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  3. Version 0.2.2 - A few more balance tweaks and fixes

Version 0.2.2 - A few more balance tweaks and fixes

[h2]Fixes[/h2]
  • Fixed Plasmathrower U2 DoT visual appearing on Axons when they spawn.
  • Fixed World Engine sound being capped at one at a time.
  • In Survival, fixed the Locked In Meta Tech, it was providing the Tower Tech for the wrong Defense. It should now properly be the last Defense you pick up.
  • Fixed being able to start a game on Hard Mode, bounce to Main Menu, change the difficulty to Normal for the HP Multiplier, then hit Continue Checkpoint and still get the Hard Mode Score Multiplier.


[h2]Balance[/h2]
  • Network U2 now has a cap on its Slow amount of 32%
    -- If you were able to get enough of them, it was singlehandedly causing upwards of 90% Slow, which is beyond ridiculous.
  • Proximity Mine U3 has been changed:
    -- Old: AoE increased. Instantly kills Axons below 20% HP.
    -- New: AoE increased. Slows Axons by 50% for 2 seconds.
    -- Something we thought we did in Version 0.2 was remove all % Damage effects. Clearly, we missed one.

[hr][/hr]
Instead of doing a full leaderboard wipe, we have removed just the entries that reach to Wave 120 that make use of either of the above Defenses & Upgrades.

After the Survival Contest is over, we'll be providing you with an update on our progress and what we're working on. In there, we'll also clarify why Wave 120 in Survival is far from intended, and what our goals with Endless Survival are.

In the meantime, enjoy the contest!