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Patch Notes V2.1.0.0 Hotfix Patch

Patch Notes - Comprehensive Update


[h2]General Adjustments:[/h2]
  • Cooldown Management: All class abilities now cannot be repeatedly used until their cooldown periods expire. Should your character perish post-ability activation, the cooldown will still need to be fully observed before reuse.
  • Global Cooldown Balancing: The cooldown dynamics for Archer class abilities requiring a bow have been harmonized across the board.
  • Audio Enhancements: We have refined the audio tones for attack actions across all classes, ensuring a more balanced auditory experience.

[h2]Visual/Sound Effect Adjustments (VFX/SFX) Issues ():[/h2]
  • Petrun Class - Dark Protection: The VFX for the 'Dark Protection' ability of the Petrun class has been reimagined to enhance visual engagement.
  • Petrun Class - Ghost of Fire: Fixed an issue with the range of the Ghost Fire ability.
  • Warrior Class - Sword Energy: The visual effects (VFX) of the 'Sword Energy' ability for the Warrior character class have been significantly improved.
  • Warrior Class - Doom Charge Ability: The visual effects (VFX) for the 'Doom Charge' ability of the Warrior character class have been enhanced.
  • Warrior Class - Deadly Dance Ability: The visual effects (VFX) for the 'Deadly Dance' ability of the Warrior character class have been upgraded..
  • Wizard Class - Healing: Corrected a formulaic discrepancy that resulted in the Healing ability providing up to twenty times the intended health points (HP).
  • Wizard Class - Reflection: The buff effect of the 'Reflection' ability is now visibly apparent.
  • Wizard Class - Speed and Dragon Power: The buff effects have been distinctively redesigned to prevent visual similarity with the Archer's 'Light Step' ability. Furthermore, a bug causing the 'Dragon Power' buff effect to not display has been resolved, and its VFX has been modified.
  • Wizard Class - Attack: Due to an issue with the SFX, the visual design of the 'Attack' ability's VFX has been changed.
  • Assassin Class - Deadly Stab, Poison Storm, Light Step: The VFX for these abilities have been enhanced to provide a richer visual experience.
  • Wizard Class - Lighting Summon: Improvements have been made to the VFX. This ability no longer creates a knockback effect.
  • Self-Targeting in Combat: Players can now target themselves during combat using the TAB or CAPSLOCK keys.
  • Quest UI: The quest list accessible via the 'V' key has been temporarily disabled and is scheduled for an overhaul in the upcoming patch.
  • Equipment Visuals: High-level equipment now features an added shining effect to distinguish their superior quality.
  • Camera Control Fix: A bug causing the camera cursor to lock to the center of the screen when using the Right Mouse Button (RMB) has been corrected.

[h2]Specific Ability Adjustments:[/h2]
  • Petrun Class - Deprivation: The dispell buff effect of the 'Purge' ability is now visibly displayed on the target.
  • Petrun Class - Fire Strike Ability: A critical issue in the formula calculation for the 'Fire Strike' ability of the Petrun character class has been corrected. Previously, this error caused the ability to inflict ten times the intended damage.
  • Spell Casting Delay: Following the use of the 'Dispel' ability, there will be a mandatory 3-second delay before any other abilities can be activated.
  • Tornado Ability Enhancement: Improvements have been made to the 'Tornado' ability for increased effectiveness.
  • Ghost of Fire - Level 4 Enhancement: For the Petrun class, the effect of the 'Ghost of Fire' level 4 ability will now persist beyond character death.

[h2]Equipment Improvements:[/h2]
Fixed a bug where the "Wooden Axe, Wooden Staff, Wooden Knife", one of the starting items, was showing a Max wearable level of 5.

[h2]Teleportation and Transport Changes:[/h2]
  • Naga Palace: The entry rules for Naga Palace have been updated. Players up to level 260 can enter, provided they possess the "Emerald" item. Entry for players above level 260 is now restricted to maintain the challenge within the intended level range.
  • Minotaur Fortress: Access to Minotaur Castle is now granted to players up to level 200 who hold the "Guardian Key" item. The castle is no longer accessible to players beyond level 200, ensuring the content remains appropriately challenging for the target player levels.
  • Spider Dungeon: The Spider Dungeon is open to players up to level 200 with the requirement of the "Spider Venom" item for entry. This dungeon is now off-limits to players above level 200, reinforcing the dungeon's challenge and exclusivity.
  • Wolf Shaman Forest: Entry to the Wolf Shaman Forest now incurs a fee of 100 gold, adjusted from the previous 0 gold requirement. This area is accessible to players up to level 40. Players beyond this level will find entry barred, keeping the forest's challenges suitable for lower-level adventurers.
  • Lost Empire: The "Lost Empire" item is now essential for accessing the Lost Empire. This area has set a cap, disallowing entry to players above level 110, thus preserving the intended difficulty and player experience within the empire.
  • Witch Queen Empire: The Witch Queen Empire now has an entry cap at level 55. Players beyond this level are restricted from entering, ensuring the gameplay remains balanced and engaging for the intended audience.
  • The Cursed Warlord: Access to The Cursed Warlord area is now exclusively available to players level 80 and below. This restriction is in place to maintain the difficulty level and ensure that the content provides the appropriate challenge for players within this level range.

[h3]*These updates are part of our ongoing commitment to enhance gameplay and ensure a balanced competitive environment. *
*We appreciate your feedback and encourage you to continue sharing your experiences to help us refine future updates.*[/h3]

Patch Notes V2.1.0.0 (Prerelease)

1. Bosses and Dungeons:

General Dungeon Adjustments:
  • Reduced dungeon duration for Dragon Lord, Naga Run, Minotaur Run, and Wuzhein Run to enhance gameplay pace.
  • Group entry is now mandatory for Naga Run, Minotaur Run, and Wuzhein Run dungeons.

    Boss Mechanics:
  • Witchqueen boss attack and defense mechanics have been refined.
  • Fixed an exploit allowing repeated use of physical attacks using the spacebar; cooldown added.
  • Dragon Lord is now immune to knockback effects.


2. Gameplay and Balance:

Character and Equipment:
  • Thief's Glove updated: 1% gold bonus, 3 HP Stealing, 25% drop chance bonus.
  • Experience ring effects adjusted: Standard 15%, Premium 25%.
  • Potion usage and effects of Red and Blue potions have been balanced.
  • Item enhancement ratios adjusted across different equipment types.

    Skills and Abilities:
  • Skills can no longer be used without targeting.
  • Fixed a cooldown issue with consecutive skill uses.
  • Added cooldown for using the Tab key to target opponents.


3. Group and Guild Changes:

Group Mechanics:
  • Maximum group size increased from 8 to 10 members.
  • Distance requirement for earning experience within a group has been implemented.


Guild Systems:

  • Guild invest system activated.
  • Guild membership limits now increase with guild levels.
  • Guild news can now be posted and deleted by members without leader approval.


4. User Interface and Controls:

Inventory and UI Enhancements:

  • Fixed an issue causing the fifth inventory slot to disappear after sequential expansions.
  • Buff icon sizes in the buff grid list increased for better visibility.
  • Mini Atlas is now dynamic and operates in real-time on the player client side.


Control Adjustments:
  • Camera rotation speed modified for smoother Q and E key interactions.
  • Group window can now be moved and detached using mouse drag.

5. Visual and Performance Improvements:

Visual Adjustments:
  • Restored and visually enhanced Wolf Shaman Forest world.
  • Modified the visual design of the Witchqueen map and reduced collision counts.
  • Enhanced character meshes and equipment visuals.
  • Capital city layout redesigned for a more spacious environment.


Performance Fixes:
  • Addressed a memory error caused by inactivity while the client is running.
  • Fixed an issue with the specular reflection effect when armor is worn.

6. Miscellaneous Fixes:

General Fixes:
  • Fixed a bug causing indefinite use of certain hair styles.
  • Resolved a client crash (MRA error) caused by prolonged inactivity in-game.
  • Removed a currency from the in-game money tab.
  • Fixed various issues including ghost passing through objects, perpetual potion effects, and incorrect buff applications.


Character and Interaction:
  • Solved a problem where characters above level 90 were being deleted.
  • Idle animation freeze after inactivity has been fixed.
  • Resolved an issue where staff characters remained visible on mini-map after turning invisible.

7. Event and Bonus Adjustments:

Experience and Loot Events:
  • XP bonus event will now provide 30% XP and Hero Points.
  • Loot bonus event set to grant 20% additional loot.
  • Gold bonus event adjusted to provide 30% more gold.

8. Technical and Bug Fixes:

Bug Resolutions:
  • Fixed a buff preventing the Sand Dragon in the Battleground from dying.
  • Addressed collision issues causing passage through objects.
  • Remedied an error that prevented group entries into Battlegrounds and reduced minimum required opponents for solo battles.

Patch Notes V2.0.0.4

Map Adjustments:
  • Monsters in the Lost Empire map now provide experience points up to level 110, while the region boss and Devil's Gates grant experience points up to level 112.
  • The number of all monsters in the Lost Empire map has been increased sixfold.
  • Adjustments made for the Rock Panther monster in the Wu Zhein Run dungeon (aggro and movement were activated).
  • The overall appearance of the Wu Zhein boss map has been changed.
  • Zhein-elite Soldier and Zhein-elite Commander are now aggressive.
  • Modifications were made to the Zhein-elite Soldier monster (speech added, aggro reduced).
  • The maximum level on the WolfShaman map is now set to reach 20, and experience gain is disabled after reaching level 21.
  • The number of all monsters in the WolfShaman map has been increased sixfold.
  • The maximum level on the WitchQueen map is now set to reach 40, and experience gain is disabled after reaching level 41.
  • Howling sounds of wolves in the WitchQueen map have been balanced.
  • The number of all monsters in the WitchQueen map has been increased sixfold.
  • The maximum level on the Cursed Warlord map is now set to reach 70, and experience gain is disabled after reaching level 71.
  • The number of all monsters in the Cursed Warlord map has been increased sixfold.
Group and Item Mechanics:
  • Group members cannot pick up items dropped by each other, but they can now collect drops from dungeon stages that help them progress.
  • Items now disappear if the upgrade fails.
  • Item enhancement rates have been adjusted according to the official game version.
  • Some items are generally set to be very difficult to upgrade beyond +10.
  • Minotaur tickets in the Ambrosia shop can now only be obtained in exchange for Ambrosia.
  • Items obtained from merchants are now mostly purchasable with gold and Soul Points.
  • Enhancement rates for stones added to armor and weapons have been balanced according to the official version.
Premium Features Enhancements:
  • Premium: Page error in Inventory expansion has been fixed.
  • Premium: Loss issue in Depot expansion has been fixed.
  • Premium: Anti-exp ring added to enhance Soul Point gain.
Visual and Aesthetic Improvements:
  • Improvements made in the appearance of the capital city.
  • Improvements made in the appearance of the cursed warlord's mountain.
  • Client crash during marriage has been fixed.
  • Bug fixes in the WolfShaman map.
  • Improvements made in the appearance of the Quarantine Island.
  • Improvements made in the appearance of multiple objects and items.
Game Mechanics Adjustments:
  • Wander range for all NPCs increased fourfold. They no longer stand still and roam around.
  • Quests now grant Soul Points in the end-of-level stages.
  • Clan members can now donate EXP to clans.
  • Error in clan page authorization has been fixed.
Ongoing Developments:
  • M2M Game Launcher is being prepared for the upcoming update.
  • With the next DLSS3, the average size of the game client will increase from 2.7GB to 15.2GB.
  • Improvements continue on the game entry screen.


Important Note:
In-game improvements take effect immediately, but it is recommended to restart the Steam client for effective correction.

Patch Notes V2.0.0.3

Welcome Messages:
  • Players will now be greeted with a warm welcome and concise descriptions for each field upon their initial login.
Event Information:
  • A newly designed GUI interface has been implemented, allowing players easy access to information about ongoing events.
Improvements to Gaming Experience:
  • Armor Empowerment: Master, Grandmaster, and Divine Armor have reacquired their prowess against demigods, now accessible as an optional extra.
  • Bonus Health Addition: Bonus health can now be infused into equipment that originally possessed a health bonus.
  • Clan Invitation Control: Players can now toggle off clan invitations directed towards them.
  • Inactive Player Messaging: Enhanced visibility for messaging inactive players.
Map Enhancements:


  • The Wolf Shaman Forest map now features the lumberjack.
  • The marriage map has undergone aesthetic enhancements for a more beautiful and atmospheric experience.
  • Graphical optimizations applied to Lost Empire, Wu Zhein Run, and Land of the Dead.
  • Trees on several maps have received appearance changes.
XP Retention:
  • Level 1 characters no longer experience XP loss upon death.
Quest Improvements:
  • Destinations of quests are now marked on the large map for improved navigation.
New Music:

Added new music tracks to Land of the Dead and Minotaur Run.
UI and Design Enhancements:
  • The "BAG" button on the inventory bag has been permanently removed for a cleaner UI.
  • Auction house GUI design has been improved.
Bug Fixes:
Mission-related Bug Fixes:
  • Fixed an issue where mission text would not appear when saving.
  • Saved quest lines are no longer grayed out.
  • Isolated missions, such as quarantine island missions, now appear in the list of available missions.
Run-related Bug Fixes:
  • Chat typing restriction in the fourth room of a Minotaur run has been resolved.
  • NPC teleportation issue in one end of the Demon Catacomb has been fixed.
  • Fixed Black Strike INT dependency.
  • Various fixes for Naga Run, including King Mino's ghost appearance and mob visibility.
  • WZ Run rewards distribution issues have been addressed.
  • Statues in WZ Run can now consistently pick up the keystone.
Creature Behavior Enhancement:
  • Ork Creatures in Quarantine Island and Curse Warlord's Mountain: Repetitive animations have been removed. Ork creatures now exhibit random and unpredictable movements for a more dynamic gaming experience.
Other Additions:
  • Mounts: New mounts introduced, including Black Unicorn, Naga Snake (in blue, white, and brown colors), and Bat (with orange and brown colors).
  • Mount Removal: Raptor, Armored Raptor, Sheep, and Deer have been temporarily removed for restoration and repair.
  • New Mount Name: Naga Snake Mount!
Additional Feature:
  • Training Tips Disable Option: New players on the quarantine island can now choose to disable the training tips that appear on their screens.


Your M2M Team
Best regards,

Patch Notes V2.0.0.2

New Features:
  • Results achieved in Battlegrounds and trophies earned by the character will now appear in a separate tab within the Profile window.
  • The small map in the upper right corner during Battlegrounds has been updated:

• The entire battlefield is now continuously visible.
• The background of the small map can be hidden using the eye icon in the upper left corner.
  • Elements in the Group interface can now be moved, locked, unlocked, and restored to the original order through the settings interface.
  • Gameplay-enhancing modifications include changes to the Wizards's Lightning Invocation ability cooldown, adjustments to the range of Petrun's Black Stone ability, and reduction of the range of the Fire Strike ability to 3.5 meters.
  • Trophies earned will now be displayed in a pop-up window.
  • Runes will no longer provide XP beyond certain level limits:
WuZhein Run - Level 150
Minotaur Run - Level 200 • Naga Run - Level 260
  • Buffs will now be applied to the character using the ability when an opponent is selected, and the selection will not change.
  • The effects of Sword Energy and Blade Energy will only affect basic attacks, not abilities, providing better balance among classes.
  • User characters can now use the Soul-Depleting Scroll on each other's items, regardless of which character the item is linked to.
  • Mob levels will now be displayed in the list visible on the map.
  • The window at the Wise Monk will now show the remaining time until the next reset opportunity.
  • Sound effects have been added to item upgrades.
  • Various improvements have been made to the ongoing BATTLEGROUND system testing, including display enhancements, notifications, penalties for leaving early, and more.
Auction House Updates:

In addition, changes have been made to the Auction House:
  • The size of the "Sell" and "Buy" buttons in the auction trader's window has been increased.
  • Adjustments have been made to the GUI for an improved user experience.
Bug Fixes:
  • Fixed a bug where the system did not record victories and defeats in Power Hunting.
  • Replaced the warning text when exiting observer mode for clarity.
  • Fixed a bug allowing players to sign up for unauthorized game modes in battlegrounds.
  • Corrected an issue where players were mistakenly placed in a Battleground group when observing.
  • Fixed inaccuracies in the display of victories and defeats in the statistics GUI.
  • Fixed an issue preventing a fair distribution in battle formation.
  • The Battleground observer mode scoreboard now updates continuously.
  • Fixed a gap in the Wolf Shaman and Dock Quarter terrain.
  • Fixed a mechanism where bosses' lives were reloaded when the threat seemed to cease.
  • Corrected the movement speed bonuses to ensure they always take effect.
  • Addressed an issue where long texts in the chat were not fully visible until resizing the window.
  • Fixed a bug where Intelligence did not properly affect the Petrun Disable ability.
  • Two Greater Warehouse bonuses can now be active simultaneously.
  • Corrected the second hit of the Wizards bots, which was not dealing damage correctly.
  • Fixed an issue with the merged inventory that occasionally shifted during movement.
  • Adjusted the lighting of the character menu button to only illuminate when there are abilities or stat points to allocate.
  • Resolved graphical glitches in the Witch Queen's domain.
  • Fixed demon gates that occasionally got stuck, not attacking and continuously restoring their lives.
  • Fixed a bug where items could be lost if there was insufficient space during trade withdrawal.
  • The music now resumes in the Witch Queen's domain.
  • Corrected a graphical glitch during stealth where character faces could distort.
  • Improved the reliability of the Online GM list to ensure accurate representation of GMs.
  • Fixed misplaced quest NPCs on the map.
  • The attack value of Petrun's Flame Sparks ability will now display correctly.


M2M Team