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Roadmap Part 1: Siege Engines, Coin Minting, and More

[p]Coin presses, cannon wheels, and a whole lot of molten metal — Blacksmith Master’s Early Access roadmap is officially underway.
[/p][p]This is Part 1 of what’s planned for the months ahead, and it’s already off to a strong start. The first wave of community-requested quality-of-life features arrived last week in Update #5, including:[/p]
  • [p]Two new furnaces supporting 2–4 blacksmiths at once[/p]
  • [p]Shared access for ore and ingot storage (no more queuing!)[/p]
  • [p]Smaller ingot racks for tighter layouts[/p]
  • [p]FPS improvements on cluttered workspaces[/p]
  • [p]A rebalanced mastery tree for slower late-game unlocks[/p]
  • [p]Fixes for assistant pathing, save UI clutter, Mac edge scrolling, and more[/p]
[p]That was just the warm-up.[/p][p]Next in line:[/p]
  • [p]Ingot Smelter Upgrades allowing multiple ingots to be smelted simultaneously (I hope I spelled that right)[/p]
  • [p]Coin Minting, a new production chain turning copper, silver, and gold into royal currency[/p]
  • [p]Staff Management upgrades for more control over worker loadouts and abilities[/p]
  • [p]A second batch of QoL features, based on continued community feedback[/p]
  • [p]And the crown jewel: the Siege Workshop, where players can construct multi-phase war engines built for the battlefield, not the storefront

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[p]You can view the full Part 1 roadmap above. Five updates are already live — and this is just the beginning.[/p][p][/p][h3]Community Feedback[/h3][p]Speaking of Community Quality of Life (QoL) features, many of the improvements in Update #5 were driven by player feedback. From furnace capacity to storage behavior, we’ve been reviewing Steam comments closely to help guide ongoing development.[/p][p]If you’ve had thoughts while playing, leaving a review is one of the most effective ways to share them. It provides us with a clearer understanding of what’s working, what’s needed, and where to focus next as we continue to expand the game.[/p]