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Spell Disk News

Spell Disk 0.4.4e

  • Upon completing a level, all enemy attack objects will attempt to despawn. Fixed or adjusted some enemy attack patterns to fade rather than disappear completely in an instant. If there are any lingering attacks that damage you after completing the level, please let us know. We might have missed a niche interaction or a rare case scenario.
  • Gems can now pass through walls when collected (via the end-of-level collection effect, normal collection, etc).

  • Fixed an audio issue with the Warrior Captain, where a looping sound occurred instead of a thud noise when hitting the wall while performing the spinning attack.
  • Optimized the gem spells by removing rigidbody components from them. While they are slightly less physics accurate, the game will be able to handle more gem spells at once. Additionally, gem spell parts will 'bounce back' a little when obtained, similar to actual gems.
  • Adjusted the size of the Gem Horizon's collection collider. It was much larger than intended.
  • Optimized some old code in the disks.

Spell Disk 0.4.4d

  • Adjusted the overheat meter graphics. Instead of looping around three times, it will now display the proportion of additional mana you must produce relative to the spell's base mana cost. The red counterclockwise bar represents the extra mana required to activate the linked spell. The part of the circle that is not covered by the red bar represents the linked spell's mana cost. For instance, if the overheat is filled halfway, you're paying twice the base mana cost (100 base mana cost + 100 additional mana to compensate for overheat). If the overheat bar is filled 75% of the circle, you're paying four times the original mana cost of the spell (100 base mana cost + 300 additional mana to compensate for overheat). While this new design has an issue where it is difficult to see the overheat reduction when there's a massive amount of overheat, we believe it's an improvement from the previous version where you couldn't tell how much overheat you had after 3 loops.

  • Fixed the Grotto biome boss's floating island collider before the entrance.
  • Fixed the player color effect on the potion obtained to be green, which was erroneously displayed as red.
  • Treasure Chests that spawned outside the boundary of the survivor map will move toward the boundary so they can be obtained.
  • Removed gem drops from survivor mode mini-bosses that were using base game gems (which are visually indistinguishable). They caused some issues with certain mechanics of the survivor mode and were thus removed.

Spell Disk 0.4.4c

  • Adjusted sound effects for bosses to telegraph their patterns more effectively.

  • Added new audio sounds for the Giant Slime boss.
  • Fixed some sound delay issues for the Slime boss's effects.
  • Fixed an issue where the Giant Slime would suddenly flip to their side before launching their 5-way missile attack.

  • Added new audio sounds for the Spore Golem boss.
  • Fixed a collider issue on the top side of the wall in the Spore Golem boss room.
  • Fixed floor tiles in the Spore Golem boss room.

  • Added new audio sounds for the Earth Serpent boss.
  • Fixed an issue where attack objects would disappear too quickly in some cases.
  • Fixed audio delays on some sound effects for the Earth Serpent boss.

  • Added new audio sounds for the Construct bosses.

Spell Disk 0.4.4b hotfix

  • Adjusted the survivor map's boundary to be more stable. Players will not go out of bounds if they are hit back by enemy attacks.
  • Hovering over the weapon slot in the base mode will display the current attack damage percentage.
  • Fixed the image offset in the Survivor class's image in the inventory.
  • Adjusted the strength of the pulsing boots artifacts. Instead of filling the stamina completely, it will now partially fill the stamina (less effectively in survivor mode).
  • Increased the visibility of the moth enemy's powdery dust attack.
  • Adjusted audio handling for the sorceress enemy's laser. The sound of the laser will become louder as it gets closer to the player and quieter as it moves away. In future updates, this new handling system may be implemented at multiple points in the game where the distance from the continuous sound is significant.

Spell Disk 0.4.4a hotfix

  • Fixed an issue where the player's charge animation would freeze on certain device configurations.
  • Adjusted the charge release control to be more responsive. The player will now turn in the direction where they are aiming instead of the second-to-last frame where they were aiming.
  • Fixed an issue where the last combo of the axe attack wasn't properly registered as a last combo attack.
  • Fixed an issue where the elite teleporting ninja's projectile would become nearly invisible particles after the projectile had been recycled by the game.
  • Fixed the Finisher Caster's incorrect tag type (changed from charger to last combo).
  • Fixed an issue where you could permanently carry over the sword's charge attack speed. It was fun but not safe for the game's stability.
  • Fixed an issue with the martial lens artifact not resetting a certain weapon's charge attack size.
  • Fixed menu navigation around the spell sound SFX in the settings.
  • Adjusted the bonecage amulet to cap out at 3000 elemental afflictions per instance. However, it will now apply affliction of all elements instead of just fire affliction, which was a remnant of its original design (its internal name was called gasoline back then).
  • Slightly adjusted the color scheme of certain monsters to avoid similarity with certain characters.