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  3. Update January 6th - v0.9.2

Update January 6th - v0.9.2

[p]Happy New Year, dreamers![/p][p]Today’s update makes some sweeping changes to the combat UI as well as the party and victory screens![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! Dream on![/p][p] [/p]
Combat
[p]Combat in Eternal Dreamers is characterized by its unique charge level system. Yet, charge level has been displayed as just another state, failing to highlight its importance to the player. I finally wanted to remedy this by revamping the combat UI. Then I realized other things like shields could use an overhaul as well… Before I knew, most of the screen had changed! Oops![/p]
  • [p]Extensively reworked party, enemy and boss status displays[/p]
    • [p]Added a charge level display to highlight its importance versus other states[/p]
    • [p]If a party member is knocked out, the display portrays “KO”[/p]
    • [p]Charge level and knockout state are no longer displayed as states outside of the status detail screen[/p]
  • [p]Made various adjustments to the way shields are displayed[/p]
    • [p]Shield value gained through any means is now displayed[/p]
    • [p]If Reflect Shield is applied, a corresponding text is displayed[/p]
    • [p]Damage absorbed by shields is now displayed[/p]
    • [p]If the shield breaks from the damage taken, both damage absorbed by the shield and damage taken by the battler are displayed in succession[/p]
    • [p]When suffering damage from a Reflect Shield, an animation now plays on the attacker[/p]
    • [p]Reworked the graphical effects displaying current shield values[/p]
    • [p]Shields are no longer displayed as states outside of the status detail screen[/p]
    • [p]Character abilities that grant shield now display a unified animation[/p]
  • [p]Reworked the party meter display[/p]
  • [p]Enemy element is now displayed in the detailed enemy status screen[/p]
  • [p]The item screen can no longer be opened when the party member has 0 AP[/p]
Characters
[p]Monolith[/p]
  • [p]Soul Drain can no longer be used on a boss when already applied[/p]
[p]Sakia[/p][p]Sakia is a defensive support character with the unique ability to apply sturdy reflect shields with Polarizer. Any party that brings Sakia is overly safe, but exceedingly slow to kill enemies in the lategame. In order to balance her offense and defense capabilities, Polarizer will no longer increase the value of shields, but Reflect shield now reflects 300% of DMG back to the attacker, creating potential for a reflect truly packing a punch.[/p]
  • [p]Renamed Matrix Shield -> Defense Matrix[/p]
  • [p]Polarizer can no longer be used if no party member has a shield[/p]
  • [p]Changed the effect of Polarizer[/p]
    • [p]Old: (5 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields and increase their value by 50%.[/p]
    • [p]New: (3 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields.[/p]
[p]Raze[/p]
  • [p]Increased the effect of Serpent Saber[/p]
    • [p]Old: Deal moderate DMG to one enemy. If the target dies, recover 25% HP and gain another turn.[/p]
    • [p]New: Deal moderate DMG to one enemy. If the target dies, recover 30/35/40/45/50% HP and gain another turn.[/p]
Enemies
  • [p]Increased sprite size of Gias Scorpio / Gold Scorpio[/p]
Items
  • [p]Adjusted attributes of Maid Uniform[/p]
    • [p]Old: +10% Hit Rate, -20% Crit Rate[/p]
    • [p]New: +5% Hit Rate, -10% Crit Rate[/p]
  • [p]Reviver and Half Reviver can no longer be selected if no party member is incapacitated[/p]
  • [p]Only incapacitated party members now are selectable for Reviver and Half Reviver[/p]
Status Effects
  • [p]Renamed Matrix Shield -> Shield[/p]
  • [p]Renamed Counter Shield -> Reflect Shield[/p]
  • [p]Changed the effect of Reflect Shield[/p]
    • [p]Old: DMG caused by attacks is reflected.[/p]
    • [p]New: DMG caused by attacks is reflected by a factor of 3.[/p]
General
  • [p]The victory screen now shows all obtained weapons with their respective prefixes[/p]
  • [p]The victory screen now shows all obtained items sorted and divided by category (Weapon, Armor, Spirit, Socket, Item)[/p]
  • [p]Expanded the party menu screen to show:[/p]
    • [p]sympathy levels and percentage values[/p]
    • [p]number of precious memories used and total available[/p]
    • [p]number of singularity records obtained and total available[/p]
  • [p]Changed the order in which character equipment is displayed in the party menu screen[/p]
  • [p]Added fully animated shadows to party members in combat[/p]
  • [p]The visual turn indicator now only shows while an action is being chosen, not while executing it[/p]
Bug Fixes
  • [p]Penitence Ray now correctly recovers 2 gauge segments when defeating the last enemy of a wave[/p]
  • [p]Serpent Saber now correctly recovers HP when defeating the last enemy of a wave[/p]
  • [p]Hovering over state icons of party members now displays the correct damage values of a state[/p]
  • [p]Incapacitated party members can no longer be selected with T-Items (Tower & The Singularity)[/p]
  • [p]The animation for the hub location now plays in the area selection screen of The Singularity[/p]
  • [p]Energy Mark’s description now displays as intended in the state description window[/p]
Known Issues
  • [p]New year, new oops. I forgot to update the ver. number on the title screen, but don't be fooled! Will graciously fix this with the next update![/p]