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ETERNAL DREAMERS -RISING- News

Summer Sale 2025

[p]Hello, dreamers!

Time for another sale! Grab the game at a whole -20% off, and all fashion item DLC at a -15% discount! Let's enjoy Summer![/p][p][/p]
Eternal Dreamers -Rising-
[p]
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Fashion
[p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]"Thank you for supporting the game!", says Mimi
[/p]

Update June 22nd - v0.8.3

[p]Hello, dreamers![/p][p]Another update just in time for the upcoming Summer Sale! Hope you’re enjoying the sun![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! Dream on![/p][p] [/p]
Combat
[p]Since the early access release, I have occasionaly received feedback that readiness is too obtuse of a mechanic. I believe the following change will bring clarity and allow for more tactical decisions to be made by the player.[/p]
  • [p]Readiness of every character and enemy will be displayed in the turn order display[/p]
Tower
  • [p]Reduced quantity of healing items received on item restock (See Items update notes for reasoning)[/p]
Characters
[p]Corrin[/p][p]Temporal Shift’s high AP cost made it difficult to manage Corrin’s AP when acting repeatedly. For that reason, the ability now will additionally recover 2AP when granting another turn to the player.[/p]
  • [p]Changed the effect of Temporal Shift[/p]
    • [p]Old: Deal heavy DMG to one enemy. Gain another turn at a chance of 25%.[/p]
    • [p]New: Deal heavy DMG to one enemy. Gain 2AP and another turn at a chance of 25%.[/p]
Enemies
  • [p]Mildly increased ATK of select enemies in the areas Forest, Mountain and City[/p]
  • [p]Increased effect of Ready Up[/p]
    • [p]Old: +30/35/40% readiness[/p]
    • [p]New: +40/50/60% readiness[/p]
  • [p]Increased effect of Stand Down[/p]
    • [p]Old: -30/35/40% readiness[/p]
    • [p]New: -40/50/60% readiness[/p]
Items
[p]To make combat more dynamic and promote the use of more consumables, using items now will no longer take up a turn action. However, only one item can be used per turn! With items no longer taking up a turn action, their prices and carriable quantity have been adjusted to reflect their increased utility.[/p]
  • [p]Using items no longer will take up a turn[/p]
    • [p]Only one item can be used per turn[/p]
  • [p]Increased buying price of Curer[/p]
    • [p]Old: 250 energy[/p]
    • [p]New: 1000 energy[/p]
  • [p]Increased buying price of ATK Boost[/p]
    • [p]Old: 150 energy[/p]
    • [p]New: 400 energy[/p]
  • [p]Increased buying price of DEF Boost[/p]
    • [p]Old: 150 energy[/p]
    • [p]New: 400 energy[/p]
  • [p]Increased buying price of Half Reviver[/p]
    • [p]Old: 75 Play Token (1875 energy)[/p]
    • [p]New: 80 Play Token (2000 energy)[/p]
  • [p]Increased buying price of Reviver[/p]
    • [p]Old: 1000 energy[/p]
    • [p]New: 4000 energy[/p]
  • [p]Changed max quantity carriable of Healer I[/p]
    • [p]Old: Max 20[/p]
    • [p]New: Max 10[/p]
  • [p]Changed max quantity carriable of Healer II[/p]
    • [p]Old: Max 15[/p]
    • [p]New: Max 10[/p]
  • [p]Changed max quantity carriable of Half Reviver[/p]
    • [p]Old: Max 5[/p]
    • [p]New: Max 3[/p]
  • [p]Changed max quantity carriable of Reviver[/p]
    • [p]Old: Max 5[/p]
    • [p]New: Max 3[/p]
Status Effects
  • [p]Increased effect and duration of Poisoned[/p]
    • [p]Old: Inflicts 8% of max HP DMG per turn (3 turns)[/p]
    • [p]New: Inflicts 10% of max HP DMG per turn (4 turns)[/p]
  • [p]Increased effect of Ablaze[/p]
    • [p]Old: Inflicts 10% of max HP DMG per turn[/p]
    • [p]New: Inflicts 15% of max HP DMG per turn[/p]
Mining
  • [p]Increased amount of time that has to pass before the dragon can be challenged[/p]
    • [p]Old: 40s[/p]
    • [p]New: 60s[/p]
General
  • [p]Reworded select system text[/p]
Guide
  • [p]Adjusted enemy sprite placement in the bonus quest[/p]
  • [p]Updated guide[/p]
Bug Fixes
  • [p]Fixed issue of Zero Hour applying excessive amounts of readiness reduction[/p]
  • [p]Fixed issue that caused the turn order to be displayed incorrectly in select conditions[/p]

Update April 21st - v0.8.2

Hello, dreamers!

Tower adjustments continue, as do bug fixes for Corrin! Surely this will take care of the rest, right?!

As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDH


If you are enjoying the game, please consider leaving a review to help with visibility! Dream on!

Tower
  • Increased maximum amount of Tower Points that can be earned per run:
    -Old: 200 TP
    -New: 300 TP
  • Tower Points earned will increase every 10 floors:
    -F1-10: 3 TP
    -F11-20: 5 TP
    -F21-30: 8 TP
    -F31-39: 12 TP
    -F40: 32 TP
  • Eucreta's post-run summary will list floors cleared, rather than floors reached
  • Severely improved game performance in long Tower runs
Bug Fixes
  • Graviton Snare will target enemies as intended
  • Crippling Round used by enemies will deal DMG as intended
  • The 1st Tower clear story sequence will only play if floor 40 was cleared

Update April 20th - v0.8.1

Hello, dreamers!

Nothing too crazy for today’s update! Making some minor additions to the Tower mode, some adjustments to enemies and squashing a couple more bugs introduced with Corrin’s arrival!

As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDH


If you are enjoying the game, please consider leaving a review to help with visibility! Dream on!

Tower
  • Added new battle conditions:
    - -15% readiness on hit
    - -25% readiness on hit
  • Removed the following battle conditions:
    -Party Resists Afflictions
    -Party Resists Debuffs
  • Added new item to the Tower exchange shop:
    -(200TP) Reconfigurator+
Enemies
  • Increased number of Rebirth stacks granted to Entropia, Goddess of Rebirth upon using her unique ability
    -Old: 5 stacks
    -New: 6 stacks
  • Increased HP of Death’s Fruit
General
  • Decreased setup time between enemy waves
  • Improved tutorial atmosphere
  • Updated select dialogue
  • Updated select system text
  • Updated version number
Bug Fixes
  • Corrin’s abilities will be properly disabled at varying ability levels
  • Corrin’s abilities will be disabled as intended when under the conditions of Tower-exclusive battle conditions
  • Mark Exilium will properly display its animation

Hotfix April 19th - v0.8.0.1

Mining
  • Stepping on a magic circle will play an indicative animation
Bug Fixes
  • Fixed bug that prevented access of the status menu