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Pre-Launch Major Update

[p][/p][h3]We are happy to share that our next fest was a major success[/h3][p][/p][p]We doubled the Alter Evo Wishlist count and received excellent feedback from the community. Nearly 25% of users who played the demo Wishlisted the game.[/p][p]We’re grateful to those of you who checked out our game. It inspired us to see strong engagement as we prepare for launch.[/p][p]Below is a list of the updates that we have added to Alter Evo as a result of the feedback we received on our Steam community page from Next Fest players:[/p][p][/p][h3]Fixes:[/h3]
  • [p]aim mode persists when you are hit instead of kicking you out[/p]
  • [p]hench men and henchmen elite play stagger animations every time you shoot them[/p]
  • [p]henchmen elite less health but faster[/p]
  • [p]corpse spawns less health[/p]
  • [p]ranged henchmen less health[/p]
  • [p]less enemies per combat section across whole game[/p]
  • [p]reduced number of kill-mo-biles when driving[/p]
  • [p]improved lighting and screen space contrast in response to feedback about a “washed out look”[/p]
  • [p]added second upgrade machine to apartment area so that you don't miss it in the beginning (feedback about not introducing it fast enough)[/p]
  • [p]increased vertical look movement during walk/run mode[/p]
  • [p]fixed aim button to not force player to look straight ahead and keep look direction from walk mode[/p]
  • [p]keypad type interactions reset values on exit and have a brief input blocker if sequence incorrectly submitted[/p]
  • [p]improved pistol shot sounds with low end rumble and better consistency[/p]
  • [p]lowered reload sound[/p]
  • [p]reduce SMG recoil[/p]
  • [p]improve car camera handling inside garages[/p]
  • [p]improved camera collider handing for third person[/p]
  • [p]look sensitivity now has vertical and horizontal adjustment instead of one value[/p]
  • [p]improved default look sensitivity values[/p]
  • [p]fixed some audio levels across the game and added in some missing audio[/p]
[p][/p][h3]With around 5 weeks til launch, what are we doing now?[/h3]
  1. [p]Sending the full version of Alter Evo to YouTubers[/p]
  2. [p]Working on Unreal 5 Alter Evo sequel project[/p]
  3. [p]Wrapping up bug fixing[/p]
[p]Make sure to check out the newest trailer on our Steam page, Wishlist and Follow Alter Evo:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]What's going on with our Unreal 5 project?[/h3][p][/p][p]We're currently prototyping an expansive apartment complex to establish an the initial setting. Here are some visuals for our first pass at level design inside UE5:[/p][p][/p][p][/p][p][/p][carousel][/carousel][p][/p][p]We are also planning to have multiple outfits as a feature of the game. Here is an pass at various looks for Amelia Jalisco (AJ). [/p][p][/p][p][/p][p]Thanks for reading out post! Let us know if you have any questions.[/p][p]Sincerely,[/p][p]Technical Fiction[/p]