The weapon image will be hidden in the base mode on the player UI in the left corner of the screen. Since outfits and accessories can be worn separately (appearance vs. function), there's a need to indicate which one is functional. However, with weapons, the appearance can't be changed. Even when the player is opening up the inventory or not, you can always catch a glimpse of what weapon the player is using, so we're currently going with this decision for the moment.
Fixed an issue where the stat panel of the inventory (right side of UI when pressing inventory) would remain open when you quit to the main menu while selecting level-up rewards in the survivor mode.
Adjusted mana cost for the critical disk and spell critical disk, as their intended mana production was swapped between the two.
Spell Disk 0.5.5b
Changed the behavior of the game's version check. It will no longer populate a save file for each version but will instead have a single line to remember your previous version.
Adjusted the timing of the backup save file writing, as it sometimes copied the corrupted save file.
Optimized the diminishing speed buff for the Dapper Slipper artifact. Additionally, the artifact icon will now indicate how much movement speed it is providing.
Fixed an issue where the gem caller did not interact with gem spells as a result of gem object optimization.
The Chaos Grimoire will now include an equipped weapon spell among the randomly cast spells.
The ninja enemy in the Citadel will now provide gems as intended, rather than not dropping any gems on defeat.
Spell Disk 0.5.5a
Fixed an issue where the alchemist icon was misassigned with an outdated icon (the meat icon).
Adjusted the survivor mode's portal behavior to not change its destination when pressing the reroll button outside its interactable range.
Added a player image reset function to prevent an issue where the last frame of certain animations, such as tutorial get up, may resolve the problem where the last frame of certain animations (survivor portal warp or tutorial get up) lingered across scenes and got stuck to the player.
Added a black outline to the dash stamina bar UI underneath the player health bar. The contrast between the new outline and inner indicator outline will better present the stamina availability.
Spell Disk 0.5.5 Update
Added a feature to only change outfit and accessory appearances. Pressing the charge attack button will replace the current outfit or accessory graphics with the chosen outfit or accessory without affecting its effects. Selecting the functioning outfit or accessory will set your outfit or accessory appearance to the selected outfit or appearance. We found out that not resetting the outfit or accessory when changing its function often led to confusion, as it lacked visual feedback of switching outfit functions.
Added instructions for appearance only selection in the wardrobe.
Adjusted the selection graphic for the wardrobe. The outfit and accessory inside the blue box are what is actively functioning.
Added a wardrobe in the Tree Branch Chamber (the survivor mode hub lobby). In this wardrobe, you can only change the player's appearance as a cosmetic option, as changing outfits and accessories in the Tree Branch Chamber wardrobe will not modify the player's stats or behavior. During the development of the survivor mode's wardrobe, we realized that implementing outfit or accessory behavior in the survivor mode would require a significant amount of code refactoring, which could result in more unstable game builds. Perhaps after the full release, we may consider adding functioning outfit and accessory equipment in the survivor mode. As they are for cosmetic purposes only, all outfits and accessories will be unlocked by default in the survivor mode.
Changed the class selection behavior. Choosing a class in the Tree Branch Chamber will no longer alter the appearance that is tied to the classes like it used to.
Changed the player square UI (which previously only showed weapon images in the base mode) to include the functioning outfit and accessory. This graphic position will be polished out and adjusted in the future update, but we needed a quick solution to display what the player's functioning outfit / accessory are when we see a screenshot.
Fixed an issue where mandragora's scream and Constructor bosses' circular attacks still hit players while they were mid-air by performing charged hammer attacks. Also, this issue fixed the error that followed with the player being hit while being mid-air.
Updated graphics for the dash bar by making the end flat. The round bar was somewhat misleading in its glance value, so we changed it just a little bit.
Adjusted the minimum stamina threshold position to more accurately represent its actual stamina threshold.
Fixed elevator graphic clipping issues on starting the rise.
Adjusted graphical sort order issues that arose with the elevator.
Spell Disk 0.5.4d hotfix
Fixed some issues that were introduced by shields being affected by the defense value code refactor. All artifacts that were monitoring the "health value" also began to monitor the "shield value" as well. As a result, the Gem of Suffering, Tears of Sacrifice, Avenger's Tome, Blood Shield, Verdant Armor, Health Lost Disk, and Loafer survivor class were all adjusted to resolve the issues.
Survivor mode will display a time greater than 1 hour.
Fixed an issue where the dash effects of certain artifacts or accessories remained after dashing toward the final gate.