Improved the behavior of auto-casting spells. After the end of the battle, the auto-cast is disabled as usual. However, players can now self-cast the weapon spells even when the auto-cast spell is enabled. Auto-cast players can also attempt to self-cast to restart the auto casting if it gets stuck.
Fixed an issue where defeating the run with a staff unlocked almost all weapon classes in the survivor mode. They will unlock their respective weapons as intended.
Changed the behavior of warrior class's outfit. While we wanted to give a unique characteristic to the warrior class's identity, we felt that no dashing distance was somewhat frustrating on a lot of occasions. Now, the warrior will dash a slightly shorter distance and create a shockwave at the end of the dash.
Spell Disk 0.5.3b hotfix
Thank you to all who reported the issues on the forum and Discord channel. We are aware of the Survivor mode bug and are working to fix it. While this hotfix may not be a permanent solution for the reported bug, it will reduce the chances of these issues reoccurring. It appears that due to changes in how the game data was being handled, the game caused several race conditions leading to undesirable outcomes. If you encounter the same error again, please let us know.
Implemented additional measures to remove items from the new item pool in Survivor mode.
Fixed an issue where the second spell and subsequent ones wouldn't receive the spell visibility setting applied in the Settings menu. For the best results, please restart the game application to ensure the consistent application of this setting throughout all game modes.
Fixed an issue where the item database wouldn't always be rebuilt when entering the Tree Branch Chamber.
Reworked the player's class data to be more lightweight and independent of other data references by removing the item database from it and adding a ban-list instead.
Unified the internal logic of class selection from both the base mode and the survivor mode for more stability.
When changing classes in the Tree Branch Chamber, the player will be rendered immobile until the data is fully loaded. This typically takes only a few frames, so it shouldn't be too bothersome.
Optimized the initial data loading in the Tree Branch Chamber by consolidating 28 separate save file reads into a single file read.
Optimized the Tree Branch Chamber by eliminating the behavior of selecting the survivor class twice.
Optimized how class information is loaded onto the information canvas in the Tree Branch Chamber. Instead of loading the entire class data, the game will now load only the necessary partial data, such as its name and description, to present the information.
Spell Disk 0.5.3a hotfix
Fixed an issue where you could expand the slot while being outside the inventory, which lead to unintended usage of gems during non-inventory state.
Fixed an issue where you could select all classes without unlocking them first, which occurred due to the new memory management of survivor class data.
Spell Disk 0.5.3 Update
Added five new accessories and their requirements:
Gem Slime (Defeat Giant Slime in Grotto).
Earth Serpent Mask (Defeat Earth Serpent in Grotto).
Mushroom Hat (Defeat Spore Golem in Grotto).
Moose Antler (Defeat Hammer Moose in Crypt).
Pumpkin. (Win a survivor mode once).
This update made all bosses in the base game mode reward players with an accessory or an outfit as we intended. But this isn't the end, as new outfits and accessories will continue to be added throughout the rest of the Early Access phase.
Optimized the pathfinding functions.
Fixed an issue where a memory leak could occur when the camera was not working.
Fixed a rare case where memory leak from pathfinding AI could occur with certain computer configurations.
While we thoroughly checked the scenes for pathfinding issues, there may still be cases in which unexpected behavior occurs due to significant changes on the back end. Please let us know if you encounter any odd or unexpected pathfinding behavior!
Optimized memory management in the Tree Branch Chamber (Survivor Lobby). Instead of loading everything at the scene load, the relevant data will only be loaded when requesting to view or equip the respective classes.
Fixed an issue with the Pyromancer outfit sometimes disabling the charge attack. The game will attempt to remove an invalid enemy from the data at multiple points to prevent this issue. Also, fixed an issue with summoned enemies (Worm caller and Gem slime) at the end of the level.
Spell disk 0.5.2d hotfix
Fixed an issue where restarting the game from the lobby after quitting the game mid-run can disable outfit and accessory abilities.
Fixed an issue where affliction values could be stacked indefinitely on enemy when enemy game objects was recycled (same type of enemy died and spawned again).
Fixed an issue where summoned enemies (worm caller spell) could not receive any effect from the new elemental outfits.
Charging disk will now fill at the same rate across all weapons.
Fixed a rare case where the default icon for the accessory is shown as something not available in the game.