1. Axon TD: Uprising
  2. News
  3. Version 1.1.4 Patch Notes

Version 1.1.4 Patch Notes

  • Removed an indication where you got a valid targeting VFX for targeting an invalid target.
  • Fixed an issuw where Command Link upgrades were not rotating.
  • Fixed an issue where a preplaced Command Link U1 would give the full +2 range bonus to more than two Towers.
  • Fixed an issue in the map editor where loading a checkpoint would break the range bonus of active connected Towers.
  • Fixed an issue where the in-game music would keep playing after you stop testing in the map editor.
  • Fixed an issue where the Boss' HP multipliers were not saved in Map Editor save files.
  • Fixed an issue in the map editor where Rotators could not rotate preplaced Towers.
  • Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working correctly.
  • Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working on Survival maps without expansions.
  • Fixed an issue where the Overload Power cost wasn't updating if the player loaded a checkpoint with a specific Tech.
  • Fixed an issue where the "Remove Tower" option was available in Survival Two Fronts.
  • Fixed an issue where it was possible to buff the base damage of Network Tower.
  • Fixed an issue where Duplicator transformations didn't have the damage buff from the "Elite Killers" Tech.
  • Fixed an issue where Omega could spawn Beacons on locked tiles.
  • Fixed a Generator U1 tooltip error where it was using range instead of AoE.
  • Fixed an issue where you could manually target to bypass Orbital Cannon's limitation of only being able to hit a target that wasn't currently being hit by another Orbital Cannon.
  • Fixed an issue where some area of effect slow effects were not being cleared properly when they ended.
  • Fixed an issue with the "Big Spender" Tech.
  • Fixed an issue where the Nuclear and Link Blaster global upgrades did not apply correctly in Co-op.
  • Added a failsafe for an Argument Out of Range error.