Wandering Village. :D[/p][p]Not only can you unlock unique themed banner elements (and make your way up the leaderboard) by playing the special challenge - but you can also win a key for The Wandering Village by joining our official TerraScape Discord and taking part in the raffle with a screenshot of your solution!
[/p][p]Join TerraScape Discord[/p][p][/p][p]See you scaping! ːcoolstar2022ː[/p][p]The BFS Team[/p]

Patch 1.2.0.5

[p]Patchnotes 1.2.0.5[/p]
  • [p]Added a special challenge[/p]
  • [p]Added missing click sounds to some buttons in Main Menu[/p]
  • [p]Improved scroll speed in some Main Menu menus[/p]
  • [p]Improved visuals (Ambient Occlusion)[/p]
  • [p]Improved water visuals[/p]
  • [p]Fixed some loca typos[/p]
  • [p]Fixed a bug where ambient occlusion was no longer being rendered[/p]
  • [p]Removed auto exposure in high quality settings[/p]
[p][/p][p]"We need more splatter on Banner Elements ... 😈"[/p]

Bugfix 1.2.0.4

  • [p]fixed overall diamonds stats counter[/p]
  • [p]added some fantastic people to the credits[/p]
[p][/p][p]"No, no no no - ubuntu is a linux, not a dinosaur!" - "So. A penguin."[/p]

Bugfix 1.2.0.3

  • [p]Fixed incorrect display on undiscovered influences in card info (style tag)[/p]
  • [p]Fixed card info for extra cards on the right side flickering once but not showing when selected[/p]
[p][/p][p][/p][p]"Finally it's getting cooler!" - "You're talking about TerraScape or the weather?"[/p]

Patch 1.2.0.2

[p]We're currently focusing on fixes and improvements to the user experience, as well as significant optimizations for higher FPS. The overall size of the game has also been optimized by removing a lot of no longer needed data.[/p]
  • [p]Added keyboard keybind for Glossary [G][/p]
  • [p]Added keyboard keybind for previous / next card [Home / Pos1 + End][/p]
  • [p]Improved CPU performance[/p]
  • [p]Improved GPU performance[/p]
  • [p]Improved memory efficiency[/p]
  • [p]Improved some counter visuals[/p]
  • [p]Improved water mesh of cells at the edge of the map slightly[/p]
  • [p]Improved building bar auto scroll to selected card when using keyboard keybinds [/p]
  • [p]Reduced overall game size significantly[/p]
  • [p]Fixed a bug where a lot of text-effects went missing. E.g. shadow / outline on Player-Profile level[/p]
  • [p]Fixed some missing VFX on buildings[/p]
  • [p]Fixed undo of Merged Buildings not correctly working with rivers (Fishing Outpost was adding unwanted river, Lumber Mill was not restoring forest on river)[/p]
  • [p]Fixed loca 'Händlerangebot' (DE)[/p]
  • [p]Fixed missing mountain in puzzle 'Geology'[/p]
  • [p]Fixed multiplayer panel not hiding when pressing [H][/p]
  • [p]Fixed keybinds for multiplayer log (keyboard was not working, gamepad was not waiting for hold)[/p]
  • [p]Extended analytics in order to improve player experience[/p]
[p][/p][p][/p][p](Days in production: 1248) - Original quote: "We should buy a bar! And dude... DUDE, we should call it Building Bar!" ːsteamfacepalmː[/p][p][/p]