Version 0.0.7
We're getting closer to releasing in Early Access! In fact, we just announced we're releasing on Early Access on Wednesday, August 2nd.
Regarding the Public Demo, I know we previously stated it would remain open until release, but it's causing delays on our end to keep up a separate, limited build, so we're shutting it down. Don't worry, the game's releasing in less than 2 weeks anyways!
In the meantime, for our Certain Influencers & Internal Testers that have access to the Special Early Access build, we've just updated it to Version 0.0.7, and it unlocks the full game! Read on below for the full notes:
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Campaign:
General:
Quickplay:
Survival:
Co-op:
Balance:
Audio:
Visuals:
Fixes:
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For more updates, join our Discord!
Regarding the Public Demo, I know we previously stated it would remain open until release, but it's causing delays on our end to keep up a separate, limited build, so we're shutting it down. Don't worry, the game's releasing in less than 2 weeks anyways!
In the meantime, for our Certain Influencers & Internal Testers that have access to the Special Early Access build, we've just updated it to Version 0.0.7, and it unlocks the full game! Read on below for the full notes:
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Campaign:
- The first two chapters of the story-driven Campaign are now available! Follow Patricia and Omnibot as they take on a contract that is far above their pay grade!
-- Do note, some of the cutscenes are WIP, and the one that's supposed to play at the end currently does not exist.
-- We'll be tightening up the presentation and other stuff over the next few weeks.
General:
- Axon TD now has Achievements! Get hunting!
- Adjusted how scoring works and made the multipliers more transparent when hovering over your score. As a result of these changes, the Target Scores have been adjusted.
- Life Multiplier is now a scalar between 0.5 and 1.25 between 0 and 100 lives, respectively. Anything beyond 100 lives will increase your multiplier further, but with diminishing returns. This now applies continuously throughout the missions rather than just at the end.
- Speed multiplier now starts ticking down 10 seconds after the wave has stopped spawning.
- Base Multiplier has been renamed to Wave Multiplier.
- The tutorials have seen some updates to terminology and the difficulty.
- You can now hover over a path to see only that path, including it's sub-paths.
- Paths now have more distinct colors, making it easier to differentiate between different paths in Quickplay maps with multiple paths and Co-op.
- Adjusted the loading screens.
- You can now press Space to start and speed up the wave.
- Adjusted how the Destination tile functions. Now centers the camera on the active path, and in maps with multiple paths, you can press X to cycle through the paths.
- The leaderboards have been updated to track more stats. You can also view replays directly from the leaderboard now.
- Added Credit Generators, they generate 20 Credits per wave, and 20 when initially activated.
- Our tiles have been optimized to be more performant.
- Adjusted the difficulty labeling from "Normal" and "Hard" to "Easy" and "Normal".
- Adjusted all Tech tooltips to be more readable.
Quickplay:
- Adjusted the layout of several maps to not allow for quite as easy spawncamping.
- Made the wave orders of several maps a bit easier.
Survival:
- Added a second Survival map, Islands!
- Updated the Survival menu.
- Slight nerfs to the wave order of Survival 1.
- Increased the cost of rerolling after wave 10.
- Updated the Survival "Upgrade" icons.
Co-op:
- Added 5 new maps! Overlap, Reach, Approach, Redirection and Last Stand.
- Now has leaderboards!
- The post-game screen in Co-op now has Rankings and per-player stats.
- Contextual ping moved to the Middle Mouse Button.
- Menu has been updated.
- Multiple adjustments to existing maps.
- Adjusted the color of Player 2 to be a lighter blue, making it more readable.
Balance:
- Pulseray adjusted:
-- Damage from 12 to 14
-- U1 damage cap from 36 to 38
-- U3 damage from 15 to 16 - Blast Cannon adjusted:
-- Damage increased from 9 to 10.
-- U1 damage per stack increased from 2 to 4. - Link Blaster U3 has been replaced:
-- Increased damage and range, reduced firing arc. Attacks hit all Axons in range, evenly dividing the damage between them. - Plasma Vent U2 Amp now lingers for 2 seconds.
- Target Marker U2 has been replaced:
-- Applies a damage amp debuff that bounces to a new target when it expires. Each time it bounces, amp effect is increased. Debuff is lost if the Axon is killed while affected. - Missile Launcher U3 damage from 10 to 12
- Command Link cost increased from 75 to 100.
- EMP Mine U2 no longer increases AoE.
- EMP Gatling U1 cooldown increased from 0.3 to 0.4. No longer reduces the amount of EMP applied.
- Arc Reactor adjusted:
-- Damage increased from 12 to 16.
-- Cooldown increased from 2 to 2.6
-- U3 damage increased from 5 to 7.
-- U3 damage multipler per bounce increased from 1.25 to 1.3 - Gravity Generator U2 has been replaced.
-- No longer slows around it, instead links up to adjacent towers and generates a Gravity Field around them. - Artillery adjusted:
-- Cost reduced from 75 to 50.
-- DoT from 8 to 4 (still over 4s)
-- U3 impact damage to 15 - Cryo Beam adjusted:
-- Cost increased from 50 to 75.
-- Damage from 5 to 9
-- U1 damage from 3 to 6
-- U2 max power gain from 10 to 15 - Radiation Vent adjusted:
-- Damage increased from 16 over 6 seconds, to 20 over 10 seconds.
-- U1 percentage of max HP damage increased from 5% to 7%.
-- U2 damage increased from 32 to 40.
-- U3 damage increased from 32 to 45. Duration increased from 8 to 15.
Audio:
- A new music track has been added to the game.
- Tweaked one of the existing music tracks a little bit.
- The music now loops through the three available music tracks continuously in Survival and Co-op.
- A bunch of work has been done with the mixing of audio in the game to make the right sounds have priority at the right time.
- Reaper now has a scaling SFX based on the HP of the Axon it's hitting.
- New SFX have been added for starting and clearing a wave.
- New SFX have been added to Frag Hammer and Seeker Drone.
- New SFX have been added to Colossus, Infector, Cloaker, Teleporter, Repairer and Booster.
- New SFX have been added for Amplify and Zeus Cannon.
Visuals:
- Added debuff VFX for Slowed and Teleported.
- Some of the more advanced Axons now have a different color scheme.
- The Generators have been recreated with our own model.
- Added healing numbers for Axon healing effects.
- Added custom icons for most of the Techs in the game.
- Added a new VFX for Bosses when they lock down between waves.
- Added a new VFX for the Hover Jet.
- Added a new VFX for the Damage Aura Tower.
- Added a new VFX for Proximity Mine U1.
- Added a new VFX for Link Blaster U3.
Fixes:
- Fixed an issue where Tutorial 3 couldn't be progressed beyond your first upgrade.
- Fixed Tower Techs not working in Co-op.
- Fixed an issue in Co-op where reconnecting would wipe your loadout and your stats for that session.
- Fixed an issue in Co-op where you would be stuck waiting for 60 seconds after someone disconnects.
- Fixed the "Marked Tiles" Tech breaking Co-op.
- Fixed an issue where you could load into a Co-op game without anything in your loadout, getting you stuck in loading.
- Fixed Rush mode carrying over from Quickplay to Co-op.
- Fixed Co-op mode waiting for players that have disconnected to ready up.
- Fixed an issue where you could change your loadout in Co-op during countdown.
- Fixed the "Gain ADDs if you have no ADDs" Tech giving you an ADD every wave regardless of the condition.
- Fixed Colossus Mk II not exploding correctly when killed.
- Fixed Damage Aura Tower breaking after loading a checkpoint.
- Fixed EMP not affecting Carrier, Colossus and Replicator.
- Fixed EMP Gatling not prioritizing Axons with abilities.
- Fixed Orbital Cannon not always dealing damage to Colossus.
- Fixed Drilling Laser not having a cooldown stat.
- Fixed an issue where Frag Hammer was breaking Armor on the primary tile.
- Fixed "continue" functionality in Quickplay not always remembering your loadout.
- Fixed a bunch of typos and grammatically incorrect tooltips.
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For more updates, join our Discord!