Removed an indication where you got a valid targeting VFX for targeting an invalid target.
Fixed an issuw where Command Link upgrades were not rotating.
Fixed an issue where a preplaced Command Link U1 would give the full +2 range bonus to more than two Towers.
Fixed an issue in the map editor where loading a checkpoint would break the range bonus of active connected Towers.
Fixed an issue where the in-game music would keep playing after you stop testing in the map editor.
Fixed an issue where the Boss' HP multipliers were not saved in Map Editor save files.
Fixed an issue in the map editor where Rotators could not rotate preplaced Towers.
Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working correctly.
Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working on Survival maps without expansions.
Fixed an issue where the Overload Power cost wasn't updating if the player loaded a checkpoint with a specific Tech.
Fixed an issue where the "Remove Tower" option was available in Survival Two Fronts.
Fixed an issue where it was possible to buff the base damage of Network Tower.
Fixed an issue where Duplicator transformations didn't have the damage buff from the "Elite Killers" Tech.
Fixed an issue where Omega could spawn Beacons on locked tiles.
Fixed a Generator U1 tooltip error where it was using range instead of AoE.
Fixed an issue where you could manually target to bypass Orbital Cannon's limitation of only being able to hit a target that wasn't currently being hit by another Orbital Cannon.
Fixed an issue where some area of effect slow effects were not being cleared properly when they ended.
Fixed an issue with the "Big Spender" Tech.
Fixed an issue where the Nuclear and Link Blaster global upgrades did not apply correctly in Co-op.
Added a failsafe for an Argument Out of Range error.