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Patch Notes V2.1.1.0 Hotfix Patch

Patch Notes - Comprehensive System and Visual Enhancements


Fix: Corrected the Turkish translation error in the welcome quest title "BIGLI."
Fix: Localized the large map in the Wolf Shaman Forest to adapt to the user's language settings.

[h2]Interface and Visualization Fixes:[/h2]
Fix: Enhanced the visualization of HP/MP indicators on the lower left side of the screen.
Fix: Added a new Stamina indicator beneath the HP/MP bars.
Fix: Redesigned figures on the left and right sides of the user interface.
Fix: Overhauled the Inventory, Character window, and all GUI/UI elements for improved clarity and usability.
Fix: Removed the emotions tab from the character properties window.
Fix: Improved the readability and clarity of character stat distributions.
Fix: Addressed an intermittent issue where buttons in the character properties window were non-responsive.
Fix: Fixed a critical bug where NPC body parts would remain immobile after animations in various city locations. This fix ensures that all NPC animations transition smoothly, maintaining immersion and visual consistency.
Fix: Increased the font size of NPC names to enhance readability.
Fix: Corrected the issue where the placeholder text "NPC" was visible before the actual names of NPCs/MOBs were rendered in the game environment. This adjustment ensures that names are displayed seamlessly as soon as the NPCs/MOBs enter the rendering area, enhancing immersion and clarity.
Fix: Adjustments have been made to the size and visibility of Harpies within the Minotaur Dungeon. Harpies that were previously invisible due to rendering issues are now fully visible.

[h2]Negative Buff Effect Adjustment:[/h2]
Fix: Corrected a bug where the poison effect would reduce a character's current HP to 1 but not result in death. With this fix, the poison effect can now potentially bring a character's health to zero, allowing for character fatalities. This change ensures the poison mechanic works as intended, making it a more significant threat in gameplay scenarios.
  • PvE Poison Duration Reduction: The duration of the poison effect in PvE (Player vs. Environment) scenarios has been reduced from 30 seconds to 15 seconds.
  • PvP Poison Effect Unchanged: There have been no changes to the duration or impact of the poison effect used by the Ninja class in PvP (Player vs. Player) scenarios.

[h2]Gameplay and Mechanics Fixes:[/h2]
Fix: Resolved a bug preventing the character creation scene from displaying for the Warrior class.
Fix: Adjusted and standardized the scale ratio in the Black Dragon's boss room; increased Aggro range and attack range to enhance combat dynamics.
Fix: Improved the visual interface of the Abilities window.

[h2]Combat Adjustments Fixes:[/h2]
Fix: Refined the frequency and conditions under which players are knocked down by the Witch Queen and The Cursed Warlord (Harkoon - Boss) to reduce frustration during boss fights.

[h2]Home Function and Countdown Fixes:[/h2]
Fix: Enhanced visual clarity and adjusted countdown timers for the Home function:
  • Reduced the countdown for using the Home button in world areas from 10 seconds to 5 seconds.
  • Increased the countdown for exiting dungeons via the Home button from 10 seconds to 20 seconds.
  • Extended the countdown for leaving battlegrounds via the Home button from 10 seconds to 30 seconds.
  • Removed the cooldown period for the Home button, making it continuously usable.

[h2]PvP and Dynasty Settings Fixes:[/h2]
Fix: Ensured all dynasties in the Imperial Palace are now neutral and cannot engage in PvP.
Visual and Button Clarity Fixes:
Fix: Enhanced the readability of buttons within the GUI/UI to ensure clear visibility across all interfaces.

[h2]Class Ability Update:[/h2]
Ninja Class - Archer's Light Step Buff Enhancement: The 'Light Step' buff ability associated with the Archer within the Ninja class has been upgraded. This enhancement introduces a "Power against Monster" effect, increasing the effectiveness against monsters, alongside bonuses to Attack Speed. These new features are aimed at enhancing the Ninja class's performance in PvE (Player vs. Environment) situations, improving both combat dynamics and efficiency.

[h2]New Boss Levels Introduced:[/h2]

Pig Prince: A new boss level featuring the Pig Prince has been added, expanding the roster of unique and challenging adversaries in the game.
King Guivre: Another new boss level, King Guivre, has been included, offering players fresh strategic challenges and engaging combat experiences.

[h2]Performance Improvements:[/h2]
  • Minotaur Fortress: Significant improvements have been made to the environmental fluidity within Minotaur Fortress, addressing previous issues that caused FPS drops, thereby ensuring a smoother and more stable performance.
  • Demon Gates Bug Fix: A specific Sentry3D error that occurred when players attacked Demon Gates has been corrected. This fix prevents unexpected graphical glitches and improves the stability of game effects.


[h2]Software and Compatibility Fixes:[/h2]
Game Recognition in Third-Party Applications: Resolved compatibility issues with GeForce Experience and ASUS Armory Crate, OBS etc. This fix ensures that the game is properly displayed and recognized in these popular gaming software applications, enhancing user accessibility and experience.

[h2]Equipment Balancing:[/h2]
A formula error that caused non-Mystic weapons such as the Ghost Weapon, Dagger, Fan, Staff, and Bow to grant bonuses higher than intended, particularly in comparison to Mystic Weapons, has been corrected.

Patch Notes V2.1.1.0

[h2]Stacking and Item Management:
[/h2]
  • Increased Stack Limits: The stacking capacity for Gold, Platinum, and other bars has been increased, allowing for more efficient inventory management.
  • Item Stacking Adjustments: War Hammer, Bone Horn, and Viking Battle Axe quest items can now be stacked up to 50 units each, facilitating easier storage and handling during quests.

[h2]NPC and Map Adjustments:
[/h2]
  • NPC Reorganization: NPCs in town areas across world maps have been restructured. Key NPCs are now centralized in the Capital, while regional areas will feature quest-specific NPCs.
  • Wolfshaman Map Redesign: The layout of the Wolfshaman’s large atlas has been updated with corrected pathways, enhancing navigational clarity.

[h2]Combat and Environment Dynamics:
[/h2]
  • Cloak of Courage Update: After using the Cloak of Courage, aggressive creatures will now instantly appear nearby, intensifying combat encounters.
  • Damage Balancing: The damage output of the Obsessed creature and Phantom warrior has been balanced to ensure fair gameplay.
  • Poison Effect Modification: Poison effects now deal proportional damage and consume mana, adding strategic depth to combat.

[h2]Quality of Life Improvements:
[/h2]
  • GUI Enhancements: Visual adjustments have been made to the loading screen and the loot collection window, improving overall user interface aesthetics.
  • Character Selection Screen: Changes have been made to the GUI on the character selection screen for a more intuitive user experience.
  • PLAYER Marker Redesign: The design of the "PLAYER" marker on the large atlas has been updated for better visibility and style.
  • Mount Combat Restrictions: The ability to attack while mounted has been partially restricted to balance gameplay dynamics.
  • Mount PVP Bonuses Removed: All portable mounts have had their PVP bonuses removed and converted into movement speed bonuses, standardizing movement enhancements.

[h2]PvP and Accessibility Adjustments:
[/h2]
  • Capital Zorandor PvP Disabled: PvP functionality has been disabled in the Capital Zorandor to foster a safe and neutral zone for all players.
  • Music Function Fix: An issue with the music functionality in the family dynasty system settings has been corrected, ensuring audio settings operate as intended.

[h2]Quest and Item Access:
[/h2]
  • Crystal Requirements: Entry to the Witch Queen map now requires a Purple Crystal from the Wolf Shaman map. Additionally, entry to the Cursed Warlord now requires a Blue Crystal from the Witch Queen map.
  • ItemShop Button Removal: The button connecting the item bag to the ItemShop storage has been removed, simplifying the interface.

[h2]Character Creation Enhancements:
[/h2]
  • Expanded Character Naming Options: The range of permissible characters during character creation has been expanded to include numbers 0-9 and special characters such as á, í, ű, ő, ü, ö, ú, ó, é, and their uppercase counterparts, along with
  • , _, and -.
  • Increased Name Length: The allowable length for character names has been extended from 16 to 20 characters, offering players greater flexibility in naming their characters.


These updates aim to enhance the overall player experience by improving game mechanics, interface usability, and strategic combat elements. We appreciate your feedback and encourage you to share your experiences as you explore these changes.

Patch Notes V2.1.0.0 Hotfix Patch

Patch Notes - Comprehensive Update


[h2]General Adjustments:[/h2]
  • Cooldown Management: All class abilities now cannot be repeatedly used until their cooldown periods expire. Should your character perish post-ability activation, the cooldown will still need to be fully observed before reuse.
  • Global Cooldown Balancing: The cooldown dynamics for Archer class abilities requiring a bow have been harmonized across the board.
  • Audio Enhancements: We have refined the audio tones for attack actions across all classes, ensuring a more balanced auditory experience.

[h2]Visual/Sound Effect Adjustments (VFX/SFX) Issues ():[/h2]
  • Petrun Class - Dark Protection: The VFX for the 'Dark Protection' ability of the Petrun class has been reimagined to enhance visual engagement.
  • Petrun Class - Ghost of Fire: Fixed an issue with the range of the Ghost Fire ability.
  • Warrior Class - Sword Energy: The visual effects (VFX) of the 'Sword Energy' ability for the Warrior character class have been significantly improved.
  • Warrior Class - Doom Charge Ability: The visual effects (VFX) for the 'Doom Charge' ability of the Warrior character class have been enhanced.
  • Warrior Class - Deadly Dance Ability: The visual effects (VFX) for the 'Deadly Dance' ability of the Warrior character class have been upgraded..
  • Wizard Class - Healing: Corrected a formulaic discrepancy that resulted in the Healing ability providing up to twenty times the intended health points (HP).
  • Wizard Class - Reflection: The buff effect of the 'Reflection' ability is now visibly apparent.
  • Wizard Class - Speed and Dragon Power: The buff effects have been distinctively redesigned to prevent visual similarity with the Archer's 'Light Step' ability. Furthermore, a bug causing the 'Dragon Power' buff effect to not display has been resolved, and its VFX has been modified.
  • Wizard Class - Attack: Due to an issue with the SFX, the visual design of the 'Attack' ability's VFX has been changed.
  • Assassin Class - Deadly Stab, Poison Storm, Light Step: The VFX for these abilities have been enhanced to provide a richer visual experience.
  • Wizard Class - Lighting Summon: Improvements have been made to the VFX. This ability no longer creates a knockback effect.
  • Self-Targeting in Combat: Players can now target themselves during combat using the TAB or CAPSLOCK keys.
  • Quest UI: The quest list accessible via the 'V' key has been temporarily disabled and is scheduled for an overhaul in the upcoming patch.
  • Equipment Visuals: High-level equipment now features an added shining effect to distinguish their superior quality.
  • Camera Control Fix: A bug causing the camera cursor to lock to the center of the screen when using the Right Mouse Button (RMB) has been corrected.

[h2]Specific Ability Adjustments:[/h2]
  • Petrun Class - Deprivation: The dispell buff effect of the 'Purge' ability is now visibly displayed on the target.
  • Petrun Class - Fire Strike Ability: A critical issue in the formula calculation for the 'Fire Strike' ability of the Petrun character class has been corrected. Previously, this error caused the ability to inflict ten times the intended damage.
  • Spell Casting Delay: Following the use of the 'Dispel' ability, there will be a mandatory 3-second delay before any other abilities can be activated.
  • Tornado Ability Enhancement: Improvements have been made to the 'Tornado' ability for increased effectiveness.
  • Ghost of Fire - Level 4 Enhancement: For the Petrun class, the effect of the 'Ghost of Fire' level 4 ability will now persist beyond character death.

[h2]Equipment Improvements:[/h2]
Fixed a bug where the "Wooden Axe, Wooden Staff, Wooden Knife", one of the starting items, was showing a Max wearable level of 5.

[h2]Teleportation and Transport Changes:[/h2]
  • Naga Palace: The entry rules for Naga Palace have been updated. Players up to level 260 can enter, provided they possess the "Emerald" item. Entry for players above level 260 is now restricted to maintain the challenge within the intended level range.
  • Minotaur Fortress: Access to Minotaur Castle is now granted to players up to level 200 who hold the "Guardian Key" item. The castle is no longer accessible to players beyond level 200, ensuring the content remains appropriately challenging for the target player levels.
  • Spider Dungeon: The Spider Dungeon is open to players up to level 200 with the requirement of the "Spider Venom" item for entry. This dungeon is now off-limits to players above level 200, reinforcing the dungeon's challenge and exclusivity.
  • Wolf Shaman Forest: Entry to the Wolf Shaman Forest now incurs a fee of 100 gold, adjusted from the previous 0 gold requirement. This area is accessible to players up to level 40. Players beyond this level will find entry barred, keeping the forest's challenges suitable for lower-level adventurers.
  • Lost Empire: The "Lost Empire" item is now essential for accessing the Lost Empire. This area has set a cap, disallowing entry to players above level 110, thus preserving the intended difficulty and player experience within the empire.
  • Witch Queen Empire: The Witch Queen Empire now has an entry cap at level 55. Players beyond this level are restricted from entering, ensuring the gameplay remains balanced and engaging for the intended audience.
  • The Cursed Warlord: Access to The Cursed Warlord area is now exclusively available to players level 80 and below. This restriction is in place to maintain the difficulty level and ensure that the content provides the appropriate challenge for players within this level range.

[h3]*These updates are part of our ongoing commitment to enhance gameplay and ensure a balanced competitive environment. *
*We appreciate your feedback and encourage you to continue sharing your experiences to help us refine future updates.*[/h3]

Patch Notes V2.1.0.0 (Prerelease)

1. Bosses and Dungeons:

General Dungeon Adjustments:
  • Reduced dungeon duration for Dragon Lord, Naga Run, Minotaur Run, and Wuzhein Run to enhance gameplay pace.
  • Group entry is now mandatory for Naga Run, Minotaur Run, and Wuzhein Run dungeons.

    Boss Mechanics:
  • Witchqueen boss attack and defense mechanics have been refined.
  • Fixed an exploit allowing repeated use of physical attacks using the spacebar; cooldown added.
  • Dragon Lord is now immune to knockback effects.


2. Gameplay and Balance:

Character and Equipment:
  • Thief's Glove updated: 1% gold bonus, 3 HP Stealing, 25% drop chance bonus.
  • Experience ring effects adjusted: Standard 15%, Premium 25%.
  • Potion usage and effects of Red and Blue potions have been balanced.
  • Item enhancement ratios adjusted across different equipment types.

    Skills and Abilities:
  • Skills can no longer be used without targeting.
  • Fixed a cooldown issue with consecutive skill uses.
  • Added cooldown for using the Tab key to target opponents.


3. Group and Guild Changes:

Group Mechanics:
  • Maximum group size increased from 8 to 10 members.
  • Distance requirement for earning experience within a group has been implemented.


Guild Systems:

  • Guild invest system activated.
  • Guild membership limits now increase with guild levels.
  • Guild news can now be posted and deleted by members without leader approval.


4. User Interface and Controls:

Inventory and UI Enhancements:

  • Fixed an issue causing the fifth inventory slot to disappear after sequential expansions.
  • Buff icon sizes in the buff grid list increased for better visibility.
  • Mini Atlas is now dynamic and operates in real-time on the player client side.


Control Adjustments:
  • Camera rotation speed modified for smoother Q and E key interactions.
  • Group window can now be moved and detached using mouse drag.

5. Visual and Performance Improvements:

Visual Adjustments:
  • Restored and visually enhanced Wolf Shaman Forest world.
  • Modified the visual design of the Witchqueen map and reduced collision counts.
  • Enhanced character meshes and equipment visuals.
  • Capital city layout redesigned for a more spacious environment.


Performance Fixes:
  • Addressed a memory error caused by inactivity while the client is running.
  • Fixed an issue with the specular reflection effect when armor is worn.

6. Miscellaneous Fixes:

General Fixes:
  • Fixed a bug causing indefinite use of certain hair styles.
  • Resolved a client crash (MRA error) caused by prolonged inactivity in-game.
  • Removed a currency from the in-game money tab.
  • Fixed various issues including ghost passing through objects, perpetual potion effects, and incorrect buff applications.


Character and Interaction:
  • Solved a problem where characters above level 90 were being deleted.
  • Idle animation freeze after inactivity has been fixed.
  • Resolved an issue where staff characters remained visible on mini-map after turning invisible.

7. Event and Bonus Adjustments:

Experience and Loot Events:
  • XP bonus event will now provide 30% XP and Hero Points.
  • Loot bonus event set to grant 20% additional loot.
  • Gold bonus event adjusted to provide 30% more gold.

8. Technical and Bug Fixes:

Bug Resolutions:
  • Fixed a buff preventing the Sand Dragon in the Battleground from dying.
  • Addressed collision issues causing passage through objects.
  • Remedied an error that prevented group entries into Battlegrounds and reduced minimum required opponents for solo battles.

Patch Notes V2.0.0.4

Map Adjustments:
  • Monsters in the Lost Empire map now provide experience points up to level 110, while the region boss and Devil's Gates grant experience points up to level 112.
  • The number of all monsters in the Lost Empire map has been increased sixfold.
  • Adjustments made for the Rock Panther monster in the Wu Zhein Run dungeon (aggro and movement were activated).
  • The overall appearance of the Wu Zhein boss map has been changed.
  • Zhein-elite Soldier and Zhein-elite Commander are now aggressive.
  • Modifications were made to the Zhein-elite Soldier monster (speech added, aggro reduced).
  • The maximum level on the WolfShaman map is now set to reach 20, and experience gain is disabled after reaching level 21.
  • The number of all monsters in the WolfShaman map has been increased sixfold.
  • The maximum level on the WitchQueen map is now set to reach 40, and experience gain is disabled after reaching level 41.
  • Howling sounds of wolves in the WitchQueen map have been balanced.
  • The number of all monsters in the WitchQueen map has been increased sixfold.
  • The maximum level on the Cursed Warlord map is now set to reach 70, and experience gain is disabled after reaching level 71.
  • The number of all monsters in the Cursed Warlord map has been increased sixfold.
Group and Item Mechanics:
  • Group members cannot pick up items dropped by each other, but they can now collect drops from dungeon stages that help them progress.
  • Items now disappear if the upgrade fails.
  • Item enhancement rates have been adjusted according to the official game version.
  • Some items are generally set to be very difficult to upgrade beyond +10.
  • Minotaur tickets in the Ambrosia shop can now only be obtained in exchange for Ambrosia.
  • Items obtained from merchants are now mostly purchasable with gold and Soul Points.
  • Enhancement rates for stones added to armor and weapons have been balanced according to the official version.
Premium Features Enhancements:
  • Premium: Page error in Inventory expansion has been fixed.
  • Premium: Loss issue in Depot expansion has been fixed.
  • Premium: Anti-exp ring added to enhance Soul Point gain.
Visual and Aesthetic Improvements:
  • Improvements made in the appearance of the capital city.
  • Improvements made in the appearance of the cursed warlord's mountain.
  • Client crash during marriage has been fixed.
  • Bug fixes in the WolfShaman map.
  • Improvements made in the appearance of the Quarantine Island.
  • Improvements made in the appearance of multiple objects and items.
Game Mechanics Adjustments:
  • Wander range for all NPCs increased fourfold. They no longer stand still and roam around.
  • Quests now grant Soul Points in the end-of-level stages.
  • Clan members can now donate EXP to clans.
  • Error in clan page authorization has been fixed.
Ongoing Developments:
  • M2M Game Launcher is being prepared for the upcoming update.
  • With the next DLSS3, the average size of the game client will increase from 2.7GB to 15.2GB.
  • Improvements continue on the game entry screen.


Important Note:
In-game improvements take effect immediately, but it is recommended to restart the Steam client for effective correction.