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Alter Evo News

Here's how enemy animations have improved our combat system.

We've spent the past month creating and implementing animations for the Henchmen.
[p][/p][p]One play tester noted that our Henchmen felt too static, so we've focused on creating dynamic movements that show case the mechanical nature of their bodies and make them more reactive to gun fire.[/p][p][/p][p]Headshot Stagger Animation:[/p][p]Triggered when you shoot the Henchmen’s chin or visor. This long stagger buys you time to reload or escape.[/p][p]
[/p][p]Punch Attack Animation:[/p][p]Triggered when a Henchman reaches you. Currently undodgeable, but that may change based on feedback. If you get hit, you’re stunned for half a second—your best bet is to run and retaliate.

[/p][p][/p][h3]We also released a new Combat Reel on our YouTube channel showcasing recent progress.[/h3][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Here's what you'll see in the video:[/h3][p]1. Henchmen punch attacks [/p][p]2. Henchmen: 3 stagger animations (face, left, right) [/p][p]3. Aim assist + aim glide improvements [/p][p]4. Grapple vs. Corpse Spawn [/p][p]5. Guided missile vs. THUG aircraft [/p][p]6. Elite henchmen punch-out execution [/p][p]7. Directional reaction hits (player) [/p][p]8. Ranged henchmen evasion [/p][p]9. 2 Corpse Spawn variations [/p][p]10. Improved Corpse Shifter shield VFX[/p][p][/p][h3][dynamiclink][/dynamiclink][/h3][h3]What's left before we launch the game? [/h3]
  1. [p] Finalize ammo box art and pick up placement in each map[/p]
  2. [p] Place new enemy types in each level of the game[/p]
  3. [p] Add more combat sections to secondary areas.[/p]
  4. [p] Playtest, playtest, playtest.[/p]
  5. [p] Sound polish.[/p]
  6. [p] Cut scene improvements.[/p]
[p]Thanks for checking out our post! Wishlist Alter Evo and play the demo today![/p][p]
-Technical Fiction[/p]

Introducing 3 New Enemy Types

[p]The Ranged Henchmen fires at you from above, applying vertical pressure.[/p][p][/p][p][/p][p][/p][p]The Stickman lumbers toward you and stomps you into the ground - that is if you don't shoot out it legs first.
[/p][p][/p][p][/p][p]The shielded Corpse Shifter will deflect all bullets from your SMG or Pistol. You have to use the Hand Cannon to break its shields.




More combat updates coming soon! Here is 3 minutes of raw combat footage if you want to see a bit further behind the scenes.[/p][p][/p][previewyoutube][/previewyoutube][p]Don't forget to checkout the current demo (Chapter 1) - we'll be replacing it with a combat heavy and system focused demo soon.

-Technical Fiction[/p]

Progress on our Upgrade Bench + New Enemy Combat

[p]After seeing how much people liked exploring the environments in our game - we realized that adding items around each level would be a perfect reward for the curious player. This is a popular mechanic in horror games, so we knew it would add value to our game loop.[/p][p][/p][p]In additional to lore notes and ammo, our latest item is the Upgrade Node, which players find when they search in hidden areas of each level.[/p][p][/p][p]You'll also be able to find Upgrade Benches around the game where you can spend your Upgrade Nodes to improve your guns. [/p][p][/p][p][/p][p][/p][p]In other news, we’ve added two new weapons alongside the pistol: an SMG and a Hand Cannon for dealing with heavily armored enemies.[/p][p]The Corpse Shifter and Henchmen are also getting overhauls—with new behaviors and animations to create more varied, horror-inspired combat and visually dynamic encounters.[/p][p]Wishlist Alter Evo now if you like upgrading guns and exploring mysterious levels👽[/p][p][/p][p]
[/p]

Upgrade System in the Works — We Want Your Feedback!

[h2]What's new?[/h2]
We’re working on a new combat upgrade system to make exploration, fighting, and progression more rewarding. As you move through levels and defeat enemies, you’ll collect Nanite Canisters, which can be used to upgrade your weapon's:

    Fire Rate
    Damage
    Reload Speed
    Clip Size

[h2]This is our current iteration of the Alter Evo Upgrade Bench:[/h2]


[h2]We need your input![/h2]
Right now, the system is still in development and not yet in the demo. But we want your input—
Would you want to see more weapons?
What kinds of upgrades would feel most satisfying?




Play the Alter Evo demo today, and let us know your thoughts!
– Technical Fiction

Alter Evo Demo Reactivated - Ready for you to Play

Game Design Updates
    CORE UPDATES
  • New introductory combat scene in the mansion level featuring Brunilda Reyes.
  • New puzzle in Evo's apartment
  • Enhanced driving mechanics (improved handling and faster movement)
  • Over the shoulder shooting + reloading

    IMPROVEMENTS
  • Ammo UI and ammo pick ups
  • More memo pick ups
  • New cinematic sequences in Evo's apartment
  • Overworld: Street signs with distance to locations added
  • Added narrative detail to landlord cinematic at Water Treatment plant
  • Removed black screen from pause menu and added in Screen Brightness Adjustment
  • Added puzzle to the hospital level
  • Head shots do more damage to Henchmen
  • Improved menu and UI Navigation

Language Support
French, Spanish, German, Chinese, Japanese, Brazilian Portuguese, Korean, Italian, Russian, Polish translation complete.

Visual Updates
  • Henchmen hit reaction animation triggered on head shots
  • Random limb detachment makes each Henchmen death unique
  • Brunilda - Hair physics
  • AJ - Hair physics, clothing mesh + facial mesh improvements
  • Enhanced lighting and mood in Dr. Cid dialogue sequence in Hospital
  • Enhanced lighting in Evo's apartment

[h2]Other Updates[/h2]
  • Steamdeck Support and 16x10 aspect ratio support
  • Quality Settings Improvements
  • Controller Remapping
  • Upgraded from Unity 2021 to Unity 6 which enhances visual quality and performance


We hope you enjoy the demo. Please Wishlist Alter Evo and leave us feedback after you play!

-Technical Fiction