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Spell Disk News

Spell Disk 0.5.7b hotfix

  • Addressed an issue where the run history was not saved on certain computer configurations, and made the game softlocked at the end of the game (through the gate, game over, etc). Although it was not reproducible on our end, it seems that the new Queue to save the data was incompatible with some computer configurations. This fix should resolve the softlock issue you may have been experiencing since the 0.5.7a update. We apologize for any inconvenience caused by this bug.

Spell Disk 0.5.7a : New save file beta

  • Implemented a new save system to store your previous runs in a separate file (up to 5). In the alpha version of Spell Disk, the history of all your runs was recorded in your save file. However, we noticed that playing the game too many times, resulting in massive save data, could lead to frame drops each time the save data was accessed. So we removed the history entirely so far, until now. We are now storing the limited history of your runs in a separate data log file and only accessing it when frame drops are not likely to be an issue. We are introducing this new system now to test its stability before implementing additional features in our next major update, version 0.6.
  • Currently, within the game, you should not observe any visible differences due to this change. If you encounter any unexpected results or behaviors related to the save data, please let us know.
  • Made internal changes to save shield values from artifacts.
  • Fixed an issue where pressing Right on the language selection panel before the options were open would cause you to get stuck in the settings menu.

Spell Disk 0.5.7 Update

  • Added a new outfit: Bunny outfit.
  • Added a new accessory: Bunny ears.
  • Changed the unlock requirement texts for some outfits and accessories. Since the portrait images of the enemies were displaying the information better than the words, some redundant texts has been removed for clarity.

  • Adjusted the rendering order when the player is jumping (via the new outfit or hammer's charge attack).
  • Added a total outfit/accessory counter in Survivor Mode's wardrobe too.
  • The wardrobes now have additional highlights to indicate which side you're controlling.

  • Adjusted and optimized the player's light circle against the wall. It will no longer attempt to lighten up dark parts of the wall.
  • Optimized the hammer's attacks.
  • Optimized the way the duration of spells is calculated, affecting 80+ spells.

We believe this update will be the last of the 0.5 version. Our planned next patch will be a major update, allowing you to progress further beyond the gate!

Thank you for playing Spell Disk!

Spell Disk 0.5.6d

  • Increased damage level modifier will not override the danger level's damage modifier. The level modifier will add more damage to the damage from the danger level.
  • Adjusted the translation for Crypt (2nd stages) for certain languages.
  • Changed the name of 3rd stages from Citadel into Barracks, to fit more into the theme of the setting.

Nominate Spell Disk for Innovative Gameplay!

Hello Spell Disk Community,

We kindly ask for your support to nominate Spell Disk for "INNOVATIVE GAMEPLAY" category in the Steam Awards 2023!