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Version 0.0.5

For those of you with super early access to the game, we've updated the game to Version 0.0.5, which is a mix of fixes, more sound, tooltip adjustments, Armor rework, and balance. It's also a continuation of the previous version (which wasn't available on the private version). Click here to read those notes.

Before we move on though, those of you that don't have access to the game will soon be able to play it. We have a public demo of the game releasing on June 8th! This demo will be available all the way through June 26th. Its content will be severely limited, but the game should be a fairly playable and polished state otherwise. Look forward to trying it out soon!

Now onto this version's patch notes:

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Fixes
  • Reordered the Tower Loadout for Astrosys/New Frontier towers
  • Traps with cooldown-based abilities should trigger from the center now
  • Shield visual now scales with Axon size
  • In Survival, fixed not being able to right-click towers for more info
  • In Survival, if you reach the point where you only have one Tower Upgrade left to fill, it should instead offer two Perks instead of that Upgrade twice
  • In Survival on Wave 30, fixed a bug where it would immediately end in the offchance you killed the wave before the boss
  • Fixed a bug where World Engine U2's buff wouldn't retain properly after loading from a checkpoint
  • Fixed Cloakers still cloaking despite being EMP'd
  • Fixed EMP Gatling not switching targets when the EMP Bar is full
  • Fixed firing arc always facing north when previewing a Tower Upgrade
  • Fixed not being able to build at the edge of a Rotator in specific situations
  • In Co-op, fixed a bug that would let you break the path and freeze the game
  • In Co-op, activated Generators/Aura Towers are now colorcoded to show the respective player ownership
  • Fixed an issue that got you stuck on a tower if you had it selected when a game ended
  • Fixed Seeker Drone not shooting Armored enemies
  • Fixed Link Blaster U2 getting bonus damage from the towers it was linked to
  • Fixed all the towers that used to break armor still listing that functionality in their tooltips
  • Fixed multiple perks breaking on loading checkpoint
  • Fixed Portable Generator U2 not having a "range" indicator
  • Fixed Inertia Blaster U1 not updating its range indicator when hovered over
  • Fixed Mines and Traps being affected by attack speed buffs
  • Fixed being able to repeatedly trigger Perks that had to do with activating pre-placed towers
  • Fixed the Global slow perk's damage reduction activating off of pre-placed towers
  • Fixed a Rush Mode tooltip error


Audio
  • Fixed EMP Gatling audio being overbearing
  • Fixed placing an Expand being silent
  • Fixed disabled items in the menu triggering an "on hover" sound
  • Fixed Drilling Laser sound not ramping up over time
  • Flame Vent & Radiation Vent now only play their audio during a wave
  • Overload Hypercharge sound added
  • Overload Boost Range sound added
  • Overload Nuke sound added
  • Overload Stasis Wave sound added
  • Overload EMP Wave sound added


Tower Tooltips
  • Target Threshold #'s have been included into the base tooltip and should now read much cleaner
  • Any tower that deals more damage from its effect now lists "Damage Bonus", instead of ten variations
  • Any tower that grows in damage over time now state "Damage Growth", instead of five variations
  • Towers that the stats of others now specifically state "Buff"
  • Towers with cooldown-based abilities say "Periodically"
  • Towers that have a firing arc now state they have a firing arc in the base tooltip
  • Slow/Stun/EMP/Damage Amp wording has been made consistent
  • Redid upgrade text on EMP Mine and Network
  • Effect conditionals are now stated first
  • Fixed inconsistent capitalization
  • Fixed inconsistent spacing
  • Fixed Flame Vent & Gravity Driver U1 not saying they Ignore Armor & Shields (apparently, they always did this)
  • Updated Tutorial 5 text to match the new Armor behavior
  • Other minor fixes


General Balance
  • Armor has been reworked:
    -- Old Armor: Blocks 8 damage per hit. Receives at least 2 Damage per hit. Some towers either Ignore Armor or Break Armor.
    -- New Armor: Blocks 6 damage per hit. Once it blocks damage up to 50% of its Max HP, the Armor breaks.
    -- A UI indicator has been added in the form of a Armor HP Bar.
    -- Sniper, Mass Driver, Inertia Blaster, Drilling Laser, and Frag Hammer no longer Break Armor.
  • Shield charge count increased from 3 to 4.


Survival
  • Axons no longer get faster over time (by Wave 30, was by about 30% faster)
  • From Wave 11 onwards, the HP Multiplier increases from 4% to 6% per wave
  • Some Expands have been adjusted.
  • Some Waves have been adjusted.


Axons
  • Runner
    -- HP increased from 30 to 36
  • Overcharge Tank
    -- Move speed boost increased from 55% to 75%
    -- Move speed boost duration reduced from 5 to 4 seconds
  • Survival Boss
    -- HP reduced from 800 to 600 per stage
    -- Move speed increased from 0.15 / 0.3 / 0.45 to 0.3 / 0.45 / 0.6
    -- Wave 30 Boss HP increased from 800 to 1200 per stage
    -- Wave 30 Boss Move Speed increased from 0.26 / 0.52 / 0.78 to 0.3 / 0.6 / 0.9


Towers
  • Blast Cannon
    -- Damage from 6 to 9
    -- Cooldown from 1.4s to 2s
    -- U2 slow duration from 1s to 1.5s
  • Link Cannon
    -- U2 can no longer stack its buff
    -- U3 temporarily replaced with something generic. We're gonna revisit this one later.
  • Target Marker:
    -- U3 upgrade cost increased from 25 to 30
    -- U3 AoE damage multiplier from 50% to 40%
  • Proximity Mine
    -- U1 aftershock damage from 100% to 80%

  • Sniper
    -- U1 no longer takes away an extra charge of Shields, damage from 35 to 36 (so that it doesn't leave Runners with 1 HP)
  • EMP Mine
    -- U2 now only triggers on Armor, and deals 40 damage to everything in range when it does. AoE increased from 2 to 3. This is possibly overtuned.

  • Seeker Drone
    -- Damage from 6 to 8
    -- Cooldown from 0.5s to 0.7s
    -- U1 damage bonus from 6 to 8
    -- U2 damage growth from 0.25 to 0.33, damage cap from 15 to 20
    -- U3 damage from 5 to 6
  • Arc Reactor
    -- U3 power cost increased from 25 to 30
    -- U3 damage multiplier per bounce reduced from 30% to 25%

  • Artillery
    -- U1 Cooldown reduced from 2 to 1.8
  • Drilling Laser
    -- Damage cap increased from 20 to 25
    -- Can now have its attack rate buffed
  • Plasmathrower
    -- U2 damage reduced from 4 to 2. DoT kept the same.
    -- U2 power cost increased from 30 to 35
  • World Engine
    -- Damage increased from 8 to 9
    -- Can no longer be buffed by Command Link or Gravity Generator U2
    -- U2 power cost from 30 to 35