Update January 6th - v0.9.2
[p]Happy New Year, dreamers![/p][p]Today’s update makes some sweeping changes to the combat UI as well as the party and victory screens![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! Dream on![/p][p] [/p]
Combat
[p]Combat in Eternal Dreamers is characterized by its unique charge level system. Yet, charge level has been displayed as just another state, failing to highlight its importance to the player. I finally wanted to remedy this by revamping the combat UI. Then I realized other things like shields could use an overhaul as well… Before I knew, most of the screen had changed! Oops![/p]- [p]Extensively reworked party, enemy and boss status displays[/p]
- [p]Added a charge level display to highlight its importance versus other states[/p]
- [p]If a party member is knocked out, the display portrays “KO”[/p]
- [p]Charge level and knockout state are no longer displayed as states outside of the status detail screen[/p]
- [p]Made various adjustments to the way shields are displayed[/p]
- [p]Shield value gained through any means is now displayed[/p]
- [p]If Reflect Shield is applied, a corresponding text is displayed[/p]
- [p]Damage absorbed by shields is now displayed[/p]
- [p]If the shield breaks from the damage taken, both damage absorbed by the shield and damage taken by the battler are displayed in succession[/p]
- [p]When suffering damage from a Reflect Shield, an animation now plays on the attacker[/p]
- [p]Reworked the graphical effects displaying current shield values[/p]
- [p]Shields are no longer displayed as states outside of the status detail screen[/p]
- [p]Character abilities that grant shield now display a unified animation[/p]
- [p]Reworked the party meter display[/p]
- [p]Enemy element is now displayed in the detailed enemy status screen[/p]
- [p]The item screen can no longer be opened when the party member has 0 AP[/p]
Characters
[p]Monolith[/p]- [p]Soul Drain can no longer be used on a boss when already applied[/p]
- [p]Renamed Matrix Shield -> Defense Matrix[/p]
- [p]Polarizer can no longer be used if no party member has a shield[/p]
- [p]Changed the effect of Polarizer[/p]
- [p]Old: (5 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields and increase their value by 50%.[/p]
- [p]New: (3 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields.[/p]
- [p]Increased the effect of Serpent Saber[/p]
- [p]Old: Deal moderate DMG to one enemy. If the target dies, recover 25% HP and gain another turn.[/p]
- [p]New: Deal moderate DMG to one enemy. If the target dies, recover 30/35/40/45/50% HP and gain another turn.[/p]
Enemies
- [p]Increased sprite size of Gias Scorpio / Gold Scorpio[/p]
Items
- [p]Adjusted attributes of Maid Uniform[/p]
- [p]Old: +10% Hit Rate, -20% Crit Rate[/p]
- [p]New: +5% Hit Rate, -10% Crit Rate[/p]
- [p]Reviver and Half Reviver can no longer be selected if no party member is incapacitated[/p]
- [p]Only incapacitated party members now are selectable for Reviver and Half Reviver[/p]
Status Effects
- [p]Renamed Matrix Shield -> Shield[/p]
- [p]Renamed Counter Shield -> Reflect Shield[/p]
- [p]Changed the effect of Reflect Shield[/p]
- [p]Old: DMG caused by attacks is reflected.[/p]
- [p]New: DMG caused by attacks is reflected by a factor of 3.[/p]
General
- [p]The victory screen now shows all obtained weapons with their respective prefixes[/p]
- [p]The victory screen now shows all obtained items sorted and divided by category (Weapon, Armor, Spirit, Socket, Item)[/p]
- [p]Expanded the party menu screen to show:[/p]
- [p]sympathy levels and percentage values[/p]
- [p]number of precious memories used and total available[/p]
- [p]number of singularity records obtained and total available[/p]
- [p]Changed the order in which character equipment is displayed in the party menu screen[/p]
- [p]Added fully animated shadows to party members in combat[/p]
- [p]The visual turn indicator now only shows while an action is being chosen, not while executing it[/p]
Bug Fixes
- [p]Penitence Ray now correctly recovers 2 gauge segments when defeating the last enemy of a wave[/p]
- [p]Serpent Saber now correctly recovers HP when defeating the last enemy of a wave[/p]
- [p]Hovering over state icons of party members now displays the correct damage values of a state[/p]
- [p]Incapacitated party members can no longer be selected with T-Items (Tower & The Singularity)[/p]
- [p]The animation for the hub location now plays in the area selection screen of The Singularity[/p]
- [p]Energy Mark’s description now displays as intended in the state description window[/p]
Known Issues
- [p]New year, new oops. I forgot to update the ver. number on the title screen, but don't be fooled! Will graciously fix this with the next update![/p]