Auto Charge Gauntlet will work with various 'while charging' items. Also, the artifact will continue to 'charge' while it is equipped even after being fully charged. Its rarity increased to two stars.
Bard's Glove (increased attack speed & weapon damage while charging) will work with Auto Charge Gauntlet.
Gem Caller (increase collection range and continuously spawns void gems) will work with Auto Charge Gauntlet.
Grace Guard (50% defense on idle / charging) will work with Auto Charge Gauntlet. Added outline effect while the buff is active.
Jester's Fleeing Feet (specified in the description to "while player is charging") will work with Auto Charge Gauntlet.
Lion Guard Shield (will continuously generate shield) will work with Auto Charge Gauntlet.
Wind Glove (increased dash stamina regeneration while charging) will work with Auto Charge Gauntlet. Added outline effect while the buff is active.
Fixed a rare issue where using Chilled Pool spell while only equipping unlinked disks led to some unexpected errors, such as enemies being unhittable.
Spell Disk 1.0.6 Update and Fixes
Added an optional "Architect Item" indicator in the game settings menu. By enabling "Show Dungeon Architect's Item" in the game settings panel of the settings screen, items will be shown with a golden square border if they have been used to defeat the Dungeon Architect in the past. The default state of this option is set to be turned off, so you'll have to enable the option in the settings first.
Fixed a major issue where certain wall-detecting spells in the survivor mode didn't function properly, resulting in infinite projectile travel distance. This caused severe frame drops as the game went on as the instance could not be recycled efficiently. This has been fixed.
Changed the item drop rates for the survivor mode. New items may appear even if all item slots are equipped with items. The chance of new items will decrease with the amount of items held in the inventory. Overall, this change will make it possible to further optimize your build later in the survivor mode, making the level up more exciting when all item slots have been equipped.
Fixed an issue where obtaining treasure chests in the survivor mode while having no empty inventory space and picking a new item resulted in the vanishment of chosen item. The treasure chest will now offer the upgrades of equipped items as an only option.
Adjusted the item pool of the Trembler class in the survivor mode. Stun damage-type disks were difficult to activate due to their stun-ramping mechanic, so they were removed from the pool.
The Collector's gem will now rotate toward the player's direction instead of rotating slowly all the time.
Small changes on 1.0.6a:
Slightly increased the chance of new items appearing when all item slots are equipped. Also, adjusted the distribution of item types to be more responsive to the type of item that the player has the least of.
Spell Disk 1.0.5b
Fixed an issue that occurred when the Shield Heal Disk was unequipped under certain conditions.
Spell Disk 1.0.5a fix
Optimized collider type checking (enemy, player, wall, etc.) to be more memory efficient.
Stopped colliders from reconstructing themselves each time the axis is updated, which caused massive frame drops in certain computer configurations.
Disabled a function that removed all enemies after clearing a level. By the time the top UI panel is fading away, the player would see that all enemy-related objects, if somehow still present, are forcefully removed. This caused an unintended interaction with the summonable minions, which in a very rare case caused an error where the next floor level would not function normally.
Summonable minions will no longer be summoned while the elevator is in motion or the level is loading. This change will not affect normal gameplay and will prevent issues that might occur when summonable minions are created as the level is about to be unloaded/loaded in the game.
Slow traps will not flash along with the damage flash.
Fixed an issue unbanning all items in the architect chamber by interacting with the book would refund all the root chamber upgrades.
Fixed an issue the game would sometimes reset the ban list when launching the game application because the save data was loaded before the ban list was initialized.
Spell Disk 1.0.5 Update
Added ITEM BAN SYSTEM for item pool in the compendium. You can unlock the feature by defeating Dungeon Architect for the first time. The maximum ban amount for each item type equals your greatest danger level cleared. While the danger level can increase indefinitely, the maximum ban items will maxed out at 25. You may only change your ban item list while there is no ongoing run in the game.
Only items that have defeated the Dungeon Architect (indicated by the golden border in the Compendium) can be banned.
Changed the golden border color for defeating the Dungeon Architect with the items. It is a requirement for banning items, thus it was beneficial for it to be more visible.
All banned items can be unbanned using the compendium interactive object in the Architect Chamber. The object also serves as a reminder to let players know of such feature after having defeating Dungeon Architect.
Added "Banned" item types in the Compendium's sort mode. This sorting will only appear if one or more item has been banned.
Added "Architect" item types in the Compendium's sort mode. This sorting will only appear if one or more item has been used to defeat Dungeon Architect.
Setting sort to None ("--") in the Compendium will reset the item back to its initial order, which is based on their internal database order.
Fixed some artifact items such as Lava Trousers activating more times than the intended amount.
Fixed an issue with the shop camera when exiting the shop scene via the menu while the camera is moving toward the shopkeeper.
Added additional measures for the enemy manager (which operates levels) to ignore the player's summoned minions.
Set the fallback level logic (when choosing from the three types of defeat: time, wave) to the defeat (red bar) level.
Removed DoTween dependencies on the enemy manager on each level.
Adjusted the script compiling order of the enemy manager on each level.
Void stone item attribute tag fixed to not include charge attack.
Gem Rod artifact will count down toward zero instead of counting up. Also, specified the description more clearly.
Changed the description of Trapper Potion artifact. The effect remains unchanged.
Fixed some other minor typo, descriptions, and inconsistencies in the description.
Gem spells, which get affected by gem drop rate, no longer receive negative modifiers in infinity dungeon or other game modes.
Fixed an issue with the pyromancer cap not recording the spell's affliction performance on physical spells.
Fixed an issue sometimes mana produced for disk stat was not being properly recorded. The cause was that after the battle scene was over, the disk activation count was being counted while the disk mana generation was not being counted.Optimized several item performance related codes.Fixed an issue where various errors would occur if summoning multiple summons in the lobby (Root Chamber, Tree Branch Chamber, etc) area.